-
Notifications
You must be signed in to change notification settings - Fork 5
/
Copy pathkid-slash-csgo.sp
235 lines (164 loc) · 5.7 KB
/
kid-slash-csgo.sp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
#include <sourcemod>
#include <shavit>
#include <sdkhooks>
#include <sdktools>
ConVar sv_friction = null;
ConVar sv_stopspeed = null;
ConVar sv_accelerate = null;
ConVar gCv_SlashAccelerate;
ConVar gCv_SlashStopSpeed;
ConVar gCv_SlashFriction;
float gF_DefaultStopSpeed = 80.0;
char gS_DefaultStopSpeed[16];
float gF_SlashStopSpeed = 0.0;
char gS_SlashStopSpeed[16];
float gF_DefaultFriction = 4.0;
char gS_DefaultFriction[16];
float gF_SlashFriction = 0.0;
char gS_SlashFriction[16];
float gF_DefaultAccelerate = 5.0;
char gS_DefaultAccelerate[16];
float gF_SlashAccelerate = 500.0;
char gS_SlashAccelerate[16];
bool gB_Enabled[MAXPLAYERS+1];
bool gB_Activated[MAXPLAYERS+1];
//bool gB_SoundStarted[MAXPLAYERS+1];
//bool gB_AllowSliding[MAXPLAYERS+1];
//float gF_Empty = 0.0;
public Plugin myinfo =
{
name = "shavit - slash",
author = "KiD Fearless",
description = "",
version = "1.1",
url = "http://steamcommunity.com/id/kidfearless"
}
public OnPluginStart()
{
// RegAdminCmd("sm_slash", Command_Slash, ADMFLAG_RCON);
gCv_SlashAccelerate = CreateConVar("sm_slash_accelerate", "500.0", "slashes accelerate");
gCv_SlashStopSpeed = CreateConVar("sm_slash_stopspeed", "0.0", "slashes stop speed");
gCv_SlashFriction = CreateConVar("sm_slash_friction", "0.0", "slashes friction");
gCv_SlashAccelerate.AddChangeHook(OnConVarChanged);
gCv_SlashStopSpeed.AddChangeHook(OnConVarChanged);
gCv_SlashFriction.AddChangeHook(OnConVarChanged);
AutoExecConfig();
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i))
{
OnClientPutInServer(i);
}
}
OnConfigsExecuted();
gCv_SlashAccelerate.GetString(gS_SlashAccelerate, sizeof(gS_SlashAccelerate));
gCv_SlashFriction.GetString(gS_SlashFriction, sizeof(gS_SlashFriction));
gCv_SlashStopSpeed.GetString(gS_SlashStopSpeed, sizeof(gS_SlashStopSpeed));
gF_SlashAccelerate = gCv_SlashAccelerate.FloatValue;
gF_SlashFriction = gCv_SlashFriction.FloatValue;
gF_SlashStopSpeed = gCv_SlashStopSpeed.FloatValue;
sv_friction = FindConVar("sv_friction");
sv_friction.Flags &= ~(FCVAR_NOTIFY | FCVAR_REPLICATED);
sv_friction.GetString(gS_DefaultFriction, sizeof(gS_DefaultFriction));
sv_stopspeed = FindConVar("sv_stopspeed");
sv_stopspeed.Flags &= ~(FCVAR_NOTIFY | FCVAR_REPLICATED);
sv_stopspeed.GetString(gS_DefaultStopSpeed, sizeof(gS_DefaultStopSpeed));
sv_accelerate = FindConVar("sv_accelerate");
sv_accelerate.Flags &= ~(FCVAR_NOTIFY | FCVAR_REPLICATED);
sv_accelerate.GetString(gS_DefaultAccelerate, sizeof(gS_DefaultAccelerate));
}
public void OnConfigsExecuted()
{
sv_friction.GetString(gS_DefaultFriction, sizeof(gS_DefaultFriction));
gF_DefaultFriction = sv_friction.FloatValue;
gF_SlashFriction = gCv_SlashFriction.FloatValue;
