Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

After a game of AI holding white and switching to AI holding black, it always shows that it is thinking #78

Open
calcitem opened this issue Dec 8, 2020 · 0 comments

Comments

@calcitem
Copy link
Owner

calcitem commented Dec 8, 2020

I/flutter ( 4324): 0.0% : 0.0% : 0.0%
I/flutter ( 4324): posFenStr: position fen *@*O*@**/*O***OOO/*@*O*O** b m s 3 0 7 0 0 1 48 moves (1,6)->(1,5) (2,7)->(1,7) (1,5)->(1,6) (1,7)->(2,7)
I/flutter ( 4324): send: position fen *@*O*@**/*O***OOO/*@*O*O** b m s 3 0 7 0 0 1 48 moves (1,6)->(1,5) (2,7)->(1,7) (1,5)->(1,6) (1,7)->(2,7)
I/flutter ( 4324): send: go
I/flutter ( 4324): response: bestmove -(1,2)
I/flutter ( 4324): Computer: -(1,2)
I/flutter ( 4324): Game over, O win, because of GameOverReason.loseReasonlessThanThree
I/flutter ( 4324): Score: 0 : 1 : 0	total: 1
I/flutter ( 4324): 0.0% : 100.0% : 0.0%
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Game Page didPushNext route: null
I/flutter ( 4324): send: setoption name RandomMove value false
I/flutter ( 4324): send: setoption name nTotalPiecesEachSide value 12
I/flutter ( 4324): send: setoption name nPiecesAtLeast value 3
I/flutter ( 4324): send: setoption name hasObliqueLines value true
I/flutter ( 4324): send: setoption name hasBannedLocations value true
I/flutter ( 4324): send: setoption name isDefenderMoveFirst value true
I/flutter ( 4324): send: setoption name allowRemoveMultiPiecesWhenCloseMultiMill value false
I/flutter ( 4324): send: setoption name allowRemovePieceInMill value true
I/flutter ( 4324): send: setoption name isBlackLoseButNotDrawWhenBoardFull value true
I/flutter ( 4324): send: setoption name isLoseButNotChangeSideWhenNoWay value true
I/flutter ( 4324): send: setoption name allowFlyWhenRemainThreePieces value false
I/flutter ( 4324): send: setoption name maxStepsLedToDraw value 50
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Error: Converting object to an encodable object failed: Instance of 'PlayerType'
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Game Page didPopNext route: null
I/flutter ( 4324): send: setoption name RandomMove value false
I/flutter ( 4324): send: setoption name nTotalPiecesEachSide value 12
I/flutter ( 4324): send: setoption name nPiecesAtLeast value 3
I/flutter ( 4324): send: setoption name hasObliqueLines value true
I/flutter ( 4324): send: setoption name hasBannedLocations value true
I/flutter ( 4324): send: setoption name isDefenderMoveFirst value true
I/flutter ( 4324): send: setoption name allowRemoveMultiPiecesWhenCloseMultiMill value false
I/flutter ( 4324): send: setoption name allowRemovePieceInMill value true
I/flutter ( 4324): send: setoption name isBlackLoseButNotDrawWhenBoardFull value true
I/flutter ( 4324): send: setoption name isLoseButNotChangeSideWhenNoWay value true
I/flutter ( 4324): send: setoption name allowFlyWhenRemainThreePieces value false
I/flutter ( 4324): send: setoption name maxStepsLedToDraw value 50
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): New game, AI to move.
I/flutter ( 4324): posFenStr: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: go
I/flutter ( 4324): response: bestmove -(1,2)
I/flutter ( 4324): Computer: -(1,2)
I/flutter ( 4324): posFenStr: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: go
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): New game, AI to move.
I/flutter ( 4324): send: stop
I/flutter ( 4324): posFenStr: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: go
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): response: 
I/flutter ( 4324): send: stop
I/flutter ( 4324): posFenStr: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: go
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Tap on (5, 1) <36>
I/flutter ( 4324): response: 
I/flutter ( 4324): send: stop
I/flutter ( 4324): posFenStr: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: go
I/flutter ( 4324): response: 
I/flutter ( 4324): send: stop
I/flutter ( 4324): posFenStr: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: go
I/flutter ( 4324): response: 
I/flutter ( 4324): send: stop
I/flutter ( 4324): posFenStr: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: go
I/flutter ( 4324): response: 
I/flutter ( 4324): send: stop
I/flutter ( 4324): posFenStr: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: go
I/flutter ( 4324): response: 
I/flutter ( 4324): send: stop
I/flutter ( 4324): posFenStr: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: position fen ********/********/******** b p p 0 12 0 12 0 0 1
I/flutter ( 4324): send: go
V/AutofillManager( 4324): requestHideFillUi(null): anchor = null
I/flutter ( 4324): Game Page didPop route: null
I/alcitem.sanmil( 4324): Thread[3,tid=4351,WaitingInMainSignalCatcherLoop,Thread*=0x7aa29d5c00,peer=0x13a80ab0,"Signal Catcher"]: reacting to signal 3
I/alcitem.sanmil( 4324): 
I/alcitem.sanmil( 4324): Wrote stack traces to tombstoned
Lost connection to device.

@calcitem calcitem changed the title AI执白对弈完一局切换为AI执黑则一直显示为正在思考 After a game of AI holding white and switching to AI holding black, it always shows that it is thinking Jun 17, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant