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R_bombardment.php
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<?php include "prefix.php"?>
<header>Bombardment <sub>(Unit Ability)</sub></header>
<article>
<h1>Rules Reference</h1>
<style> .lrr > li:before, .lrr > h2 > li:before {content: '15.' counter(item, decimal);} </style>
<p>A unit with the <sc>Bombardment</sc> ability may be able to destroy another player’s ground forces during an invasion. During the <b>Bombardment</b> step, players perform the following steps:</p>
<ol class="lrr">
<li><b>Step 1</b> – The active player chooses which planet each of their units that has a <sc>Bombardment</sc> ability will bombard. Then, that player rolls dice for each of those units; this is called a bombardment roll. A hit is produced for each die roll that is equal to or greater than the unit’s <sc>Bombardment</sc> value.</li>
<ol>
<li>A unit’s <sc>Bombardment</sc> ability is presented along with a unit’s attributes on faction sheets and unit upgrade technology cards.</li>
<li>The <sc>Bombardment</sc> ability is displayed as “<sc>Bombardment</sc> X (×Y)”. The X is the minimum value needed for a die to produce a hit, and Y is the number of dice rolled. Not all <sc>Bombardment</sc> abilities have a (Y) value; a bombardment roll for such a unit consists of one die.</li>
<li>Game effects that reroll, modify, or otherwise affect combat rolls do not affect bombardment rolls.</li>
<li>Multiple planets in a system may be bombarded, but a player must declare which planet a unit is bombarding before making a bombardment roll.</li>
<li>The L1Z1X’s <sc>Harrow</sc> ability does not affect the L1Z1X player’s own ground forces.</li>
<li>Planets that contain a unit with the <sc>Planetary Shield</sc> ability cannot be bombarded.</li>
</ol>
<li><b>Step 2</b> – The player who controls the planet that is being bombarded chooses and destroys one of their ground forces on that planet for each hit result the bombardment roll produced.</li>
<ol><li>If a player has to assign more hits than that player has ground forces, the excess hits have no effect.</li></ol>
</ol>
<h1>Notes</h1>
<ol class="note">
<li>The <b>Bombardment</b> step happens outside of combat. No combat effects may affect a bombardment roll.</li>
<ol><li>A player cannot score a secret objective that requires them to win a combat or similar by destroying units during the <b>Bombardment</b> step.</li></ol>
<li>Mechs may use their <sc>Sustain Damage</sc> ability to cancel a hit produced by a bombardment roll.</li>
<li>Only the active player may bombard. Usually, but not always, only the active player will have ships in the system during an invasion.</li>
<li>For notes about <sc>Harrow</sc>, see the <a href="/F_lizix">L1Z1X faction notes page</a>.</li>
<li>The “0” side of the d10 represents a result of 10.</li>
</ol>
<h1>Related Topics</h1>
<ul>
<li><a href="/R_abilities">Abilities</a></li>
<li><a href="/R_destroyed">Destroyed</a></li>
<li><a href="/R_ground_forces">Ground Forces</a></li>
<li><a href="/R_invasion">Invasion</a></li>
<li><a href="/R_planetary_shield">Planetary Shield</a></li>
</ul>
</article>
<?php include "suffix.php"?>