sv_stopspeed.GetString(gS_DefaultStopSpeed, sizeof(gS_DefaultStopSpeed));
gF_DefaultStopSpeed = sv_stopspeed.FloatValue;
gF_SlashStopSpeed = gCv_SlashStopSpeed.FloatValue;
sv_accelerate.GetString(gS_DefaultAccelerate, sizeof(gS_DefaultAccelerate));
gF_DefaultAccelerate = sv_accelerate.FloatValue;
gF_SlashAccelerate = gCv_SlashAccelerate.FloatValue;
}
public void OnConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue)
{
gCv_SlashAccelerate.GetString(gS_SlashAccelerate, sizeof(gS_SlashAccelerate));
gCv_SlashFriction.GetString(gS_SlashFriction, sizeof(gS_SlashFriction));
gCv_SlashStopSpeed.GetString(gS_SlashStopSpeed, sizeof(gS_SlashStopSpeed));
gF_SlashAccelerate = gCv_SlashAccelerate.FloatValue;
gF_SlashFriction = gCv_SlashFriction.FloatValue;
gF_SlashStopSpeed = gCv_SlashStopSpeed.FloatValue;
}
public void OnClientPutInServer(int client)
{
//gB_SoundStarted[client] = false;
// gB_AllowSliding[client] = false;
SDKHook(client, SDKHook_PreThinkPost, PreThinkPost);
}
public void OnClientDisconnect(int client)
{
gB_Enabled[client] = false;
gB_Activated[client] = false;
}
public void Shavit_OnStyleChanged(int client, int oldstyle, int newstyle)
{
char[] sSpecial = new char[128];
Shavit_GetStyleStrings(newstyle, sSpecialString, sSpecial, 128);
if(StrContains(sSpecial, "slash", false) == -1)
{
gB_Enabled[client] = false;
}
else
{
gB_Enabled[client] = true;
}
}
public void PreThinkPost(int client)
{
if(IsPlayerAlive(client))
{
sv_friction.FloatValue = (gB_Activated[client])? gF_SlashFriction : gF_DefaultFriction;
sv_stopspeed.FloatValue = (gB_Activated[client])? gF_SlashStopSpeed : gF_DefaultStopSpeed;
sv_accelerate.FloatValue = (gB_Activated[client])? gF_SlashAccelerate : gF_DefaultAccelerate;
}
}
public Action OnPlayerRunCmd(int client, int &buttons)
{
if(!IsPlayerAlive(client))
{
return Plugin_Continue;
}
if(!gB_Enabled[client])
{
return Plugin_Continue;
}
if((buttons & IN_DUCK == IN_DUCK) && (GetEntityFlags( client ) & FL_ONGROUND == FL_ONGROUND))
{
gB_Activated[client] = true;
SetEntPropFloat(client, Prop_Send, "m_flStepSize", 68.0);
sv_friction.ReplicateToClient(client, gS_SlashFriction);
sv_stopspeed.ReplicateToClient(client, gS_SlashStopSpeed);
//if(!gB_SoundStarted[client])
//{
// Play_SlideSound(client);
//}
//gB_AllowSliding[client] = true;
sv_accelerate.ReplicateToClient(client, gS_SlashAccelerate);
}
else if(gB_Activated[client])
{
if((buttons & IN_DUCK != IN_DUCK))
{
buttons |= IN_JUMP;
}
SetEntPropFloat(client, Prop_Send, "m_flStepSize", 18.0);
sv_friction.ReplicateToClient(client, gS_DefaultFriction);
sv_stopspeed.ReplicateToClient(client, gS_DefaultStopSpeed);
sv_accelerate.ReplicateToClient(client, gS_DefaultAccelerate);
gB_Activated[client] = false;
//gB_SoundStarted[client] = false;
//gB_AllowSliding[client] = false;
//Stop_SlideSound(client);
//SetEntityMoveType(client, MOVETYPE_WALK);
}
return Plugin_Continue;
}