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Portable (Android, Desktop & Web) OpenGL Example

A simple portable OpenGL application that can run in a native Android app with OpenGL ES 3.0, in a native desktop window with OpenGL 3.3 Core and in a browser with WebAssembly and WebGL 2

Android dependencies

You need the Android SDK and the Android NDK, it must be installed some where on your system and the $ANDROID_HOME and $ANDROID_NDK_ROOT variables must be set before you run the build.sh android build script.

Desktop dependencies

You need the LLVM toolchain or a GCC compiler environment to run the build.sh desktop build script, you also need the GLFW3. The rest of the dependencies are included in this repo and automatically build with the application.

Web dependencies

You need the LLVM toolchain to run the build.sh web script. It is very usefull to use the WebAssembly Binary Toolkit tools to disassamble and inspect your wasm bundles.

Screenshots

A screenshot of the program running in Firefox, Chrome, Safari and a native desktop window

A screenshot of the program running in Firefox, Chrome, Safari and a native desktop window

A screenshot of the program running in Firefox, Chrome, Safari and a native desktop window

A screenshot of the program running in a Android emulator as a native app