From feaf6dae0ceed51c2b6905a80a82244cef70874d Mon Sep 17 00:00:00 2001 From: Jon Eugster Date: Wed, 10 Apr 2024 16:17:44 +0200 Subject: [PATCH] Update translate.md --- doc/translate.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/translate.md b/doc/translate.md index a36b2d32..a1484f80 100644 --- a/doc/translate.md +++ b/doc/translate.md @@ -7,7 +7,7 @@ The intended workflow currently is the following: 1. When you call `lake build` in your game, it should automatically create a template file `.i18n/en/Game.pot`. Alternatively you can call `lake exe i18n --template` to recreate it. 2. Open the file `Game.pot` (the "t" stands for "template") with [Poedit](https://poedit.net/) (or a similar software) and translate all strings. Save your work as `.i18n/{language}/Game.po`. 4. Call `lake exe i18n --export-json` to create all Json files `.i18n/{language}/Game.json` which the server needs. -5. Add your translations (i.e. `.po` and `.json`, but not the `.mo` files) and push your results, and [publish the game](doc/publish_game.md). +5. Add your translations (i.e. `.po` and `.json`, but not the `.mo` files) and push your results, and [publish the game](publish_game.md). If you choose the correct language in the "Preferences" of the game, you should see your translations.