From ff1402120f7d292971fbfbfbfb37ff09f8ba0e32 Mon Sep 17 00:00:00 2001 From: Brad Harding Date: Sat, 12 Oct 2024 09:55:38 +1100 Subject: [PATCH] Update releasenotes.md --- releasenotes.md | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/releasenotes.md b/releasenotes.md index d14c2ec20..da577e1a8 100644 --- a/releasenotes.md +++ b/releasenotes.md @@ -16,24 +16,25 @@ * The health of the player when they are dead if the `negativehealth` CVAR is `on` no longer affects voodoo dolls. * Extensive improvements have been made to the support of [*Legacy Of Rust*](https://doomwiki.org/wiki/Legacy_of_Rust): * Partial support has been introduced for the new [*ID24* specification](https://doomwiki.org/wiki/ID24) so that: - * The sky in some maps now animates. + * The sky in some maps is now on fire. * An animated intermission screen is now displayed when finishing a map. + * Maps are now denoted as “E*x*M*y*” rather than “MAP*xx*” in the automap. * Stats for killing banshees, ghouls, mindweavers, shocktroopers, tyrants and vassagos, for picking up fuel, and for firing the incinerator and calamity blade, are now all displayed by the `playerstats` CCMD. - * A fuel can icon now appears in the widescreen HUD when the player has an incinerator or calamity blade equipped. + * A fuel can icon now appears in the widescreen HUD when the player has their incinerator or calamity blade equipped. * Fire from the player’s incinerator and calamity blade is now randomly mirrored and translucent. - * *DOOM Retro’s* higher resolution status bar is now displayed, with “CELL” replaced with “FUEL”, rather than the `STBAR` lump in `ID1.WAD`. + * *DOOM Retro’s* higher resolution status bar is now displayed, with “FUEL” replacing “CELL”, rather than the `STBAR` lump in `ID1.WAD`. * The help screen has been updated to include the incinerator and calamity blade. * The positions of shadows cast by some monsters have improved. * The new monsters no longer bob up and down when in a liquid sector. * A bug is fixed whereby [Andrew Hulshult’s](https://www.hulshult.com/) *IDKFA* soundtrack wasn’t being played in some maps when [`extras.wad`](https://doomwiki.org/wiki/Extras.wad) was autoloaded. * The volume of MP3 and Ogg Vorbis music lumps has increased slightly. -* Minor improvements have been made to the support of [*Master Levels*](https://doomwiki.org/wiki/Master_Levels_for_Doom_II), [*Ancient Aliens*](https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/aaliens) and [*Back To Saturn X E2: Tower In The Fountain Of Sparks*](https://www.doomworld.com/forum/topic/69960). +* Minor improvements have been made to the support of [*Master Levels*](https://doomwiki.org/wiki/Master_Levels_for_Doom_II), [*SIGIL*](https://romero.com/sigil), [*Ancient Aliens*](https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/aaliens) and [*Back To Saturn X E2: Tower In The Fountain Of Sparks*](https://www.doomworld.com/forum/topic/69960). * These changes have been made to the support of `MAPINFO` lumps: * The order in which multiple `MAPINFO` lumps are loaded is now correct. * `EPISODE` is now parsed in more instances. * Up to 10 episodes can now be specified using `EPISODE` and will display correctly in the episode menu. * These changes have been made to the support of `DEHACKED` lumps: - * A bug is fixed whereby a line wouldn’t be parsed if following a blank line in some instances. + * A bug is fixed whereby a line wouldn’t be parsed in some instances if the previous line was blank. * If the fists or chainsaw are replaced using `WEAPON`, that weapon can now consume ammo. * The [fake contrast](https://doomwiki.org/wiki/Fake_contrast) applied to wall textures is now smoother. * A bug is fixed whereby the player’s aim was slightly lower when the `freelook` CVAR was `on` and the `r_screensize` CVAR was `8`.