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Allow shorter and more efficient routes by combining parkourAscend with parkourDescend, useful for survival on mountains.
Settings
allowParkourDescend: true | false
Alternatively can be merged with allowParkourAscend into this:
allowParkourYChange: true | false
Already existent settings that should affect parkour descends:
maxFallHeightNoWater: number = Will also determine the max fall on a descending jump, these shouldn't be separate settings since X and Z difference does not affect fall damage.
Context
Video: [file lost] (Note that the only not naturally generated block in the video is the gold_block to set as goal, the rock formation used to jump through was naturally generated and can be naturally generated in serveral other locations, where jumping downwards would save you going all around the crater to get past
Final checklist
[ x ] I have not used any OwO's or UwU's in this issue.
[ x ] I do not want to use this to beat Hypixel parkours 1 second faster.
The text was updated successfully, but these errors were encountered:
Describe your suggestion
Allow shorter and more efficient routes by combining parkourAscend with parkourDescend, useful for survival on mountains.
Settings
allowParkourDescend: true | false
Alternatively can be merged with allowParkourAscend into this:
allowParkourYChange: true | false
Already existent settings that should affect parkour descends:
maxFallHeightNoWater: number = Will also determine the max fall on a descending jump, these shouldn't be separate settings since X and Z difference does not affect fall damage.
Context
Video: [file lost] (Note that the only not naturally generated block in the video is the gold_block to set as goal, the rock formation used to jump through was naturally generated and can be naturally generated in serveral other locations, where jumping downwards would save you going all around the crater to get past
Final checklist
The text was updated successfully, but these errors were encountered: