From ea53a03321652dd2ae892e6c4a6a12d4a98549cf Mon Sep 17 00:00:00 2001 From: Brad Harding Date: Mon, 13 Nov 2023 16:33:44 +1100 Subject: [PATCH] Minor tweaks --- releasenotes.md | 1 + src/d_main.c | 5 ++++- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/releasenotes.md b/releasenotes.md index 1e5e7a3936..fa026d806d 100644 --- a/releasenotes.md +++ b/releasenotes.md @@ -15,6 +15,7 @@ * Monsters now only become non-solid at the end of their death sequence rather than at the start. * When the `r_shadows` CVAR is `on`, if a monster becomes fullbright when attacking, the shadow they cast now momentarily becomes slightly lighter. * The player’s crosshair now displays correctly when the `crosshair` CVAR is `cross` and the `r_hud_translucency` CVAR is `off`. +* Minor improvements have been made to the parsing of `MAPINFO` lumps. * Specifying `-dog`, or `-dogs 1` to `-dogs 8`, on the command-line now spawns one or more [*MBF*-compatible helper dogs](https://doomwiki.org/wiki/Helper_dog) at the start of the game. Those that survive each map will follow the player into the next. * These changes have been made when pressing the TAB key to autocomplete text in the console: * The case of the autocompleted text now always matches the original text. diff --git a/src/d_main.c b/src/d_main.c index 05ff9c599e..e6f409787f 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -2339,6 +2339,9 @@ static void D_DoomMainSetup(void) autoloading |= W_AutoloadFile("SIGIL_v1_1.wad", autoloadiwadsubfolder, false); autoloading |= W_AutoloadFile("SIGIL_v1_0.wad", autoloadiwadsubfolder, false); autoloading |= W_AutoloadFile("SIGIL.wad", autoloadiwadsubfolder, false); + + if (autoloading) + autoloading |= W_AutoloadFile("SIGIL2.wad", autoloadiwadsubfolder, false); } autoloading |= W_AutoloadFiles(autoloadfolder, nosigil); @@ -2410,7 +2413,7 @@ static void D_DoomMainSetup(void) C_Output("Any " BOLD(".wad") ", " BOLD(".deh") " or " BOLD(".cfg") " files in " BOLD("%s") ", " BOLD("%s") " or " BOLD("%s") " will be automatically loaded.", autoloadfolder, autoloadiwadsubfolder, autoloadpwadsubfolder); - else if (!M_CheckParm("-noautoload") && gamemode != shareware) + else C_Output("Any " BOLD(".wad") ", " BOLD(".deh") " or " BOLD(".cfg") " files in " BOLD("%s") " or " BOLD("%s") " will be automatically loaded.", autoloadfolder, autoloadiwadsubfolder);