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void GameController::appendGameOverReasonToCmdlist() { assert(position.phase == PHASE_GAMEOVER);
偶然触发断言。
但是在 void GameController::setTips() 中,是先判断 phase 为GAMEOVER才调用此函数。
void GameController::setTips()
The text was updated successfully, but these errors were encountered:
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偶然触发断言。
但是在
void GameController::setTips()
中,是先判断 phase 为GAMEOVER才调用此函数。The text was updated successfully, but these errors were encountered: