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appendGameOverReasonToCmdlis() 中 position.phase == PHASE_GAMEOVER 断言偶然失败 #60

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calcitem opened this issue Oct 6, 2020 · 0 comments

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@calcitem
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calcitem commented Oct 6, 2020

void GameController::appendGameOverReasonToCmdlist()
{
    assert(position.phase == PHASE_GAMEOVER);

偶然触发断言。

但是在 void GameController::setTips() 中,是先判断 phase 为GAMEOVER才调用此函数。

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