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I've notived that when using the live demo on HF or even when running locally, the app crashes pretty fast when loading a .glb file.
This should not be so much of a issue, since converting .glb to .obj is relatively easy. but I thought it was worth noting.
The text was updated successfully, but these errors were encountered:
File "E:\Softs\AI Stuff\MeshAnythingV2\mesh_to_pc.py", line 28, in export_to_watertight
scaled_vertices, to_orig_center, to_orig_scale = normalize_vertices(normalized_mesh.vertices)
AttributeError: 'Scene' object has no attribute 'vertices'
Hi @Lucalme I also faced this issue and solved it by changing this line and adding force='mesh' to force extract the mesh from the scene.
So the line becomes: input_mesh = trimesh.load(input_3d, force="mesh")
Hi @Lucalme I also faced this issue and solved it by changing this line and adding force='mesh' to force extract the mesh from the scene. So the line becomes: input_mesh = trimesh.load(input_3d, force="mesh")
I've notived that when using the live demo on HF or even when running locally, the app crashes pretty fast when loading a .glb file.
This should not be so much of a issue, since converting .glb to .obj is relatively easy. but I thought it was worth noting.
The text was updated successfully, but these errors were encountered: