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Suggestion: Option to disable baritone's automatic movement #431
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this. especially when i want to travel on a pig / across an ocean etc |
Could possibly be similar to #326? |
Left clicking already does the job according to #326. Unless WASD is what is something you need, this issue should be closed. |
No, that cancels the whole path, this issue is asking for the path to be present and updated live, just not acted upon at all |
Oh, I see. Nvm then |
I would like this to be a thing too. While Baritone tends to avoid creepers, it doesn't care about some other potentially troublesome mobs - more specifically, skeletons with their ranged attacks; it also doesn't place down torches, leaving the path dangerous (should the player return to the place again). I'd like it to be possible to disable auto movement and handle the skeletons by hand. |
UPDATE: You can actually get this temporarily by doing #pause, but the path doesn't keep generating. Sad. |
been a year, i still dont know of any solution bump |
Don't do that, it sends a notification to a ton of people for no good reason |
bump |
1 similar comment
bump |
i really need this feature |
Maybe allow for a hotkey to recalculate a path that stays the same until you press the hotkey again to recalculate it |
bump? |
Baritone can be unreliable when moving sometimes, and that can be frustrating. It would be much preferred if baritone would just create a path for the user to follow, while not automatically attempting to follow said path.
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