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Copy pathstartzeug_2 copy.py
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startzeug_2 copy.py
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import tkinter as tk
from tkinter import ttk
from random import randint
class Datenbank(object):
def __init__(self):
pass
def Eintragen(self, Highscore, Nickname, Datum):
Datenbank1 = open('Datenbank-Highscore.txt', 'a')
Datenbank1.write(Highscore)
Datenbank1.write('; ')
Datenbank1.write(Nickname)
Datenbank1.write('; ')
Datenbank1.write(Datum)
Datenbank1.write('\n')
Datenbank1.close()
def Ausgeben(self):
x = open('Datenbank-Highscore.txt').read()
print(x)
def Sortieren(self):
Liste = []
b = -1
x = open('Datenbank-highscore.txt').readlines()
Laenge = len(x) -1
while True:
x = open('Datenbank-highscore.txt').readlines()
b = b + 1
Liste.append(x[b])
if b == Laenge:
break
if Laenge >= 2:
Liste.sort()
Liste.reverse()
x = open('Datenbank-Highscore.txt', 'w')
x.write(Liste[0])
x.close
x = open('Datenbank-Highscore.txt', 'a')
b = 0
while True:
b = b + 1
x.write(Liste[b])
if b == Laenge:
break
x.close()
def wuerfeln(self):
r1=randint(1,6)
return r1
class Kniffel(tk.Tk):
def __init__(self, *args, **kwargs):
tk.Tk.__init__(self, *args, **kwargs)
tk.Tk.wm_title(self, "Kniffel")
container = tk.Frame(self)
container.pack(side="top", fill="both", expand = True)
container.grid_rowconfigure(0, weight=1)
container.grid_columnconfigure(0, weight=1)
self.frames = {}
for F in (spieleranzahl,start,nameneingeben1,nameneingeben2,nameneingeben3,nameneingeben4,hauptseitefuer4):
frame = F(container, self)
self.frames[F] = frame
frame.grid(row=0, column=0, sticky="nsew")
self.show_frame(start)
def show_frame(self, cont):
frame = self.frames[cont]
frame.tkraise()
class spieleranzahl (tk.Frame):
def __init__(self,parent,controller):
tk.Frame.__init__(self,parent)
self.numplayer=0
self.logo = tk.PhotoImage(file='kniffel_logo.gif')
label =tk.Label(self, image=self.logo)
label.grid(row=0,column=0,pady=10)
labelSpieler = tk.Label(self,text='Spieler',
fg="black", bg="gray", font=("Arial", 25))
# labelSpieler.grid(padx=200 ,pady=150)
labelSpieler.grid(row=2, column = 0)
labelTitel = tk.Label(self,text='Spielerauswahl',
fg="black", bg="gray", font=("Arial", 30))
# labelTitel.grid(padx=285 ,pady=0)
labelTitel.grid(row = 1, column = 0)
labelTitel.grid(columnspan = 2)
#Spieler Button
self.buttonSpieler1 = tk.Button(self,text="1 Spieler", fg="black", bg="blue",
font=('Arial', 10), command= lambda:controller.show_frame(nameneingeben1))
# ButtonSpieler1.grid(padx=240 ,pady=250)
self.buttonSpieler1.grid(row = 3, column = 0)
self.buttonSpieler2 = tk.Button(self,text="2 Spieler", fg="black", bg="red",
font=('Arial', 10), command= lambda:controller.show_frame(nameneingeben2))
# ButtonSpieler2.grid(padx=240 ,pady=350)
self.buttonSpieler2.grid(row = 4, column = 0)
self.buttonSpieler3 = tk.Button(self,text="3 Spieler", fg="black", bg="green",
font=('Arial', 10),command= lambda:controller.show_frame(nameneingeben3))
# ButtonSpieler3.grid(padx=240 ,pady=450)
self.buttonSpieler3.grid(row = 5, column = 0)
self.buttonSpieler4 = tk.Button(self,text="4 Spieler", fg="black", bg="yellow",
font=('Arial', 10), command= lambda:controller.show_frame(nameneingeben4))
# ButtonSpieler4.grid(padx=240 ,pady=550)
self.buttonSpieler4.grid(row = 6, column = 0)
#KI Button
class start (ttk.Frame):
def __init__(self,parent,controller):
ttk.Frame.__init__(self,parent)
self.logo = tk.PhotoImage(file='kniffel_logo.gif')
buttonSpielen = tk.Button(self, text="Spielen", fg="black",
bg="gray", font=('Arial', 25),
command=lambda: controller.show_frame(spieleranzahl))
buttonSpielen.grid(row = 1, column = 0, padx=100,pady=70,sticky="S")
buttonBeenden = tk.Button(self, text="Beenden", fg="black",
bg="gray", font=('Arial', 25), command=lambda: controller.destroy())
buttonBeenden.grid(row = 2, column = 0, pady=10)
label =tk.Label(self, image=self.logo)
label.grid(row=0,column=0)
class nameneingeben4 (tk.Frame):
def __init__(self,parent,controller):
tk.Frame.__init__(self,parent)
self.logo = tk.PhotoImage(file='kniffel_logo.gif')
label =tk.Label(self, image=self.logo)
label.grid(row=0,column=0, rowspan=2)
entrySpielername1 = tk.Entry(self,bg='white')
entrySpielername1.grid(row=3,column=0)
labelSpieler1 = tk.Label(self,fg='black', text='Spieler 1' , font=('Arial',30))
labelSpieler1.grid(row = 2, column = 0)
entrySpielername2 = tk.Entry(self, bg='white')
entrySpielername2.grid(row=5,column=0)
labelSpieler2 = tk.Label(self, fg='black', text='Spieler 2' , font=('Arial',30))
labelSpieler2.grid(row = 4, column = 0)
entrySpielername3 =tk. Entry( self,bg='white')
entrySpielername3.grid(row=7,column=0)
labelSpieler3 = tk.Label(self,fg='black', text='Spieler 3' , font=('Arial',30))
labelSpieler3.grid(row = 6, column = 0)
entrySpielername4 = tk.Entry(self,bg='white')
entrySpielername4.grid(row = 9, column = 0)
labelSpieler4 = tk.Label(self,fg='black', text='Spieler 4' , font=('Arial',30))
labelSpieler4.grid(row = 8, column = 0)
buttonWeiter = tk.Button(self,bg='gray', fg='black',text='Weiter', command=lambda:controller.show_frame(hauptseitefuer4))
buttonWeiter.grid(row = 9,rowspan=2, column = 1, padx=40)
class nameneingeben3 (tk.Frame):
def __init__(self,parent,controller):
tk.Frame.__init__(self,parent)
self.logo = tk.PhotoImage(file='kniffel_logo.gif')
label =tk.Label(self, image=self.logo)
label.grid(row=0,column=0, rowspan=2)
entrySpielername1 = tk.Entry(self,bg='white')
entrySpielername1.grid(row=3,column=0)
labelSpieler1 = tk.Label(self,fg='black', text='Spieler 1' , font=('Arial',30))
labelSpieler1.grid(row = 2, column = 0)
entrySpielername2 = tk.Entry(self,bg='white')
entrySpielername2.grid(row=5,column=0)
labelSpieler2 = tk.Label(self,fg='black', text='Spieler 2' , font=('Arial',30))
labelSpieler2.grid(row = 4, column = 0)
entrySpielername3 = tk.Entry(self, bg='white')
entrySpielername3.grid(row=7,column=0)
labelSpieler3 = tk.Label(self,fg='black', text='Spieler 3' , font=('Arial',30))
labelSpieler3.grid(row = 6, column = 0)
buttonWeiter = tk.Button(self,bg='gray', fg='black',text='Weiter', command=lambda:controller.show_frame(hauptseitefuer4))
buttonWeiter.grid(row = 7,rowspan=2, column = 1, padx=40)
class nameneingeben2 (tk.Frame):
def __init__(self,parent,controller):
tk.Frame.__init__(self,parent)
self.logo = tk.PhotoImage(file='kniffel_logo.gif')
label =tk.Label(self, image=self.logo)
label.grid(row=0,column=0, rowspan=2)
entrySpielername1 = tk.Entry(self,bg='white')
entrySpielername1.grid(row=3,column=0)
labelSpieler1 = tk.Label(self, fg='black', text='Spieler 1' , font=('Arial',30))
labelSpieler1.grid(row = 2, column = 0)
entrySpielername2 = tk.Entry(self, bg='white')
entrySpielername2.grid(row=5,column=0)
labelSpieler2 = tk.Label(self, fg='black', text='Spieler 2' , font=('Arial',30))
labelSpieler2.grid(row = 4, column = 0)
buttonWeiter = tk.Button(self,bg='gray', fg='black',text='Weiter', command=lambda:controller.show_frame(hauptseitefuer4))
buttonWeiter.grid(row = 5,rowspan=2, column = 1, padx=40)
class nameneingeben1 (tk.Frame):
def __init__(self,parent,controller):
tk.Frame.__init__(self,parent)
self.logo = tk.PhotoImage(file='kniffel_logo.gif')
label =tk.Label(self, image=self.logo)
label.grid(row=0,column=0, columnspan=2)
self.entrySpielername1 = tk.Entry(self, bg='white')
self.entrySpielername1.grid(row=2,column=0)
self.labelSpieler1 = tk.Label(self, fg='black', text='Spieler 1' , font=('Arial',30))
self.labelSpieler1.grid(row = 1, column = 0)
buttonWeiter = tk.Button(self,bg='gray', fg='black',text='Weiter', command=lambda:controller.show_frame(hauptseitefuer4))
buttonWeiter.grid(row = 2,rowspan=2, column = 1, padx=40)
class hauptseitefuer4 (tk.Frame):
def __init__(self,parent,controller):
tk.Frame.__init__(self,parent)
self.round=1 #die wievielte runde grad am Laufen ist
self.turn = 0
self.P1Eins = True # benötigt für die Buttons
self.P1Zwei = True
self.P1Drei = True
self.P1Vier = True
self.P1Fuenf = True
self.P1Sechs = True
self.P13Pasch = True
self.P14Pasch = True
self.P1Haus = True
self.P1Kstrasse = True
self.P1GStrasse = True
self.P1Kniffel = True
self.P1Chance = True
self.P2Eins = True
self.P2Zwei = True
self.P2Drei = True
self.P2Vier = True
self.P2Fuenf = True
self.P2Sechs = True
self.P23Pasch = True
self.P24Pasch = True
self.P2Haus = True
self.P2Kstrasse = True
self.P2GStrasse = True
self.P2Kniffel = True
self.P2Chance = True
self.P3Eins = True
self.P3Zwei = True
self.P3Drei = True
self.P3Vier = True
self.P3Fuenf = True
self.P3Sechs = True
self.P33Pasch = True
self.P34Pasch = True
self.P3Haus = True
self.P3Kstrasse = True
self.P3GStrasse = True
self.P3Kniffel = True
self.P3Chance = True
self.P4Eins = True
self.P4Zwei = True
self.P4Drei = True
self.P4Vier = True
self.P4Fuenf = True
self.P4Sechs = True
self.P43Pasch = True
self.P44Pasch = True
self.P4Haus = True
self.P4Kstrasse = True
self.P4GStrasse = True
self.P4Kniffel = True
self.P4Chance = True
self.Einser = 0 #Anzahl der einser zweier usw, wird unten noch wichtig
self.Zweier = 0
self.Dreier = 0
self.Vierer = 0
self.Fuenfer = 0
self.Sechser = 0
self.Punkte1 = 0 #Punkte fuer SP1
self.Punkte2 = 0 # SP2
self.Punkte3 = 0 # SP3
self.Punkte4 = 0 # und SP4
self.SP = 1 # Spieler der grad dran ist (wird weiter unten durch naechster Spieler Button gewechselt)
self.augen1 = 0
self.augen2 = 0
self.augen3 = 0
self.augen4 = 0
self.augen5 = 0
labelDran=tk.Label(self, text="An der Reihe ist Spieler "+str(self.SP))
labelDran.grid(row=10,column=2)
labelround=tk.Label(self, text="Runde: "+str(self.round))
labelround.grid(row=12,column=2)
self.red1 = 'Nein'
self.red2 = 'Nein'
self.red3 = 'Nein'
self.red4 = 'Nein'
self.red5 = 'Nein'
# Bilder
self.imageWuerfel1 = tk.PhotoImage(file='w1.gif')
self.imageWuerfel2 = tk.PhotoImage(file='w2.gif')
self.imageWuerfel3 = tk.PhotoImage(file='w3.gif')
self.imageWuerfel4 = tk.PhotoImage(file='w4.gif')
self.imageWuerfel5 = tk.PhotoImage(file='w5.gif')
self.imageWuerfel6 = tk.PhotoImage(file='w6.gif')
self.imageWuerfel11 = tk.PhotoImage(file='w7.gif')
self.imageWuerfel22 = tk.PhotoImage(file='w8.gif')
self.imageWuerfel33 = tk.PhotoImage(file='w9.gif')
self.imageWuerfel44 = tk.PhotoImage(file='w10.gif')
self.imageWuerfel55 = tk.PhotoImage(file='w11.gif')
self.imageWuerfel66 = tk.PhotoImage(file='w12.gif')
self.Karte=tk.PhotoImage(file="karte.gif")
# Button zum Wuerfeln
buttonWuerfel = tk.Button(self,text='Wuerfeln', command=self.buttonWuerfelnClick)
buttonWuerfel.grid(row=6,column=2)
# Button zum Auswalen
buttonAuswaehlen1 = tk.Button(self,image = self.imageWuerfel1 ,command = self.buttonAuswahl1Click, state='disabled')
buttonAuswaehlen1.grid(row=2,column=0,padx=20,pady=40, rowspan=5)
buttonAuswaehlen2 = tk.Button(self,image = self.imageWuerfel1 ,state='disabled',command = self.buttonAuswahl2Click)
buttonAuswaehlen2.grid(row=2,column=1,padx=20,pady=40, rowspan=5)
buttonAuswaehlen3 = tk.Button(self,image = self.imageWuerfel1, state='disabled',command = self.buttonAuswahl3Click)
buttonAuswaehlen3.grid(row=2,column=2,padx=20,pady=40, rowspan=5)
buttonAuswaehlen4 = tk.Button(self,image = self.imageWuerfel1 , state='disabled',command = self.buttonAuswahl4Click)
buttonAuswaehlen4.grid(row=2,column=3,padx=20,pady=40, rowspan=5)
buttonAuswaehlen5 = tk.Button(self,image = self.imageWuerfel1 , state='disabled', command = self.buttonAuswahl5Click)
buttonAuswaehlen5.grid(row=2,column=4,padx=20,pady=40, rowspan=5)
#Kniffelkarte ----NEW----
labelKarte = tk.Label(self, image=self.Karte)
labelKarte.grid(row=2, column=5, rowspan=21)
# Button bei den Wuerfelergebnissen von 1-6
buttonEins = tk.Button(self, bg='white',width=15, text= "Einser Zaehlen", height=1, command=self.buttonEinsClick, state='disabled')
buttonEins.grid(row=2, column=6)
buttonZwei = tk.Button(self, bg='white',width=15, text= "Zweier Zaehlen", command=self.buttonZweiClick, state='disabled')
buttonZwei.grid(row=3, column=6)
buttonDrei = tk.Button(self, bg='white',width=15, text= "Dreier Zaehlen", command=self.buttonDreiClick, state='disabled')
buttonDrei.grid(row=4, column=6)
buttonVier = tk.Button(self, bg='white',width=15, text= "Vierer Zaehlen", command=self.buttonVierClick, state='disabled')
buttonVier.grid(row=5, column=6)
buttonFuenf = tk.Button(self, bg='white',width=15, text= "Fuenfer Zaehlen", command=self.buttonFuenfClick, state='disabled')
buttonFuenf.grid(row=6, column=6)
buttonSechs = tk.Button(self, bg='white',width=15, text= "Sechser Zaehlen", command=self.buttonSechsClick, state='disabled')
buttonSechs.grid(row=7, column=6)
#Button fuer Zwischensumme und Bonus
buttonZwischensumme = tk.Button(self, bg='white',width=15,state='disabled')
buttonZwischensumme.grid(row=8, column=6)
buttonEmpty=tk.Label(self)
buttonEmpty.grid(row=11,column=6)
buttonzero1=tk.Label(self)
buttonzero1.grid(row=9,column=6)
buttonzero3=tk.Label(self)
buttonzero3.grid(row=10,column=6)
#Button untere Haelfte
buttonDreierpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", state='disabled', command=self.button3PaschClick)#
buttonDreierpasch.grid(row=12, column=6)
buttonViererpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", state='disabled', command=self.button4PaschClick)
buttonViererpasch.grid(row=13, column=6)
buttonHaus = tk.Button(self, bg='white',width=15, text= "25 Punkte", state='disabled',command=self.HouseClick)
buttonHaus.grid(row=14, column=6)
buttonKStrasse = tk.Button(self, bg='white',width=15, text= "30 Punkte", state='disabled')
buttonKStrasse.grid(row=15,column=6)
buttonGStrasse = tk.Button(self, bg='white',width=15, text= "40 Punkte", state='disabled')
buttonGStrasse.grid(row=16, column=6 )
buttonKniffel = tk.Button(self, bg='white',width=15, text= "50 Punkte", state='disabled',command=self.KniffelClick)
buttonKniffel.grid(row=17, column=6)
buttonChance = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", state='disabled')
buttonChance.grid(row=18, column=6)
#Button Summe + Ergebnis
buttonSumme2 = tk.Button(self, bg='white',width=15,state='disabled')
buttonSumme2.grid(row=19, column=6)
buttonzero2=tk.Label(self)
buttonzero2.grid(row=20,column=6)
buttonGesamt = tk.Button(self, bg='white',width=15,state='disabled')
buttonGesamt.grid(row=21, column=6)
# ----------Label----------
nameeins=tk.Label(self, text='Spieler 1')
nameeins.grid(row=1,column=7)
namezwei=tk.Label(self, text="Spieler 2")
namezwei.grid(row=1,column=8)
namedrei=tk.Label(self, text="Spieler 3")
namedrei.grid(row=1,column=9)
namevier=tk.Label(self, text="Spieler 4")
namevier.grid(row=1,column=10)
buttonNaechster= tk.Button(self, width=20, text='naechster', command = self.buttonNaechsterClick, state="disabled")
buttonNaechster.grid(row=19,column=2)
def buttonNaechsterClick(self):
if self.round==14:
gesamtup1=self.wert1+self.wert21+self.wert31+self.wert41+self.wert51+self.wert61
gesamtOber1=tk.Label(self, text=str(gesamtup1))
gesamtOber1.grid(row=8,column=7)
if gesamtup1+35 >=63:
bonus=tk.Label(self, text="Ja!")
bonus.grid(row=9,column=7)
gesammtOber1=tk.Label(self,text=str(gesamtup1+35))
gesammtOber1.grid(row=10,column=7)
gesammmtOber1=tk.Label(self,text=str(gesamtup1+35))
gesammmtOber1.grid(row=19,column=7)
gesamtUnter1=tk.Label(self,text=Punkte1)
gesamtUnter1.grid(row=20,column=7)
else:
bonus=tk.Label(self, text="X")
bonus.grid(row=9,column=7)
gesammtOber1=tk.Label(self,text=str(gesamtup1))
gesammtOber1.grid(row=10,column=7)
gesammmtOber1=tk.Label(self,text=str(gesamtup1))
gesammmtOber1.grid(row=19,column=7)
gesamtUnter1=tk.Label(self,text=Punkte1)
gesamtUnter1.grid(row=20,column=7)
gesamtup2=self.wert2+self.wert22+self.wert32+self.wert42+self.wert52+self.wert62
gesamtOber2=tk.Label(self, text=str(gesamtup2))
gesamtOber2.grid(row=8,column=7)
if gesamtup2+35 >=63:
bonus=tk.Label(self, text="Ja!")
bonus.grid(row=9,column=8)
gesammtOber2=tk.Label(self,text=str(gesamtup2+35))
gesammtOber2.grid(row=10,column=8)
gesammmtOber2=tk.Label(self,text=str(gesamtup2+35))
gesammmtOber2.grid(row=19,column=8)
gesamtUnter2=tk.Label(self,text=Punkte2)
gesamtUnter2.grid(row=20,column=8)
else:
bonus=tk.Label(self, text="X")
bonus.grid(row=9,column=8)
gesammtOber2=tk.Label(self,text=str(gesamtup2))
gesammtOber2.grid(row=10,column=8)
gesammmtOber2=tk.Label(self,text=str(gesamtup2))
gesammmtOber2.grid(row=19,column=8)
gesamtUnter2=tk.Label(self,text=Punkte1)
gesamtUnter2.grid(row=20,column=8)
gesamtup3=self.wert3+self.wert23+self.wert33+self.wert43+self.wert53+self.wert63
gesamtOber3=tk.Label(self, text=str(gesamtup3))
gesamtOber3.grid(row=8,column=9)
if gesamtup1+35 >=63:
bonus=tk.Label(self, text="Ja!")
bonus.grid(row=9,column=9)
gesammtOber3=tk.Label(self,text=str(gesamtup3+35))
gesammtOber3.grid(row=10,column=9)
gesammmtOber3=tk.Label(self,text=str(gesamtup3+35))
gesammmtOber3.grid(row=19,column=9)
gesamtUnter3=tk.Label(self,text=Punkte3)
gesamtUnter3.grid(row=20,column=9)
else:
bonus=tk.Label(self, text="X")
bonus.grid(row=9,column=9)
gesammtOber3=tk.Label(self,text=str(gesamtup3))
gesammtOber3.grid(row=10,column=9)
gesammmtOber3=tk.Label(self,text=str(gesamtup3))
gesammmtOber3.grid(row=19,column=9)
gesamtUnter3=tk.Label(self,text=Punkte3)
gesamtUnter3.grid(row=20,column=9)
gesamtup4=self.wert4+self.wert24+self.wert34+self.wert44+self.wert54+self.wert64
gesamtOber4=tk.Label(self, text=str(gesamtup4))
gesamtOber4.grid(row=8,column=10)
if gesamtup1+35 >=63:
bonus=tk.Label(self, text="Ja!")
bonus.grid(row=9,column=10)
gesammtOber4=tk.Label(self,text=str(gesamtup4+35))
gesammtOber4.grid(row=10,column=10)
gesammmtOber4=tk.Label(self,text=str(gesamtup4+35))
gesammmtOber4.grid(row=19,column=10)
gesamtUnter4=tk.Label(self,text=Punkte4)
gesamtUnter4.grid(row=20,column=7)
else:
bonus=tk.Label(self, text="X")
bonus.grid(row=9,column=10)
gesammtOber4=tk.Label(self,text=str(gesamtup4))
gesammtOber4.grid(row=10,column=10)
gesammmtOber4=tk.Label(self,text=str(gesamtup4))
gesammmtOber4.grid(row=19,column=10)
X = Datenbank()
X.Eintragen(self.Punkte1, 'Spieler1', input('Datum'))
X.Eintragen(self.Punkte2, 'Spieler2', input('Datum'))
X.Eintragen(self.Punkte3, 'Spieler3', input('Datum'))
X.Eintragen(self.Punkte4, 'Spieler4', input('Datum'))
X.Sortieren()
self.red1="Nein"
self.red2="Nein"
self.red3="Nein"
self.red4="Nein"
self.red5="Nein"
buttonAuswaehlen1 = tk.Button(self,image = self.imageWuerfel1 ,command = self.buttonAuswahl1Click, state='disabled')
buttonAuswaehlen1.grid(row=2,column=0,padx=20,pady=40, rowspan=5)
buttonAuswaehlen2 = tk.Button(self,image = self.imageWuerfel1 ,state='disabled',command = self.buttonAuswahl2Click)
buttonAuswaehlen2.grid(row=2,column=1,padx=20,pady=40, rowspan=5)
buttonAuswaehlen3 = tk.Button(self,image = self.imageWuerfel1, state='disabled',command = self.buttonAuswahl3Click)
buttonAuswaehlen3.grid(row=2,column=2,padx=20,pady=40, rowspan=5)
buttonAuswaehlen4 = tk.Button(self,image = self.imageWuerfel1 , state='disabled',command = self.buttonAuswahl4Click)
buttonAuswaehlen4.grid(row=2,column=3,padx=20,pady=40, rowspan=5)
buttonAuswaehlen5 = tk.Button(self,image = self.imageWuerfel1 , state='disabled', command = self.buttonAuswahl5Click)
buttonAuswaehlen5.grid(row=2,column=4,padx=20,pady=40, rowspan=5)
buttonNaechster= tk.Button(self, width=20, text='naechster', command = self.buttonNaechsterClick, state="disabled")
buttonNaechster.grid(row=19,column=2)
buttonWuerfel=tk.Button(self,text='Wuerfeln', command=self.buttonWuerfelnClick)
buttonWuerfel.grid(row=6,column=2)
if self.SP == 1:
self.SP = self.SP+1
if self.P2Eins == True:
buttonEins = tk.Button(self, bg='white',width=15, text= "Einser Zaehlen", height=1, command=self.buttonEinsClick)
buttonEins.grid(row=2, column=6)
else:
buttonEins = tk.Button(self, bg='white',width=15, text= "Einser Zaehlen", height=1, command=self.buttonEinsClick,state="disabled")
buttonEins.grid(row=2, column=6)
if self.P2Zwei == True:
buttonZwei = tk.Button(self, bg='white',width=15, text= "Zweier Zaehlen", command=self.buttonZweiClick)
buttonZwei.grid(row=3, column=6)
else:
buttonZwei = tk.Button(self, bg='white',width=15, text= "Zweier Zaehlen", command=self.buttonZweiClick,state="disabled")
buttonZwei.grid(row=3, column=6)
if self.P2Drei == True:
buttonDrei = tk.Button(self, bg='white',width=15, text= "Dreier Zaehlen", command=self.buttonDreiClick)
buttonDrei.grid(row=4, column=6)
else:
buttonDrei = tk.Button(self, bg='white',width=15, text= "Dreier Zaehlen", command=self.buttonDreiClick, state="disabled")
buttonDrei.grid(row=4, column=6)
if self.P2Vier == True:
buttonVier = tk.Button(self, bg='white',width=15, text= "Vierer Zaehlen", command=self.buttonVierClick)
buttonVier.grid(row=5, column=6)
else:
buttonVier = tk.Button(self, bg='white',width=15, text= "Vierer Zaehlen", command=self.buttonVierClick,state="disabled")
buttonVier.grid(row=5, column=6)
if self.P2Fuenf == True:
buttonFuenf = tk.Button(self, bg='white',width=15, text= "Fuenfer Zaehlen", command=self.buttonFuenfClick)
buttonFuenf.grid(row=6, column=6)
else:
buttonFuenf = tk.Button(self, bg='white',width=15, text= "Fuenfer Zaehlen", command=self.buttonFuenfClick, state="disabled")
buttonFuenf.grid(row=6, column=6)
if self.P2Sechs == True:
buttonSechs = tk.Button(self, bg='white',width=15, text= "Sechser Zaehlen", command=self.buttonSechsClick)
buttonSechs.grid(row=7, column=6)
else:
buttonSechs = tk.Button(self, bg='white',width=15, text= "Sechser Zaehlen", command=self.buttonSechsClick, state="disabled")
buttonSechs.grid(row=7, column=6)
#Button untere Haelfte
if self.P23Pasch == True:
buttonDreierpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", command=self.button3PaschClick)#
buttonDreierpasch.grid(row=12, column=6)
else:
buttonDreierpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", state="disabled")#
buttonDreierpasch.grid(row=12, column=6)
if self.P24Pasch == True:
buttonViererpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", command=self.button4PaschClick)
buttonViererpasch.grid(row=13, column=6)
else:
buttonViererpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", state="disabled")
buttonViererpasch.grid(row=13, column=6)
if self.P2Haus == True:
buttonHaus = tk.Button(self, bg='white',width=15, text= "25 Punkte",command=self.HouseClick)
buttonHaus.grid(row=14, column=6)
else:
buttonHaus = tk.Button(self, bg='white',width=15, text= "25 Punkte", state="disabled")
buttonHaus.grid(row=14, column=6)
if self.P2Kstrasse == True:
buttonKStrasse = tk.Button(self, bg='white',width=15, text= "30 Punkte", command=self.KStrasseClick)
buttonKStrasse.grid(row=15,column=6)
else:
buttonKStrasse = tk.Button(self, bg='white',width=15, text= "30 Punkte", state="disabled")
buttonKStrasse.grid(row=15,column=6)
if self.P2GStrasse == True:
buttonGStrasse = tk.Button(self, bg='white',width=15, text= "40 Punkte",command=self.GStrasseClick)
buttonGStrasse.grid(row=16, column=6 )
else:
buttonGStrasse = tk.Button(self, bg='white',width=15, text= "40 Punkte", state="disabled")
buttonGStrasse.grid(row=16, column=6 )
if self.P2Kniffel == True:
buttonKniffel = tk.Button(self, bg='white',width=15, text= "50 Punkte",command=self.KniffelClick)
buttonKniffel.grid(row=17, column=6)
else:
buttonKniffel = tk.Button(self, bg='white',width=15, text= "50 Punkte", state="disabled")
buttonKniffel.grid(row=17, column=6)
if self.P2Chance == True:
buttonChance = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen",command=self.ChanceClick)
buttonChance.grid(row=18, column=6)
else:
buttonChance = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", state="disabled")
buttonChance.grid(row=18, column=6)
elif self.SP == 2:
self.SP = self.SP+1 #Für die verschiedenen Spieler, es wird immer +1 gerechnet, und dann wieder zum Anfang (Ist für 4 Spieler, nicht weniger :/
if self.P3Eins == True:
buttonEins = tk.Button(self, bg='white',width=15, text= "Einser Zaehlen", height=1, command=self.buttonEinsClick)
buttonEins.grid(row=2, column=6)
else:
buttonEins = tk.Button(self, bg='white',width=15, text= "Einser Zaehlen", height=1, command=self.buttonEinsClick,state="disabled")
buttonEins.grid(row=2, column=6)
if self.P3Zwei == True:
buttonZwei = tk.Button(self, bg='white',width=15, text= "Zweier Zaehlen", command=self.buttonZweiClick)
buttonZwei.grid(row=3, column=6)
else:
buttonZwei = tk.Button(self, bg='white',width=15, text= "Zweier Zaehlen", command=self.buttonZweiClick,state="disabled")
buttonZwei.grid(row=3, column=6)
if self.P3Drei == True:
buttonDrei = tk.Button(self, bg='white',width=15, text= "Dreier Zaehlen", command=self.buttonDreiClick)
buttonDrei.grid(row=4, column=6)
else:
buttonDrei = tk.Button(self, bg='white',width=15, text= "Dreier Zaehlen", state="disabled")
buttonDrei.grid(row=4, column=6)
if self.P3Vier == True:
buttonVier = tk.Button(self, bg='white',width=15, text= "Vierer Zaehlen", command=self.buttonVierClick)
buttonVier.grid(row=5, column=6)
else:
buttonVier = tk.Button(self, bg='white',width=15, text= "Vierer Zaehlen", command=self.buttonVierClick,state="disabled")
buttonVier.grid(row=5, column=6)
if self.P3Fuenf == True:
buttonFuenf = tk.Button(self, bg='white',width=15, text= "Fuenfer Zaehlen", command=self.buttonFuenfClick)
buttonFuenf.grid(row=6, column=6)
else:
buttonFuenf = tk.Button(self, bg='white',width=15, text= "Fuenfer Zaehlen", command=self.buttonFuenfClick, state="disabled")
buttonFuenf.grid(row=6, column=6)
if self.P3Sechs == True:
buttonSechs = tk.Button(self, bg='white',width=15, text= "Sechser Zaehlen", command=self.buttonSechsClick)
buttonSechs.grid(row=7, column=6)
else:
buttonSechs = tk.Button(self, bg='white',width=15, text= "Sechser Zaehlen", command=self.buttonSechsClick, state="disabled")
buttonSechs.grid(row=7, column=6)
#Button untere Haelfte
if self.P33Pasch == True:
buttonDreierpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", command=self.button3PaschClick)#
buttonDreierpasch.grid(row=12, column=6)
else:
buttonDreierpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", state="disabled")#
buttonDreierpasch.grid(row=12, column=6)
if self.P34Pasch == True:
buttonViererpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", command=self.button4PaschClick)
buttonViererpasch.grid(row=13, column=6)
else:
buttonViererpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", state="disabled")
buttonViererpasch.grid(row=13, column=6)
if self.P3Haus == True:
buttonHaus = tk.Button(self, bg='white',width=15, text= "25 Punkte", command=self.HouseClick)
buttonHaus.grid(row=14, column=6)
else:
buttonHaus = tk.Button(self, bg='white',width=15, text= "25 Punkte", state="disabled")
buttonHaus.grid(row=14, column=6)
if self.P3Kstrasse == True:
buttonKStrasse = tk.Button(self, bg='white',width=15, text= "30 Punkte", command=self.KStrasseClick)
buttonKStrasse.grid(row=15,column=6)
else:
buttonKStrasse = tk.Button(self, bg='white',width=15, text= "30 Punkte", state="disabled")
buttonKStrasse.grid(row=15,column=6)
if self.P3GStrasse == True:
buttonGStrasse = tk.Button(self, bg='white',width=15, text= "40 Punkte", command=self.GStrasseClick)
buttonGStrasse.grid(row=16, column=6 )
else:
buttonGStrasse = tk.Button(self, bg='white',width=15, text= "40 Punkte", state="disabled")
buttonGStrasse.grid(row=16, column=6 )
if self.P3Kniffel == True:
buttonKniffel = tk.Button(self, bg='white',width=15, text= "50 Punkte",command=self.KniffelClick)
buttonKniffel.grid(row=17, column=6)
else:
buttonKniffel = tk.Button(self, bg='white',width=15, text= "50 Punkte", state="disabled")
buttonKniffel.grid(row=17, column=6)
if self.P3Chance == True:
buttonChance = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", command=self.ChanceClick)
buttonChance.grid(row=18, column=6)
else:
buttonChance = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", state="disabled")
buttonChance.grid(row=18, column=6)
elif self.SP == 3:
self.SP = self.SP+1
if self.P4Eins == True:
buttonEins = tk.Button(self, bg='white',width=15, text= "Einser Zaehlen", height=1, command=self.buttonEinsClick)
buttonEins.grid(row=2, column=6)
else:
buttonEins = tk.Button(self, bg='white',width=15, text= "Einser Zaehlen", height=1, command=self.buttonEinsClick,state="disabled")
buttonEins.grid(row=2, column=6)
if self.P4Zwei == True:
buttonZwei = tk.Button(self, bg='white',width=15, text= "Zweier Zaehlen", command=self.buttonZweiClick)
buttonZwei.grid(row=3, column=6)
else:
buttonZwei = tk.Button(self, bg='white',width=15, text= "Zweier Zaehlen", command=self.buttonZweiClick,state="disabled")
buttonZwei.grid(row=3, column=6)
if self.P4Drei == True:
buttonDrei = tk.Button(self, bg='white',width=15, text= "Dreier Zaehlen", command=self.buttonDreiClick)
buttonDrei.grid(row=4, column=6)
else:
buttonDrei = tk.Button(self, bg='white',width=15, text= "Dreier Zaehlen", command=self.buttonDreiClick, state="disabled")
buttonDrei.grid(row=4, column=6)
if self.P4Vier == True:
buttonVier = tk.Button(self, bg='white',width=15, text= "Vierer Zaehlen", command=self.buttonVierClick)
buttonVier.grid(row=5, column=6)
else:
buttonVier = tk.Button(self, bg='white',width=15, text= "Vierer Zaehlen", command=self.buttonVierClick,state="disabled")
buttonVier.grid(row=5, column=6)
if self.P4Fuenf == True:
buttonFuenf = tk.Button(self, bg='white',width=15, text= "Fuenfer Zaehlen", command=self.buttonFuenfClick)
buttonFuenf.grid(row=6, column=6)
else:
buttonFuenf = tk.Button(self, bg='white',width=15, text= "Fuenfer Zaehlen", command=self.buttonFuenfClick, state="disabled")
buttonFuenf.grid(row=6, column=6)
if self.P4Sechs == True:
buttonSechs = tk.Button(self, bg='white',width=15, text= "Sechser Zaehlen", command=self.buttonSechsClick)
buttonSechs.grid(row=7, column=6)
else:
buttonSechs = tk.Button(self, bg='white',width=15, text= "Sechser Zaehlen", command=self.buttonSechsClick, state="disabled")
buttonSechs.grid(row=7, column=6)
#Button untere Haelfte
if self.P43Pasch == True:
buttonDreierpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", command=self.button3PaschClick)#
buttonDreierpasch.grid(row=12, column=6)
else:
buttonDreierpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", state="disabled")#
buttonDreierpasch.grid(row=12, column=6)
if self.P44Pasch == True:
buttonViererpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", command=self.button4PaschClick)
buttonViererpasch.grid(row=13, column=6)
else:
buttonViererpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", state="disabled")
buttonViererpasch.grid(row=13, column=6)
if self.P4Haus == True:
buttonHaus = tk.Button(self, bg='white',width=15, text= "25 Punkte", command=self.HouseClick)
buttonHaus.grid(row=14, column=6)
else:
buttonHaus = tk.Button(self, bg='white',width=15, text= "25 Punkte", state="disabled")
buttonHaus.grid(row=14, column=6)
if self.P4Kstrasse == True:
buttonKStrasse = tk.Button(self, bg='white',width=15, text= "30 Punkte", command=self.KStrasseClick)
buttonKStrasse.grid(row=15,column=6)
else:
buttonKStrasse = tk.Button(self, bg='white',width=15, text= "30 Punkte", state="disabled")
buttonKStrasse.grid(row=15,column=6)
if self.P4GStrasse == True:
buttonGStrasse = tk.Button(self, bg='white',width=15, text= "40 Punkte", command=self.GStrasseClick)
buttonGStrasse.grid(row=16, column=6 )
else:
buttonGStrasse = tk.Button(self, bg='white',width=15, text= "40 Punkte", state="disabled")
buttonGStrasse.grid(row=16, column=6 )
if self.P4Kniffel == True:
buttonKniffel = tk.Button(self, bg='white',width=15, text= "50 Punkte",command=self.KniffelClick)
buttonKniffel.grid(row=17, column=6)
else:
buttonKniffel = tk.Button(self, bg='white',width=15, text= "50 Punkte", state="disabled")
buttonKniffel.grid(row=17, column=6)
if self.P4Chance == True:
buttonChance = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", command=self.ChanceClick)
buttonChance.grid(row=18, column=6)
else:
buttonChance = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", state="disabled")
buttonChance.grid(row=18, column=6)
elif self.SP == 4:
self.SP = self.SP-3
self.round=self.round+1
if self.P1Eins == True:
buttonEins = tk.Button(self, bg='white',width=15, text= "Einser Zaehlen", height=1, command=self.buttonEinsClick)
buttonEins.grid(row=2, column=6)
else:
buttonEins = tk.Button(self, bg='white',width=15, text= "Einser Zaehlen", height=1, command=self.buttonEinsClick,state="disabled")
buttonEins.grid(row=2, column=6)
if self.P1Zwei == True:
buttonZwei = tk.Button(self, bg='white',width=15, text= "Zweier Zaehlen", command=self.buttonZweiClick)
buttonZwei.grid(row=3, column=6)
else:
buttonZwei = tk.Button(self, bg='white',width=15, text= "Zweier Zaehlen", command=self.buttonZweiClick,state="disabled")
buttonZwei.grid(row=3, column=6)
if self.P1Drei == True:
buttonDrei = tk.Button(self, bg='white',width=15, text= "Dreier Zaehlen", command=self.buttonDreiClick)
buttonDrei.grid(row=4, column=6)
else:
buttonDrei = tk.Button(self, bg='white',width=15, text= "Dreier Zaehlen", command=self.buttonDreiClick, state="disabled")
buttonDrei.grid(row=4, column=6)
if self.P1Vier == True:
buttonVier = tk.Button(self, bg='white',width=15, text= "Vierer Zaehlen", command=self.buttonVierClick)
buttonVier.grid(row=5, column=6)
else:
buttonVier = tk.Button(self, bg='white',width=15, text= "Vierer Zaehlen", command=self.buttonVierClick,state="disabled")
buttonVier.grid(row=5, column=6)
if self.P1Fuenf == True:
buttonFuenf = tk.Button(self, bg='white',width=15, text= "Fuenfer Zaehlen", command=self.buttonFuenfClick)
buttonFuenf.grid(row=6, column=6)
else:
buttonFuenf = tk.Button(self, bg='white',width=15, text= "Fuenfer Zaehlen", command=self.buttonFuenfClick, state="disabled")
buttonFuenf.grid(row=6, column=6)
if self.P1Sechs == True:
buttonSechs = tk.Button(self, bg='white',width=15, text= "Sechser Zaehlen", command=self.buttonSechsClick)
buttonSechs.grid(row=7, column=6)
else:
buttonSechs = tk.Button(self, bg='white',width=15, text= "Sechser Zaehlen", command=self.buttonSechsClick, state="disabled")
buttonSechs.grid(row=7, column=6)
#Button untere Haelfte
if self.P13Pasch == True:
buttonDreierpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", command=self.button3PaschClick)#
buttonDreierpasch.grid(row=12, column=6)
else:
buttonDreierpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", state="disabled")#
buttonDreierpasch.grid(row=12, column=6)
if self.P14Pasch == True:
buttonViererpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", command=self.button4PaschClick)
buttonViererpasch.grid(row=13, column=6)
else:
buttonViererpasch = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", state="disabled")
buttonViererpasch.grid(row=13, column=6)
if self.P1Haus == True:
buttonHaus = tk.Button(self, bg='white',width=15, text= "25 Punkte", command=self.HouseClick)
buttonHaus.grid(row=14, column=6)
else:
buttonHaus = tk.Button(self, bg='white',width=15, text= "25 Punkte", state="disabled")
buttonHaus.grid(row=14, column=6)
if self.P1Kstrasse == True:
buttonKStrasse = tk.Button(self, bg='white',width=15, text= "30 Punkte", command=self.KStrasseClick)
buttonKStrasse.grid(row=15,column=6)
else:
buttonKStrasse = tk.Button(self, bg='white',width=15, text= "30 Punkte", state="disabled")
buttonKStrasse.grid(row=15,column=6)
if self.P1GStrasse == True:
buttonGStrasse = tk.Button(self, bg='white',width=15, text= "40 Punkte", command=self.GStrasseClick)
buttonGStrasse.grid(row=16, column=6 )
else:
buttonGStrasse = tk.Button(self, bg='white',width=15, text= "40 Punkte", state="disabled")
buttonGStrasse.grid(row=16, column=6 )
if self.P1Kniffel == True:
buttonKniffel = tk.Button(self, bg='white',width=15, text= "50 Punkte",command=self.KniffelClick)
buttonKniffel.grid(row=17, column=6)
else:
buttonKniffel = tk.Button(self, bg='white',width=15, text= "50 Punkte", state="disabled")
buttonKniffel.grid(row=17, column=6)
if self.P1Chance == True:
buttonChance = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", command=self.ChanceClick)
buttonChance.grid(row=18, column=6)
else:
buttonChance = tk.Button(self, bg='white',width=15, text= "Alle Augen Zaehlen", state="disabled")
buttonChance.grid(row=18, column=6)
labelDran=tk.Label(self, text="An der Reihe ist Spieler "+str(self.SP))
labelDran.grid(row=10,column=2)
labelround=tk.Label(self, text="Runde: "+str(self.round))
labelround.grid(row=12,column=2)
#Berechnet alle einsen für den Spieler der grad dran ist (nur markierte zaehlen!) und Punkte werden addiert ur momentanen punktzahl
def buttonEinsClick(self):
self.turn=1
self.red1 == 'Nein'
self.red2 == 'Nein'
self.red3 == 'Nein'
self.red4 == 'Nein'
self.red5 == 'Nein'
buttonWuerfel = tk.Button(self,text='Wuerfeln', command=self.buttonWuerfelnClick,state="disabled")
buttonWuerfel.grid(row=6,column=2)
buttonNaechster=tk.Button(self, width=20, text='naechster', command = self.buttonNaechsterClick)
buttonNaechster.grid(row=19,column=2)
if self.SP == 1:
if self.P1Eins == True:
buttonEins = tk.Button(self, bg='white',width=15, text= "Einser Zaehlen", height=1, command=self.buttonEinsClick, state="disabled")
buttonEins.grid(row=2, column=6)
self.wert1=self.Einser
self.P1Eins = False
labelEins1 = tk.Label(self, width=5, text=self.Einser)
labelEins1.grid(row=2, column=7)
self.Punkte1=self.Punkte1+self.wert1
if self.SP == 2 and self.P2Eins == True:
buttonEins = tk.Button(self, bg='white',width=15, text= "Einser Zaehlen", height=1, command=self.buttonEinsClick, state="disabled")
buttonEins.grid(row=2, column=6)
self.wert2=self.Einser
self.P2Eins = False
labelEins2 = tk.Label(self, width=5, text=self.Einser)
labelEins2.grid(row=2, column=8)
self.Punkte2=self.Punkte2+self.wert2
if self.SP == 3 and self.P3Eins == True:
buttonEins = tk.Button(self, bg='white',width=15, text= "Einser Zaehlen", height=1, command=self.buttonEinsClick, state="disabled")
buttonEins.grid(row=2, column=6)
self.wert3=self.Einser
self.P3Eins = False
labelEins3 = tk.Label(self, width=5, text=self.Einser)
labelEins3.grid(row=2, column=9)
self.Punkte3=self.Punkte3+self.wert3
if self.SP == 4 and self.P4Eins == True:
buttonEins = tk.Button(self, bg='white',width=15, text= "Einser Zaehlen", height=1, command=self.buttonEinsClick, state="disabled")
buttonEins.grid(row=2, column=6)
self.wert4=self.Einser
self.P4Eins = False
labelEins4 = tk.Label(self, width=5, text=self.Einser)
labelEins4.grid(row=2, column=10)
self.Punkte4=self.Punkte4+self.wert4
self.Sechser=0
self.Fuenfer=0
self.Vierer=0
self.Dreier=0
self.Zweier=0
self.Einser=0
#Berechnet alle zweien für den Spieler der grad dran ist (nur markierte zaehlen!) und Punkte werden addiert ur momentanen punktzahl
def buttonZweiClick(self):
self.turn=1
self.red1 == 'Nein'
self.red2 == 'Nein'
self.red3 == 'Nein'
self.red4 == 'Nein'
self.red5 == 'Nein'
buttonWuerfel = tk.Button(self,text='Wuerfeln', command=self.buttonWuerfelnClick,state="disabled")
buttonWuerfel.grid(row=6,column=2)
buttonNaechster=tk.Button(self, width=20, text='naechster', command = self.buttonNaechsterClick)
buttonNaechster.grid(row=19,column=2)
if self.SP == 1 and self.P1Zwei== True:
self.P1Zwei=False
buttonZwei = tk.Button(self, bg='white',width=15, text= "Zweier Zaehlen", command=self.buttonZweiClick, state="disabled")
buttonZwei.grid(row=3, column=6)
self.P1Zwei = False
labelZwei1 = tk.Label(self, width=5, text=(self.Zweier)*2)
labelZwei1.grid(row=3, column=7)
self.wert21=(self.Zweier)*2
self.Punkte1=self.Punkte1+(self.Zweier)*2
if self.SP == 2 and self.P2Zwei== True:
self.P2Zwei== False
buttonZwei = tk.Button(self, bg='white',width=15, text= "Zweier Zaehlen", command=self.buttonZweiClick, state="disabled")
buttonZwei.grid(row=3, column=6)
labelZwei2 = tk.Label(self, width=5, text=(self.Zweier)*2)