From f62d8c670bded1a56d4c3c6f2505d7a629330404 Mon Sep 17 00:00:00 2001 From: Brad Harding Date: Fri, 11 Oct 2024 20:48:49 +1100 Subject: [PATCH] Update releasenotes.md --- releasenotes.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/releasenotes.md b/releasenotes.md index 43f7861c5..d14c2ec20 100644 --- a/releasenotes.md +++ b/releasenotes.md @@ -56,8 +56,9 @@ * Very short sprites are no longer clipped in liquid sectors when the `r_liquid_clipsprites` CVAR is `on`. * These changes have been made to the automap: * Aspect ratio correction is now applied. This feature can be toggled off using the new `am_correctaspectratio` CVAR, which is `on` by default and `off` when vanilla mode is enabled. - * A behavior present in the original *DOOM*, whereby as the player moves around while the automap is open, walls seen by the player for the first time aren't mapped, can now be restored by disabling the new `am_dynamic` CVAR, which is `on` by default and `off` when vanilla mode is enabled. + * In the original *DOOM*, if the player moved around while the automap was open, walls seen by the player for the first time weren’t mapped. This behavior can now be restored by disabling the new `am_dynamic` CVAR, which is `on` by default and `off` when vanilla mode is enabled. * The automap now displays correctly when zooming out in very large maps. + * The grid now always covers the entire screen when the `am_rotatemode` CVAR is `on`. * The fuzz effect from spectres and the partial invisibility power-up now: * Doesn't cause the status bar to bleed into the player's view while the console is open. * Freezes along with everything else when freeze mode is enabled.