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EMI currently doesn't account for items that could be crafted using the crafting patterns stored in the system.
e.g. Tech Reborn's Iron furnace should be displayed since it that's its crafting recipe.
Expected Behaviour:
The user should be prompted with the auto crafting chain for all items that can be crafted, even if there are missing items on the recipe.
Nice-to-haves:
Preferably those items that can be autocrafted could be highlighted with a different color, indicating that they currently don't exist but can be crafted by the system.
Items that the system is aware on how to craft but can't since some ingredients are missing should be highligted using another color.
The crafting tree should take into account the patterns, if the player is on a crafting terminal.
The text was updated successfully, but these errors were encountered:
Honestly this goes against the idea that craftables should only show items that exist and not those that can be crafted. This would be convenient but I'd need to think if this can be done in a inteligent way or if emi would even support that.
EMI currently doesn't account for items that could be crafted using the crafting patterns stored in the system.
e.g. Tech Reborn's Iron furnace should be displayed since it that's its crafting recipe.
Expected Behaviour:
The user should be prompted with the auto crafting chain for all items that can be crafted, even if there are missing items on the recipe.
Nice-to-haves:
Preferably those items that can be autocrafted could be highlighted with a different color, indicating that they currently don't exist but can be crafted by the system.
Items that the system is aware on how to craft but can't since some ingredients are missing should be highligted using another color.
The crafting tree should take into account the patterns, if the player is on a crafting terminal.
The text was updated successfully, but these errors were encountered: