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changelog.md

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#####Version 0.10-55 - BUILT

  • re-added the Bottling Machine! It bottles things up, like fluids and emotions!
  • added indicative scrollbars to the manual
  • added nullcheck to guard against malformed sound events
  • added a login check to synchronizing Excavator data
  • added a config option for hte drop weight of Hemp Seeds
  • changed IC2 compat to no longer load with IC2 classic
  • changed permission levels on comamnds to allow "/cie resetrenders" for everyone
  • fixed Minetweaker and JEI integration. Arc Furnace reduced to a single categroy, I'm afraid.
  • fixed Automatic Workbench using Pair from JavaFX
  • fixed null-master exceptions for Multiblocks
  • fixed rotations of wooden blocks (Gunpowder Barrel, Item Router)
  • fixed GUI of the Item Router
  • fixed SideOnly exceptions triggered by Chisel&Bits
  • fixed Withers dropping Lootbags. They really shouldn't anymore.
  • fixed world loading caused by connection persistence and validation (thanks Dogboy21)
  • fixed Crusher not collecting drops from low-health entities
  • fixed Assembler and Metal Press not reorienting conveyors when broken

#####Version 0.10-54 - BUILT

  • added the Automated Engineer's Workbench, allowing automated handling of Blueprint Recipes
  • added the Turntable, a block that allows rotating of other blocks
  • added the "Dominator" shader
  • changed Wirecoils to change their distance display to red when too far from their linking point
  • changed Graphite Electrodes to stack to 16 to make them more viable as Railgun ammo
  • changed Assembler to allow crafting IC2 recipes (thanks Malte)
  • fixed issues with lowercasing without locale
  • fixed ThermoElectric Gens, Dynamos and Wire Connectors not handling Forge Energy
  • fixed Shaderbags having their conversion recipes crash
  • fixed duplicate rod recipes in the Metal Press
  • fixed TConstruct book not showing Hemp item
  • fixed multithreading issues (thanks Malte)
  • fixed crash with unknown recipes in the Assembler (thanks Malte)
  • fixed resource overhead with Bucket Wheel rendering (thanks Malte)
  • fixed Manual not handling scrolling lists properly
  • fixed Sheetmetal Tanks not rendering fluids with colour
  • fixed Chemthrower not dropping player-only items (Blazerods)
  • fixed Buckshot and Dragonsbreath having the wrong return cartridges and the wrong DamageSource
  • fixed needless chunkupdates caused by Blastfurnace Preheaters
  • fixed Splitting Conveyors flipping directions too early

#####Version 0.10-53 - BUILT

  • added new shaders
  • fixed Sample Drill crashing upon energy insertion
  • fixed Tesla Coil crashing upon energy insertion
  • fixed Revolver rendering on Tiny Potatoes
  • fixed Refinery not allowing extraction
  • fixed achievement for crafting the Mining Drill not firing
    • retro-actively firing crafting achievements when modifying them in the workbench
  • fixed Lightning Rod not building its fence-net properly
  • fixed bounds and disassembly of the Lightning Rod
  • fixed Splitting Conveyors sometimes not clearing temporary NBT data from entities
  • fixed a bit of log spam by invalid/missing models
  • fixed Blueprints not taking unstacked resources
  • fixed Vertical Conveyors not rendering walls on their base properly
  • fixed a dupebug with InventorySorter
  • fixed Fluids not updating to existing entries when failing to register

#####Version 0.10-52 - BUILT

  • added the ability for Dropping Conveyors to drop through trapdoors
  • added a new shader
  • fixed Nullpointer for Connectors accepting FUs

#####Version 0.10-51 - BUILT

  • re-added Festive Crates! Happy Holidays!
  • re-added Botania compat for shaders, Relic rarity lootbags + shaders
  • added the ability for Strip Curtains to emit redstone when an entity passes through
  • added compatability for Forge Energy / Forge Units. End of an era, I guess.
  • fixed a nullpointer on JumpCushions
  • fixed Splitting and Dropping Conveyor not inserting into inventories
  • fixed crashes in the manual due to incomplete tesselation
  • fixed load-cycle with TCon
  • fixed HarvestCraft recipes usign water/milk not working in the assembler
  • fixed Furnace Heater constantly updating the block when insufficiently powered
  • IE now has a Maven (thanks SkySom)

#####Version 0.10-50 - BUILT

  • added versioncheck for TConstruct to prevent crashes with ranged weapons
  • added Icons for all IE machines to JEI and fixed recipe displays
  • fixed furnace heater constantly updating chunks
  • improved UV maps on the revolver, added a new shader

#####Version 0.10-49 - BUILT

  • rewrote the shader system
    • improved texture performance
    • changed API integration
    • added listing in the manual, including re-ordering
    • removed the recipe to turn shaders back into bags
  • added the ability to rename wooden crates
  • added IRotationAcceptor interface for dynamos and the things that drive them (thanks Malte)
  • re-added the config for Excavator fail chance (thanks Malte)
  • re-added the ability to dye balloons (thanks Malte)
  • re-added the ability to add shaders to balloons
  • changed the drill's hardness checks to easier dig ores (thanks Malte)
  • fixed duped fluidcontainers on treated wood recipes
  • fixed incompat issue with new versions of TConstruct
  • fixed CraftTweaker compat (thanks mezz)
  • fixed Crusher recipe for sand requiring grass rather than gravel (thanks MalkContent)
  • fixed NPE on inserting items
  • fixed Wirecutters consuming durability and not working properly on transformers
  • fixed various client issues (thanks Malte)
  • fixed Structural Connectors and Redstone Connectors not displaying properly (thanks Malte)
  • fixed Conveyors throwing NPEs on Servers (thanks Malte)
  • fixed dupebug with Charging Station
  • fixed a few missing sounds
  • fixed a concurrent modification in Tesla Coil sounds (thanks Malte)

#####Version 0.10-48 - BUILT

  • added CTM support to Engineering Blocks and Scaffolds when Chisel is installed (in cooperation with Drullkus)
  • changed Breakers to be rotatable (thanks Malte)
  • changed Conveyor Belts showing walls when having their sides towards a metal press or assembler
  • fixed missing comments in the config file
  • fixed breaker switches crashing on servers (thanks Malte)
  • fixed IE models causing lag on chunk updates (thanks Malte)
  • fixed Breaker Switches not outputting redstone signals (thanks Malte)
  • fixed Redstone Breakers ignoring their inversion (thanks Malte)
  • fixed Ear Defenders being broken (thanks Malte)
  • fixed Squeezers and Fermenters not outputting Items automatically
  • fixed Silo not auto-outputting when supplied with a redstone signal
  • fixed Railgun not shooting alu, iron and steel sticks from other mods
  • fixed Manual on Railguns crashing without Railcraft installed (thanks Malte)

#####Version 0.10-47 - BUILT

  • moved all clientside references from the config

#####Version 0.10-46 - BUILT

  • fixed serverside crash due to abstract proxy
  • fixed mcmod.info file

#####Version 0.10-45 - BUILT

  • change over to Forge's new config system:
    • DELETE YOUR IE CONFIG
    • Or don't, but you'll get a load of duplicate and unnecessary options.
    • If an old config breaks anything, you were warned.
  • added WAILA support for Tesla Coils
  • added The One Probe Compat for machines and energy storage
  • added a config option to disable villagers and their houses
  • added a config option to disable OreDict names in Advanced Tooltips
  • re-added config option for Railgun damage
  • re-added support for Railcrafts rails and rebar to be used as projectiles
  • re-added shader support for Railcraft carts
  • re-added the placement options for Redstone Breakers (thanks Malte)
  • changed blocks with configurable sides (capacitors, barrels) to use unlisted properties and lazy loading. Reduces IE's model count at startup by >75%
  • change Refinery model to have a big power input like Fermenter and Squeezer
  • fixed Refinery not properly accepting fluids
  • fixed crash when crafting cetain items (thanks Malte)
  • fixed Conveyors dropping invalid items (thanks Malte)
  • fixed Pumps not working due to miscalculated XORs (thanks Malte)
  • fixed Watermills having too small models
  • fixed wonky wire rendering (thanks Malte)
  • fixed material list for the Lightning Rod
  • fixed Faraday suit not blocking Tesla damage
  • fixed Floodlight having broken rendering and expanded computer support (thanks Malte)
  • fixed Buckshot projectiles not applying full damage
  • fixed Scaffolding not rendering properly on the inside
  • fixed breakerswitch not emitting redstone
  • fixed force chunkloading through redstone connectors
  • fixed Toolbox voiding items
  • fixed Pipes resetting connection configs (thanks Malte)
  • fixed Silo voiding items and not having Comparator output
  • fixed Pipes not dropping their covers
  • fixed placement logic for multiblock placements (posts, transformers, drill, teslacoil)
  • fixed CraftTweaker integration for the Refinery
  • fixed stair rendering
  • fixed explosion resistance for leaded concrete stairs and slabs
  • fixed Crusher overloading its process queue
  • fixed multiple minor issues

#####Version 0.10-44 - BUILT

  • fixed clientside exception

#####Version 0.10-43 - BUILT

  • added version dependency for TCon to prevent further reports of that
  • added Banners! They look awesome! Shoutouts to Tris for making all the textures!
  • added support for TConstructs resourcepack based materials
  • added Strip Curtains. Purely decorative, dyeable, pretty nice for factories!
  • re-added the ability to climb scaffolding on pipes
  • re-added the Lightning Rod!
  • expanded the "allow" and "interdict" functions on the Hammer in regards to multiblocks
  • expanded the API on wires for an addon
  • changed manualpages for Multiblocks to be better at everything (thanks boni)
  • greatly improved renderperformance on waterwheels and windmills (thanks Malte)
  • fixed wooden barrels not being toggleable
  • fixed wooden barrels acceptign invalid fluids
  • fixed side-solidity on pumps
  • fixed changelog display in the Engineer's Manual
  • fixed jerrycans not getting filled properly and beign lost in crafting
  • fixed broken villager trades
  • fixed glitches in the toolbox (hopefully)
  • fixed overlays when WAWLA is installed (thanks Malte)
  • fixed WAILA display for EnergyProviders
  • fixed crash with Phial Cartridges
  • fixed Homing Cartridges not doing damage
  • fixed CraftTweaker method name
  • fixed Balloons not emitting light
  • fixed crash during Arc Furnace recycling calculations (thanks Malte)
  • fixed Bucket Wheel continuing to rotate when the Excavator is broken and desyncing (thanks Malte)
  • fixed LootEntry manipulation (3rd time's the charm?) (thanks Malte)
  • fixed crash with Railcraft (thanks Malte)

#####Version 0.10-42 - BUILT

  • fixed NPE when throwign items into the crusher
  • attempted fix for render crashes with TESRs and their blockstates

#####Version 0.10-41 - BUILT

  • added the function to dye conveyor belts!
  • added the splitting conveyor belt, it alternates left and right!
  • re-added the ability to pull recipes from JEI into the assembler
  • re-added charge counter to railgun
  • re-added some missing achievements
  • re-added the ability to cover pipes in scaffold. IMC messages an define additional whitelisted blocks
  • re-added Crafttweaker/Minetweaker integration
  • updated TCon compat to latest TCon
  • removed Fluid Bottles. People can shut up about those now >_>
  • fixed Assembler not crafting and occasionally crashing
  • fixed Arc Furnace rendering, output rates and dupebugs
  • fixed slab rendering
  • fixed wooden crates not updating comparators
  • fixed floodlight being terrible (thanks Malte)
  • fixed lots of bugs with wire models (thanks Malte)
  • fixed crashes with projectiles
  • fixed SkyHook being derpy
  • fixed Transformers not attaching on posts
  • fixed IE blocks not having placement sounds
  • fixed selection and colision bounds on multiple blocks
  • fixed OC comapt on the crusher being borked (thanks Malte)
  • fixed lootentry access error (thanks Malte)
  • fixed wires sometimes not rendering on servers
  • fixed a manual derp (thanks Malte)

#####Version 0.10-40 - BUILT

  • fixed machines crashing
  • fixed sheetmetal tank not outputting

#####Version 0.10-39 - BUILT

  • added Bloodmagic compat:
    • demon will bullets. 'nuff said.
  • re-added Chisel Compat. Won't work till Chisel actually brigns IMC integration back in
  • re-added Botania compat:
    • conveyor belts are immune to magnets
    • terrasteel bullets are back
    • armed the potatoes
  • re-added Wolfpack Cartridges!
  • changed Water- and Windmills to use normal TESR again after all
  • changed Lanterns to be rotateable with the hammer
  • changed a load of Assembler functionality. Fixed fluid crafting and container items
  • changed multiblocks in the manual to indicate whether the components are in your inventory
  • changed arcfurnace to output slag faster
  • fixed lighting on wires and connectors (thanks Malte)
  • fixed wire rendering accross chunks; they split into two renders to at least give indication now (thanks Malte)
  • fixed recipes for Faraday Armor
  • fixed incorrect checks for empty lists when creating ingredient stacks
  • fixed Universal Bucket being initialized too late
  • fixed crashes relating to missign Railgun ammo
  • fixed Wooden Posts not extending arms
  • fixed derpy looking railgun and missing sounds on the Revolver
  • fixed windmills not recognizing walls properly
  • fixed JEI rendering for Metal Press and Crusher
  • fixed multiple capability issues on IE tiles
  • fixed conveyors shooting items out to the sides when inserted into
  • fixed floodlights crashing on placement
  • fixed balloons not being consumed when placed in the air and suffocating players
  • fixed conveyors from the creative menu being unplaceable
  • fixed dieselgen crashing for invalid fuel
  • fixed rotations on the bucket wheel
  • fixed broken renderign on the ear defenders
  • fixed drill and chemthrower losing fluid when modifying
  • fixed shiftclicking bullets into the revolver
  • fixed dieselgen and refinery not accepting fluids when mirrored
  • fixed hemp being plantable on non-farmland
  • fixed arcfurnace consuming too many additives
  • various other small fixes!

#####Version 0.10-38 - BUILT

  • added the new IConveyorBelt system
    • fully dynamic conveyor system, with custom models and all
    • addon mods can easily add their own!
    • features magnet prevention. Works on EIO, in future BM and Reliquary (?)
  • added Crusher recipe for coke blocks
  • re-added EIO compat, mostly Arc Recipes
  • fixed Assembler not assembling (thanks Alex)
  • fixed Chemthrower Projectiles making arrow noises
  • possible fix for the black rendering wires
  • fixed (finally, hopefully) the desync caused by forming Coke Oven and Blast Furnace

#####Version 0.10-37 - BUILT

  • added the new IBullet system!
    • bullets are no longer based on metadata, but use NBT tags to differentiate types, their abilities are handled externally
    • updated manual accordingly
  • added recipe for leaded concrete
  • changed Conveyors to have a better placement system
  • fixed crashes when shiftclicking in revolver gui
  • fixed slots not assignign properly in revolver gui
  • fixed a bunch of manual things

#####Version 0.10-36 - BUILT

  • added Hemp Seeds to Forestry's bags
  • changed Windmill and Improved Windmill to have models with 90% less polys. PERFORMANCE!
  • removed unnecesary debug outprints
  • fixed NPE in manual
  • fixed issues on the manual's mineral pages
  • fixed models for coresamples

#####Version 0.10-35 - BUILT

  • re-added Open Computers compat
  • cahnged waterwheel and windmills to use FastTESR
  • fixed NPE in ShapedIngredientRecipe
  • fixed Treated Wood display in the TCon Book

#####Version 0.10-34 - BUILT

  • added TCon alloy recipes
  • fixed crash in earmuff recipe, using a client access method
  • fixed arc alloy recipes having too little output
  • prepping for FastTESR hopefully soon!

