-
Notifications
You must be signed in to change notification settings - Fork 19
/
Copy pathcatcher_ball.py
33 lines (27 loc) · 986 Bytes
/
catcher_ball.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
# Author: Bojan G. Kalicanin
# Date: 15-Dec-2016
# Ball object
import pygame
from pygame.sprite import Sprite
class Ball(Sprite):
"""Represent ball object."""
def __init__(self, ai_settings, screen):
super(Ball, self).__init__()
self.screen = screen
self.ai_settings = ai_settings
# Load ball image and get its rect.
self.image = pygame.image.load("images/ball.bmp")
self.rect = self.image.get_rect()
# Set ball rect at (0, 0) position at top left part of screen.
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Save exact ball position.
self.x = float(self.rect.x)
self.y = float(self.rect.y)
def blitme(self):
"""Blit ball image in its rect on the screen."""
self.screen.blit(self.image, self.rect)
def update(self):
"""Update ball position."""
self.y += self.ai_settings.ball_speed_factor
self.rect.y = self.y