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Comparison with Taichi_blend's tina renderer #30
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Yes. It appears it just runs some Taichi sims INSIDE of blender's python. It's not actually rendering Blender Data. I.e so it won't actually render a blender scene. |
You're mistaken. The addon does allow you to run taichi simulations on Blender's python and use Blender as merely an interactive 3D display, and that's all I used it for, but it includes a render engine as well. |
Can you load an existing blender scene (example the bmw scene) and just render it? That didn't seem to be the case for me. If you can prove me wrong I would like to see it! |
Interesting. It might interesting as a further project to merge that code to allow faster interactive renders |
Thinking a bit more it would be a really cool (and big) project to do a full scalable renderer that could do fast rasterization (like the above) and path tracing for final renders. And this could turn into the basis for that, but like I said it would be a big project and I have a day job ;) |
Yeah, that's ambitious. All I was hoping for was an easy (well, in Python) way to create custom render passes. |
What do you mean exactly that you're trying to do? |
I have several half-baked ideas regarding NPR stylization. |
There's another addon that also has a Taichi renderer. Have you compared it to yours?
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