#####Version 0.10-33 - BUILT

  • fixed crashes when break smart models, parsed texture into baked builder
  • fixed ItemRenders for multiblocks
  • fixed rendering of Wind- and Watermills
  • fixed entrylsits in the manual being short
  • fixed the forming of multiblocks scrambling the player's inventory
  • fixed treated wood recipe consuming buckets (Forge Bug, really...)
  • fixed machines crashign when fillign buckets internally

#####Version 0.10-31 - BUILT

  • added Redstone Wire connector
  • cleaned up recipes and manual a little
  • fixed wire rendering
  • fixed crash with cart shaders

#####Version 0.10-30 - BUILT

  • UPDATE TO 1.10.2

#####Version 0.9-29 - BUILT

  • UPDATE TO 1.9.4
  • mostly port, movign stuff to new fluid systems, capabilities, etc
  • moved 3D Maneuver gear. It didn't fit the style of hte mod and was incredibly glitchy

#####Version 0.8-28 - BUILT

  • re-added the Floodlight back in
  • re-added the transformers that can attach to posts (thanks Malte)
  • re-added the ability for the pump to not create cobblestone and improved the pump (thanks Malte)
  • added the Faraday Suit, an armor to survive tesla coils and allow for lightshows! (code by Malte, art by Mr. Hazard)
  • added sound and nicer animations to the metal press
  • added new textures for the Capacitors! Celebrating IE's one year of public release! :D
  • changed recipes for WireCoil. They now take wire which is made out of plate with shears/wirecutters or with the metal press
  • changed wirecutters to take durability damage when removing wires from connectors
  • added fluorescent tubes. They glow when near a tesla coil! (thanks Malte)
  • added a "Bad Eyesight" config to make the manual render in darker, bold font. Can mess up formatting
  • fixed a crash and dupe bug with the toolbox (thanks Malte)
  • fixed weird render issues and crashes with multiblocks (thanks Malte)
  • fixed silo voiding items (thanks Malte)
  • fixed a crash when exploding bullets hit reactive creatures like endermen (thanks Malte)
  • fixed a crash when pumping fluids out of sheetmetal tanks (thanks Malte)
  • fixed rotation bug on the bucketwheel (thanks Malte)
  • fixed a bug where houses try to spawn the nonexistent villager
  • fixed most IE blocks letting through light when they shouldn't (thanks Malte)

#####Version 0.8-27 - BUILT

  • re-added documentation on biodiesel (thanks Malte)
  • re-added the Assembler! For all your autocrafting needs!
  • changed the plantoil value for hemp seeds back to what it was in 1.7.10
  • changed internal rendering of connectors to use vflip again rather than flipped textures (thanks Malte)
  • changed conveyor belts to halt their animation when red
  • added comparator support to the current transformer (thanks Malte)
  • added a hacky workaround for WAILA making wires look bad (WAILA should fix this, but we'll manage) (thanks Malte)
  • added a manual page for Uranium Ore
  • added a proper sound to the revolver firing
  • added the Tesla Coil! It will shock you!
  • added the ability to allow Tinkers Tools to the toolbox, as well as a better API to allow adding them (thanks Malte)
  • fixed sheetmetal tanks showing the wrong structure in the manual
  • fixed recipe for leaded concrete stairs
  • fixed gunpowder barrels exploding when punched
  • fixed pipes not visually connecting to refinery
  • fixed the arc furnace only processing one item at a time (thanks Malte)
  • fixed the arc furnace voiding items if the first output slot is full (thanks Malte)
  • fixed TESR render crash (I still totally blame Vanilla/Forge for that) (thanks Malte)
  • fixed invisible molten metals in Tinkers compat (thanks Malte)
  • fixed pipes not transferring properly (thanks Malte)
  • fixed invisible wires on balloons (thanks Malte)
  • fixed balloons not being placeable in mid air (thanks Malte)
  • fixed bottles not getting filled in squeezer/fermenter (thanks Malte)
  • fixed Skyhook pulling people into walls (thanks Malte)
  • fixed Dropping Conveyors not dropping (thanks Malte)
  • fixed entities getting stuck on uphill conveyors (thanks Malte)
  • fixed scaffolding not beign climbable (thanks Malte)
  • fixed the crusher still hurting entities even when turned off (thanks Malte)
  • fixed IE blocks not being chiselable (thanks Malte)
  • fixed maneuver gear dupe bug (thanks Malte)
  • fixed furnaces not lighting up when using external heater (thanks Malte)
  • fixed scaffolding not being placeable while jumping (thanks Malte)
  • fixed preheaters not consuming power correctly and not having a manual entry
  • fixed crusher crushing entities on collision

#####Version 0.8-26 - BUILT

  • IE REQUIRES JAVA 8 NOW!
  • added a load of Tinkers Construct compat:
    • Treated Wood tool material. Similar to normal wood, but no splinters
    • Constantan tool material. Additional weapon effects based on biome temperature
    • Slime Fluids works in the chemthrower again
    • fixed smeltery alloy recipe for Constantan
  • re-added InvTweaks compat to the Wooden Crates
  • re-added Railgun and Chemthrower documentation to the manual
  • buffed the default damage of the Railgun
  • changed silver bullets to do extra damage to undead (Witchery isn't updated, so they'd be useless otherwise)
  • fixed Multiblocks looking derpy when formed (thanks Malte)
  • fixed connection offsets on transformers (thanks Malte)
  • improved connections on transformers (thanks Malte)
  • fixed connections on pipes looking weird and broken (thanks Malte)

#####Version 0.8-25 - BUILT

  • wires can transfer across unloaded chunks now! :D (thanks Malte)
  • added reinforced (creeper-proof) storage crates
  • changed voltmeter to allow measuring between two non-output points (thanks Malte)
  • fixed an NPE in rendering
  • fixed fluid pipes not rendering properly
  • fixed invalidly added recipe to create dusts where no ignots exist
  • fixed missing coke dust recipe
  • fixed Arc Furnace not having solid sides
  • fixed NPE in Improve Blast Furnace's capabilities
  • fixed Crash with the Mining Drill (thanks Malte)
  • fixed watermill outputting less than it should because of broken math (thanks Malte)
  • fixed extremely high losses on wires (thanks Malte)
  • fixed insulating glass being opaque (thanks Malte)
  • ported miscellaneous other fixes from 1.7 (thanks Malte)
  • added zh_CN localization (thanks to 3TUSK, Amamiya-Nagisa, bakaxyf, CannonFotter, crafteverywhere, IamAchang, Joccob, LYDfalse, UUUii)

#####Version 0.8-24 - BUILT

  • massive shoutout to Malte for figuring out some proper wire rendering! :D
  • added compat for DenseOres (crushing/smelting)
  • fixed lanterns not emitting light
  • fixed silver bullets causing a crash
  • fixed gunpowder barrels crashing because of a duplicate datamarker
  • fixed gunpowder barrels dropping from explosions
  • fixed CokeOvens not interacting with hoppers
  • fixed wires not outputting to RF-only receivers (thanks Malte)
  • fixed connections on HV relays (thanks Malte)
  • fixed a crash caused by hammering the top/bottom of a wooden post
  • fixed the stackoverflow in sheetmetal tanks
  • fixed the themoelectric gen crashing (thanks Malte)
  • fixed the waterwheels breaking more other wheels (thanks Malte)
  • fixed textures on stone slabs (thanks Malte)

#####Version 0.8-23 - BUILT I lost all my changelog before this point. Whoops. basically: Initial git push with a lot of the machines and tools implemented. But not done yet.