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This scene when changed to BPR renderer out of the box doesn't render the box, but that's alright. Can you update me on how to make the cube into a diffuse material and add an emissive light? I don't see many properties in the materials tab or having added a light. This is more so about how does one uses blender UI features to make the scene supported to be rendered by the engine? Any comments or resources help, thanks!
#26
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bsavery opened this issue
Jan 10, 2022
· 2 comments
Quick question, the scene when changed to BPR renderer out of the box doesn't render the box, but that's alright. Can you update me on how to make the cube into a diffuse material and add an emissive light? I don't see many properties in the materials tab or having added a light. This is more so about how does one uses blender UI features to make the scene supported to be rendered by the engine? Any comments or resources help, thanks!
Quick question, the scene when changed to BPR renderer out of the box doesn't render the box, but that's alright. Can you update me on how to make the cube into a diffuse material and add an emissive light? I don't see many properties in the materials tab or having added a light. This is more so about how does one uses blender UI features to make the scene supported to be rendered by the engine? Any comments or resources help, thanks!
Uploading the scene here - base_scene.zip
Originally posted by @codesavory in #24 (comment)
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