Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Network protocol error running allthemods 10 with baritone #4665

Open
1 task done
Dexeron69 opened this issue Mar 3, 2025 · 2 comments
Open
1 task done

Network protocol error running allthemods 10 with baritone #4665

Dexeron69 opened this issue Mar 3, 2025 · 2 comments
Labels
bug Something isn't working

Comments

@Dexeron69
Copy link

Dexeron69 commented Mar 3, 2025

Some information

Operating system: Win 11 x64
Java version: openjdk 21.0.6 2025-01-21 LTS
Minecraft version: Neoforge 1.21.1 Allthemods10 last ver
Baritone version: the one for neoforge for selfbuilding
Other mods (if used): allthemods 10 last ver modpack

Exception, error or logs

disconnect-2025-02-27_13.14.34-client.txt

How to reproduce

I build the version, then i coppy and try the different neoforge compiled versions and this happens. 1 each time, not all the 3 versions at the same time obv.
This issue occurs only when I have Baritone installed. The server is running All the Mods 10 with NeoForge. I’ve compiled Baritone from the official source for Minecraft version 1.21.1 with NeoForge, and I’ve tried using both the standalone version and the baritone-unoptimized-neoforge-1.11.0 version. Additionally, I’ve also tried using the Baritone API version, but the error persists in all cases. I’ve checked the logs on both the server and client side, but I can’t find any clear explanation for why this is happening. I really need help resolving this issue. Does anyone have any advice or a solution?

Image

Modified settings

Cant load the game.

Final checklist

  • I know how to properly use check boxes
  • [x ] I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
  • [x ] I have included logs, exceptions and / or steps to reproduce the issue.
  • [x ] I have not used any OwO's or UwU's in this issue.
@Dexeron69 Dexeron69 added the bug Something isn't working label Mar 3, 2025
@ZacSharp
Copy link
Collaborator

ZacSharp commented Mar 3, 2025

This looks like a known incompatibility with underdarden, which assumes nobody will query the damage value of an ItemStack before a world is loaded, but Minecraft does construct ItemStacks before loading a world and Baritone does query the damage value of those. As far as I know this has been fixed on the undergarden side.

(Aside: "the version for selfbuilding" is not very specific, you should include the commit hash or a permanent link)

@Dexeron69
Copy link
Author

So what should I do now?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants