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widget.js
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widget.js
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/* global requirejs cprequire cpdefine chilipeppr THREE */
// Defining the globals above helps Cloud9 not show warnings for those variables
// ChiliPeppr Widget/Element Javascript
requirejs.config({
paths: {
//Three: '//i2dcui.appspot.com/geturl?url=http://threejs.org/build/three.min.js',
// Keep in mind that the /slingshot url does the same as /geturl but it is not cached
// Three: '//i2dcui.appspot.com/slingshot?url=http://threejs.org/build/three.min.js',
// Three: '//i2dcui.appspot.com/geturl?url=http://threejs.org/build/three.js',
Three: 'https://cdnjs.cloudflare.com/ajax/libs/three.js/r76/three',
ThreeTextGeometry: '//i2dcui.appspot.com/js/three/TextGeometry',
ThreeFontUtils: '//i2dcui.appspot.com/js/three/FontUtils',
ThreeDetector: '//i2dcui.appspot.com/geturl?url=http://threejs.org/examples/js/Detector.js',
//ThreeTrackballControls: '//i2dcui.appspot.com/geturl?url=http://threejs.org/examples/js/controls/TrackballControls.js',
// Latest release
// ThreeTrackballControls: '//i2dcui.appspot.com/slingshot?url=http://threejs.org/examples/js/controls/TrackballControls.js',
// r79 (to solve that mousewheel zoom started not working in r80, so had to force to older version. eventually they'll fix the bug cuz i filed it)
// ThreeTrackballControls: '//i2dcui.appspot.com/slingshot?url=http://rawgit.com/mrdoob/three.js/r79/examples/js/controls/TrackballControls.js',
ThreeTrackballControls: '//i2dcui.appspot.com/geturl?url=http://rawgit.com/mrdoob/three.js/r79/examples/js/controls/TrackballControls.js',
ThreeOrbitControls: '//threejs.org/examples/js/controls/OrbitControls',
ThreeHelvetiker: '//i2dcui.appspot.com/js/three/threehelvetiker',
ThreeTypeface: 'https://superi.googlecode.com/svn-history/r1953/trunk/MBrand/MBrand/Scripts/typeface-0.15',
ThreeTween: '//i2dcui.appspot.com/js/three/tween.min',
ThreeBufferGeometryUtils: '//i2dcui.appspot.com/js/three/BufferGeometryUtils',
ThreeCanvasRenderer: '//i2dcui.appspot.com/geturl?url=http://threejs.org/examples/js/renderers/CanvasRenderer.js',
ThreeProjector: '//i2dcui.appspot.com/geturl?url=http://threejs.org/examples/js/renderers/Projector.js',
},
shim: {
ThreeTextGeometry: ['Three'],
ThreeFontUtils: ['Three', 'ThreeTextGeometry'],
ThreeHelvetiker: ['Three', 'ThreeTextGeometry', 'ThreeFontUtils'],
//ThreeHelvetiker: ['Three', 'ThreeTextGeometry'],
ThreeTrackballControls: ['Three'],
ThreeTween: ['Three'],
ThreeSparks: ['Three'],
ThreeParticle: ['Three'],
ThreeBufferGeometryUtils: ['Three'],
ThreeCanvasRenderer: ['Three', 'ThreeProjector'],
ThreeProjector: ['Three']
}
});
cprequire_test(['inline:com-chilipeppr-widget-3dviewer'], function (threed) {
// Test this element. This code is auto-removed by the chilipeppr.load()
// when using this widget in production. So use the cpquire_test to do things
// you only want to have happen during testing, like loading other widgets or
// doing unit tests. Don't remove end_test at the end or auto-remove will fail.
console.log("Running 3dviewer");
// set my title while in test mode so it's pretty
$('title').html(threed.name);
// actually finally init me
threed.init({doMyOwnDragDrop: true});
// test resize signal
setTimeout(function() {
chilipeppr.publish('/' + threed.id + '/resize', "" );
}, 3000);
//dragdrop
$('body').prepend('<div id="test-drag-drop"></div>');
chilipeppr.load("#test-drag-drop",
// "http://fiddle.jshell.net/chilipeppr/Z9F6G/show/light/",
"http://raw.githubusercontent.com/chilipeppr/elem-dragdrop/master/auto-generated-widget.html",
function () {
cprequire(
["inline:com-chilipeppr-elem-dragdrop"],
function (dd) {
dd.init();
dd.bind("body", null);
});
});
// flashmsg
$('body').prepend('<div id="com-chilipeppr-flash"></div>');
chilipeppr.load("#com-chilipeppr-flash",
"http://raw.githubusercontent.com/chilipeppr/element-flash/master/auto-generated-widget.html",
// "http://fiddle.jshell.net/chilipeppr/90698kax/show/light/",
function () {
console.log("mycallback got called after loading flash msg module");
cprequire(["inline:com-chilipeppr-elem-flashmsg"], function (fm) {
//console.log("inside require of " + fm.id);
fm.init();
});
});
var testGotoline = function() {
// send sample gcodeline commands as if the gcode sender widget were sending them
setTimeout(function() {
chilipeppr.publish('/com-chilipeppr-widget-3dviewer/gotoline', {line: 3, gcode: "G21 G90 G64 G40"} );
}, 3000);
setTimeout(function() {
chilipeppr.publish('/com-chilipeppr-widget-3dviewer/gotoline', {line: 4, gcode: "G0 Z3.0"} );
}, 6000);
setTimeout(function() {
chilipeppr.publish('/com-chilipeppr-widget-3dviewer/gotoline', {line: 10, gcode: "G0 X130.8865 Y-11.5919"} );
}, 9000);
setTimeout(function() {
chilipeppr.publish('/com-chilipeppr-widget-3dviewer/gotoline', {line: 11, gcode: "G0 Z1.5"} );
}, 12000);
setTimeout(function() {
chilipeppr.publish('/com-chilipeppr-widget-3dviewer/gotoline', {line: 22, gcode: "G1 F300.0 Z0.0"} );
}, 12800);
}
var testGotoXyz = function() {
// send sample gcodeline commands as if the gcode sender widget were sending them
setTimeout(function() {
chilipeppr.publish('/com-chilipeppr-interface-cnccontroller/axes', {x:0.0, y:0.0, z:10.0} );
}, 3000);
setTimeout(function() {
chilipeppr.publish('/com-chilipeppr-interface-cnccontroller/axes', {z:-2.0} );
}, 4000);
setTimeout(function() {
chilipeppr.publish('/com-chilipeppr-interface-cnccontroller/axes', {x:0.0, z:6.0} );
}, 55000);
}
var testClear = function() {
setTimeout(function() {
chilipeppr.publish('/com-chilipeppr-widget-3dviewer/sceneclear' );
}, 5000);
}
//testClear();
var testViewExtents = function() {
setTimeout(function() {
chilipeppr.publish('/com-chilipeppr-widget-3dviewer/viewextents' );
}, 5000);
}
//testViewExtents();
//testGotoXyz();
//threed.init();
console.log("3d viewer initted");
} /*end_test*/ );
cpdefine('inline:com-chilipeppr-widget-3dviewer', ['chilipeppr_ready', 'Three', 'ThreeDetector', 'ThreeTrackballControls', 'ThreeTween', 'ThreeHelvetiker', 'ThreeBufferGeometryUtils'], function () {
return {
id: 'com-chilipeppr-widget-3dviewer',
name: "Widget / 3D GCode Viewer",
desc: "Visualize your GCode in 3D by simulating your GCode run or seeing where your run is at in 3D while your CNC operation is in action.",
url: "(auto fill by runme.js)", // The final URL of the working widget as a single HTML file with CSS and Javascript inlined. You can let runme.js auto fill this if you are using Cloud9.
fiddleurl: "(auto fill by runme.js)", // The edit URL. This can be auto-filled by runme.js in Cloud9 if you'd like, or just define it on your own to help people know where they can edit/fork your widget
githuburl: "(auto fill by runme.js)", // The backing github repo
testurl: "(auto fill by runme.js)", // The standalone working widget so can view it working by itself
publish: {
'/recv3dObject' : "When you send a /request3dObject you will receive a signal back of /recv3dObject. This signal has a payload of the THREE.js user object being shown in the 3D viewer.",
'/recvUnits' : 'When you send a /requestUnits you will receive back this signal with a payload of "mm" or "inch" as a string. Please also see /unitsChanged in case you want to know whenever units are changed from a file open event. You can request what units the Gcode are in from the 3D Viewer. Since the 3D Viewer parses Gcode, it can determine the units. The 3D Viewer is mostly unit agnostic, however to draw the toolhead, grid, and extents labels it does need to know the units to draw the decorations in a somewhat appropriate size.',
'/unitsChanged' : 'This signal is published when the user loads a new file into the 3D viewer and the units change. If other widgets need to know what units are being used, you should subscribe to this signal to be notified on demand.',
'/sceneReloaded' : "This signal is sent when the scene has been (re)load because the user dragged / dropped. The payload indicates the global bounding box of the scene. This signal is similar to listening to /com-chilipeppr-elem-dragdrop/ondropped however, /sceneReloaded is guaranteed to fire every time the 3D viewer loads a new file into the viewer. Credit for this signal goes to Dat Chu who created it for his GrblLaser workspace."
},
subscribe: {
'/gotoline': "This widget subscribes to this channel so other widgets can move the toolhead and highlight the Gcode line being worked on. This would mostly be when sending Gcode from a Gcode viewer/sender widget, that widget can have the 3D view follow along. Just the line number should be sent as the 3D viewer has it's own cache of the Gcode data loaded.",
'/resize' : "You can ask this widget to resize itself. It will resize the rendering area to the region it is bound to (typically the window width/height).",
'/sceneadd' : "You can send Threejs objects to this widget and they will be added to the scene. You must send true THREE.Line() or other ThreeJS objects in that are added as scene.add() objects.",
'/sceneremove' : "You can also remove objects from the 3D scene. This is the opposite of /sceneadd",
'/sceneclear' : "This resets the 3D viewer and clears the scene. It keeps the axes, toolhead, and grid. The user object and extents is removed.",
'/drawextents' : "This asks the 3D viewer to draw the extents of what it is showing.",
'/viewextents' : "This asks the 3D viewer to place the entire 3D object set in the view window from a front facing position. It is the equivalent of the button with the \"eye\" icon in the toolbar.",
'/setunits' : "Pass in a string of \"mm\" or \"inch\" to set the units for the 3D Viewer.",
'/wakeanimate' : "The 3d viewer sleeps the rendering after 5 seconds. So if you are going to do any updates to the 3D scene you should wake the animation before your update. It will timeout on its own so you don't have to worry about it. /sceneadd and /sceneremove do their own waking so you don't need to ask for it on those.",
'/request3dObject' : "You can request the parent-most object that is showing in the 3D viewer. This is a THREE.js object that is generated by the 3D viewer. It contains all user elements shown in the scene. It does not contain the XYZ axis, toolhead, or other system elements. When you send this signal you will receive a publish back on /recv3dObject",
'/requestUnits' : 'Send in this signal and you will be sent back a /recvUnits with a payload of "mm" or "inch" as a string. Please also see /unitsChanged in case you want to know whenever units are changed from a file open event. You can request what units the Gcode are in from the 3D Viewer. Since the 3D Viewer parses Gcode, it can determine the units. The 3D Viewer is mostly unit agnostic, however to draw the toolhead, grid, and extents labels it does need to know the units to draw the decorations in a somewhat appropriate size.'
},
foreignSubscribe: {
"/com-chilipeppr-interface-cnccontroller/axes" : "If we see this signal come in, we move the toolhead to the xyz position in the payload of the signal.",
"/com-chilipeppr-elem-dragdrop/ondropped" : "When a user drags and drops a file to the main window, we want to get notified so we can load it into the 3D viewer. During development mode in JSFiddle, this widget loads it's own com-chilipeppr-elem-dragdrop so you can test development, but when this widget is loaded in a full ChiliPeppr app it uses the global com-chilipeppr-elem-dragdrop."
},
foreignPublish: {
},
scene: null,
object: null,
camera: null,
controls: null,
toolhead: null,
tween: null,
tweenHighlight: null,
tweenIndex: null,
tweenSpeed: 1,
tweenPaused: false,
tweenIsPlaying: false,
wantAnimate: true, // we automatically timeout rendering to save on cpu
initOptions: {},
init: function (initOptions) {
this.initOptions = initOptions;
var that = this;
/*
if (!Modernizr.webgl) {
alert('Sorry, you need a WebGL capable browser to use this.\n\nGet the latest Chrome or FireFox.');
return;
}
if (!Modernizr.localstorage) {
alert("Man, your browser is ancient. I can't work with this. Please upgrade.");
return;
}
*/
// Show 'About' dialog for first time visits.
/*
if (!localStorage.getItem("not-first-visit")) {
localStorage.setItem("not-first-visit", true);
setTimeout(about, 500);
}
*/
// Drop files from desktop onto main page to import them.
// We also can subscribe to the main chilipeppr drag/drop
// pubsub to get drop events from a parent, rather than doing
// this on our own
// subscribe to file load events
chilipeppr.subscribe("/com-chilipeppr-elem-dragdrop/ondropped", this, this.onPubSubFileLoaded);
if (this.initOptions && this.initOptions.doMyOwnDragDrop) {
console.log("Doing my own drag drop for 3D viewer cuz asked to. Attaching to body tag in DOM.");
$('body').on('dragover', function (event) {
event.stopPropagation();
event.preventDefault();
event.originalEvent.dataTransfer.dropEffect = 'copy'
}).on('drop', function (event) {
console.log("got drop:", event);
event.stopPropagation();
event.preventDefault();
var files = event.originalEvent.dataTransfer.files;
if (files.length > 0) {
var reader = new FileReader();
reader.onload = function () {
console.log("opening file. reader:", reader);
console.log ("stringify", JSON.stringify(reader.result, null, 2) );
that.openGCodeFromText(reader.result);
};
reader.readAsText(files[0]);
// reader.readAsArrayBuffer(files[0]);
}
});
}
that.scene = that.createScene($('#com-chilipeppr-widget-3dviewer-renderArea'));
var lastImported = localStorage.getItem('last-imported');
var lastLoaded = localStorage.getItem('last-loaded');
if (lastImported) {
that.openGCodeFromText(lastImported);
} else {
//console.log("would have opened octocat");
//that.openGCodeFromPath(lastLoaded || 'examples/octocat.gcode');
console.log("loading chilipeppr logo");
that.openGCodeFromPath(lastLoaded || 'http://www.chilipeppr.com/3d/chilipepprlogo.nc');
}
var lastFpsRate = localStorage.getItem ('fpsRate');
if (lastFpsRate) {
console.log("got prior FPS Rate, setting it now: ", lastFpsRate, "//rk");
//this.setFrameRate(parseInt(lastFpsRate) );
var fr = parseInt(lastFpsRate);
this.setFrameRate(fr);
// set css to show selected
$('.com-chilipeppr-widget-3dviewer-settings-fr').removeClass('alert-info');
$('.com-chilipeppr-widget-3dviewer-settings-fr-' + fr).addClass('alert-info');
}
// setup toolbar buttons
this.btnSetup();
this.forkSetup();
//this.setDetails("blah");
// subscribe to gotoline signal so we can move toolhead to correct location
// to sync with the gcode sender
chilipeppr.subscribe('/' + this.id + '/gotoline', this, this.gotoLine);
// subscribe to gotoline signal so we can move toolhead to correct location
// to sync with the actual milling machine
chilipeppr.subscribe('/com-chilipeppr-interface-cnccontroller/axes', this, this.gotoXyz);
// we can be asked to resize ourself by a publish call to this signal
chilipeppr.subscribe('/' + this.id + '/resize', this, this.resize);
// requestUnits, recvUnits
chilipeppr.subscribe("/" + this.id + "/requestUnits", this, this.requestUnits);
// setup more pubsub to allow other widgets to inject objects to our scene
this.setupScenePubSub();
this.setupGridSizeMenu();
this.setupCogMenu();
this.setupFpsMenu();
this.initJog(); //this.setupJog();
this.initInspect();
// hide the pan/zoom/orbit msg after 1 minute
setTimeout(function() {
console.log("hiding pan/zoom/orbit msg");
$('.com-chilipeppr-widget-3dviewer-panzoom-indicator').fadeOut("slow"); //addClass("hidden");
}, 60 * 1000);
},
setupScenePubSub: function() {
// these pubsubs let others add objects to our 3d scene
chilipeppr.subscribe("/" + this.id + "/wakeanimate", this, this.wakeAnimate);
chilipeppr.subscribe("/" + this.id + "/sceneadd", this, this.sceneAdd);
chilipeppr.subscribe("/" + this.id + "/sceneremove", this, this.sceneRemove);
chilipeppr.subscribe("/" + this.id + "/sceneclear", this, this.sceneClear);
chilipeppr.subscribe("/" + this.id + "/drawextents", this, this.drawAxesToolAndExtents);
chilipeppr.subscribe("/" + this.id + "/viewextents", this, this.viewExtents);
chilipeppr.subscribe("/" + this.id + "/setunits", this, this.setUnits);
chilipeppr.subscribe("/" + this.id + "/request3dObject", this, this.request3dObject);
},
onSignalSceneReloadedFailAttempts: 0, // track failed nulls
onSignalSceneReloaded: function () {
// this can get called before there is userData, so check for that
// and if so, wait to publish until there is
if (this.object && this.object.userData && this.object.userData.bbbox2) {
console.log("publishing /sceneReloaded. It took us X attempts:", this.onSignalSceneReloadedFailAttempts);
chilipeppr.publish("/" + this.id + "/sceneReloaded", this.object.userData.bbbox2);
this.onSignalSceneReloadedFailAttempts = 0;
} else {
// call ourselves again in 2 seconds
if (this.onSignalSceneReloadedFailAttempts >= 5) {
// give up
console.log("tried 5 times onSignalSceneReloadedFailAttempts. giving up.");
this.onSignalSceneReloadedFailAttempts = 0;
} else {
this.onSignalSceneReloadedFailAttempts++;
setTimeout(this.onSignalSceneReloaded.bind(this), 2000);
}
}
},
// INSPECT CODE REGION
isInspectSelect: false,
initInspect: function() {
// attach click event
console.log("doing one time run of initial inspect setup. this should not run more than once!!!");
$('.com-chilipeppr-widget-3d-menu-inspect').click(this.toggleInspect.bind(this));
// attach shortcut key
var el = $('#com-chilipeppr-widget-3dviewer-renderArea');
el.focus();
$(document).keydown(this.inspectKeyDown.bind(this));
$(document).keyup(this.inspectKeyUp.bind(this));
this.inspectLastDecorateGroup = new THREE.Group();
this.sceneAdd(this.inspectLastDecorateGroup);
// get dialog element
this.inspectDlgEl = $('.com-chilipeppr-widget-3dviewer-inspect');
// setup click event
this.inspectDlgEl.find('.inspect-btn-goto').click(this.onInspectGoto.bind(this));
this.inspectDlgEl.find('.close').click(function() {
$('.com-chilipeppr-widget-3dviewer-inspect').addClass("hidden");
});
// create three.js group to hold all preview lines
this.inspectPreviewGroup = new THREE.Group();
},
setupInspect: function(evt) {
console.log("setupInspect.");
if (this.isInspectSelect) {
console.log("we are already in inspect mode. being asked to setup, but returning cuz u can't setup more than once.");
return;
}
// start watching mouse
var el = $(this.renderer.domElement);
el.mousemove(this.inspectMouseMove.bind(this));
el.click(this.inspectMouseClick.bind(this));
$('.com-chilipeppr-widget-3d-menu-inspect').addClass("active");
$('.com-chilipeppr-widget-3d-menu-inspect').addClass("btn-primary");
// make sure animation stays on
//this.gotoXyz({x:0,y:0,z:3});
if (this.inspectArrowGrp != null) {
this.sceneAdd(this.inspectArrowGrp);
//this.inspectArrowGrp.visible = true;
}
this.sceneAdd(this.inspectPreviewGroup);
this.isInspectSelect = true;
},
unsetupInspect: function() {
console.log("unsetupInspect");
if (!this.isInspectSelect) {
console.log("we are being asked to unsetup inspect, but it is not running so why are we getting called?");
return;
}
var el = $(this.renderer.domElement);
el.unbind("mousemove");
el.unbind("click");
$('.com-chilipeppr-widget-3d-menu-inspect').removeClass("active");
$('.com-chilipeppr-widget-3d-menu-inspect').removeClass("btn-primary");
//this.unsetupJogRaycaster();
if (this.inspectArrowGrp != null) {
this.sceneRemove(this.inspectArrowGrp);
//this.inspectArrowGrp.visible = false;
}
this.sceneRemove(this.inspectPreviewGroup);
this.isInspectSelect = false;
},
toggleInspect: function(evt) {
if ($('.com-chilipeppr-widget-3d-menu-inspect').hasClass("active")) {
// turn off
this.unsetupInspect(evt);
} else {
this.setupInspect(evt);
}
},
inspectKeyDown: function(evt) {
if ((evt.shiftKey) && !this.isInspectSelect) {
this.wakeAnimate();
this.setupInspect(evt);
}
},
inspectKeyUp: function(evt) {
if ((evt.keyCode == 16) && this.isInspectSelect) {
this.unsetupInspect(evt);
}
},
inspectMouseClick: function(evt) {
console.log("inspectMouseClick. evt:", evt);
return;
if (evt.ctrlKey || evt.altKey) {
if (this.jogCurPos != null) {
var pt = this.jogCurPos;
var gcode = "G90 G0 X" + pt.x.toFixed(3) + " Y" + pt.y.toFixed(3);
gcode += "\n";
chilipeppr.publish("/com-chilipeppr-widget-serialport/send", gcode);
} else {
console.warn("this.jogCurPos should not be null");
}
}
},
onInspectGoto: function(evt) {
if (this.inspectLastObj.uuid != "") {
var lineNum = this.inspectLastObj.userData.args.indx + 1;
chilipeppr.publish("/com-chilipeppr-widget-gcode/jumpToLine", lineNum);
}
},
inspectArrowGrp: null,
createInspectArrow: function() {
if (this.inspectArrowGrp != null) return;
// build pointer line
this.inspectArrowGrp = new THREE.Group();
// draw dotted lines from jog tip and shadow
var lineMat = new THREE.LineDashedMaterial( { color: 0xff0000, dashSize: this.getUnitVal(1), gapSize: this.getUnitVal(1), transparent: true, opacity: 0.5 } );
var lineGeo = new THREE.Geometry();
lineGeo.vertices.push(new THREE.Vector3( 0, 0, this.getUnitVal(-100) ));
lineGeo.vertices.push(new THREE.Vector3( 0, 0, this.getUnitVal(100) ));
var line = new THREE.Line(lineGeo, lineMat); //, THREE.LineStrip);
this.inspectArrowLine = line;
this.inspectArrowGrp.add(line);
this.sceneAdd(this.inspectArrowGrp);
console.log("just added inspectArrowGrp:", this.inspectArrowGrp);
},
inspectCurPos: null,
inspectLastObj: {uuid:""},
inspectLastDecorateGroup: null,
inspectDlgEl: null,
inspectMouseMove: function(evt) {
//event.preventDefault();
if (!this.isInspectSelect) {
return;
}
this.createInspectArrow();
this.wakeAnimate();
console.log("inspectMouseMove. evt:", evt);
var mouse = {};
mouse.x = ( evt.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( evt.clientY / window.innerHeight ) * 2 + 1;
var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 ).unproject( this.camera );
var origin = this.camera.position.clone();
var dir = vector.sub( this.camera.position ).normalize();
// set where arrow is pointing
//this.inspectArrowGrp.position.set(origin.x, origin.y, 0);
var raycaster = new THREE.Raycaster( origin, dir );
raycaster.linePrecision = 0.2;
//console.log("mouse:", mouse, "raycaster:", raycaster);
//console.log("inspecting object.children", this.object.children);
//var io = raycaster.intersectObjects(this.object.children, true);
var io = raycaster.intersectObjects(this.object.userData.threeObjs.children, true);
//console.log("io:", io);
if (io.length > 0) {
// we hit some objects
var obj = io[0];
//console.log("obj:", obj);
// see if this is a new object we haven't hit yet
if (this.inspectLastObj.uuid != obj.object.uuid) {
var o = obj.object;
var ud = o.userData;
console.log("hit new object:", o);
//this.inspectLastOpacity = o.material.opacity;
// reset last object
//console.log("testing for reset last object. this.inspectLastObj:", this.inspectLastObj);
// remove all previous preview items
this.inspectPreviewGroup.children.forEach(function(threeObj) {
this.inspectPreviewGroup.remove(threeObj);
}, this);
if (this.inspectLastObj.uuid != "") {
//this.inspectPreviewGroup(
//this.sceneRemove(this.inspectLastObj);
//this.inspectLastObj.material.opacity = this.inspectLastOpacity;
//this.inspectLastObj.material.color = 0x0000ff;
}
// set the current object to new opacity
//o.material.opacity = 1.0;
//o.material.color = 0xff0000;
//this.sceneAdd(o);
// create glow
var glow = this.createGlow(o);
this.inspectPreviewGroup.add(glow);
// show dialog
var x = event.clientX;
var y = event.clientY;
x += 30; // slide right to clear mouse
y += -140;
this.inspectDlgEl.css('left', x + "px").css('top', y + "px");
this.inspectDlgEl.find('.inspect-line').text(ud.args.indx + 1);
this.inspectDlgEl.find('.inspect-gcode').text(ud.args.origtext);
this.inspectDlgEl.find('.inspect-end').text("X:" + ud.p2.x + ", Y:" + ud.p2.y + ", Z:" + ud.p2.z);
this.inspectDlgEl.find('.inspect-feedrate').text(ud.p2.feedrate);
this.inspectDlgEl.find('.inspect-distance').text(ud.p2.dist.toFixed(3));
this.inspectDlgEl.find('.inspect-time').text((ud.p2.timeMins * 60).toFixed(2) + "s");
var pretty = this.convertMinsToPrettyDuration(ud.p2.timeMinsSum);
this.inspectDlgEl.find('.inspect-timeSum').text(pretty);
this.inspectDlgEl.removeClass("hidden");
// set the last object to this one
this.inspectLastObj = o;
// remove any previous
/*
var that = this;
this.inspectLastDecorateGroup.traverse(function(o) {
that.inspectLastDecorateGroup.remove(o);
});
// draw a bounding box
var bbox = new THREE.BoundingBoxHelper( o, 0xff0000 );
bbox.update();
bbox.object.material.opacity = 0.1;
bbox.object.material.transparent = true;
bbox.material.opacity = 0.1;
bbox.material.transparent = true;
console.log("bbox:", bbox);
//this.sceneAdd( bbox );
this.inspectLastDecorateGroup.add(bbox);
*/
// clone it, make it pretty
/*
var newObj = obj.object.clone();
newObj.material.opacity = 1.0;
this.inspectLastDecorateGroup.add(newObj);
*/
}
//io[0].object.material.opacity = 1.0;
var pt = io[0].point;
// move arrow
this.inspectArrowGrp.position.set(pt.x, pt.y, 0);
this.inspectCurPos = pt.clone();
} else if (false) {
// nothing was hit, reset last obj
// reset last object
console.log("nothing hit. resetting inspectLastObj:", this.inspectLastObj);
if (this.inspectLastObj.uuid != "") {
// remove everything from this.inspectPreviewGroup
this.inspectPreviewGroup.children.forEach(function(threeObj) {
this.inspectPreviewGroup.remove(threeObj);
}, this);
//this.sceneRemove(this.inspectLastObj);
this.inspectLastObj.material.color = 0x0000ff;
this.inspectLastObj.material.opacity = this.inspectLastOpacity;
this.inspectLastObj = {uuid:""};
// hide dialog
this.inspectDlgEl.addClass("hidden");
}
}
},
createGlow: function(threeObj) {
console.log("createGlow. threeObj:", threeObj);
var obj = new THREE.Group();
if (threeObj instanceof THREE.Line) {
console.log("threeObj is Line");
// draw a cube at each end point
var v1 = threeObj.geometry.vertices[0];
var v2 = threeObj.geometry.vertices[threeObj.geometry.vertices.length - 1];
var uv1 = v1.clone();
var uv2 = v2.clone();
var length = v1.distanceTo(v2);
var dir = v2.clone().sub(v1).normalize();
var ray = new THREE.Ray(v1, dir);
var geometry = new THREE.CylinderGeometry( 1, 1, length );
var material = new THREE.MeshNormalMaterial( {
//color: 0x00ff00,
transparent: true,
opacity: 0.1
} );
var cylinder = new THREE.Mesh( geometry, material );
// figure out rotation
var arrow = new THREE.ArrowHelper( dir, v1, length, 0xff0000 );
obj.add(arrow);
//uv2.sub(uv1);
/*uv1.normalize();
uv2.normalize();
var quaternion = new THREE.Quaternion().setFromUnitVectors( uv1, uv2 );
var matrix = new THREE.Matrix4().makeRotationFromQuaternion( quaternion );
cylinder.applyMatrix( matrix );*/
var rot = arrow.rotation.clone()
cylinder.rotation.set(rot.x, rot.y, rot.z);
var cpos = ray.at(length/2);
cylinder.position.set(cpos.x, cpos.y, cpos.z);
console.log("adding cylinder:", cylinder);
obj.add(cylinder);
} else {
console.log("threeObj not Line");
//return
}
return obj;
},
createGlowCubeCaps: function(threeObj) {
console.log("createGlow. threeObj:", threeObj);
var obj = new THREE.Group();
if (threeObj instanceof THREE.Line) {
console.log("threeObj is Line");
// draw a cube at each end point
var v1 = threeObj.geometry.vertices[0];
var v2 = threeObj.geometry.vertices[threeObj.geometry.vertices.length - 1];
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshNormalMaterial( {
//color: 0x00ff00,
transparent: true,
opacity: 0.1
} );
var cube = new THREE.Mesh( geometry, material );
cube.position.set(v1.x, v1.y, v1.z);
var cube2 = cube.clone();
cube2.position.set(v2.x, v2.y, v2.z);
//this.sceneAdd( cube );
console.log("adding cube:", cube, "cube2:", cube2);
obj.add(cube);
obj.add(cube2);
//return cube;
} else {
console.log("threeObj not Line");
//return
}
return obj;
},
// JOG CODE REGION
isJogBtnAttached: false, // is the jog btn setup?
isJogSelect: false, // indicates we're in 3d jog mode
initJog: function() {
if (!this.isJogBtnAttached) {
// attach click event
console.log("doing one time run of initial jog setup. this should not run more than once!!!");
$('.com-chilipeppr-widget-3d-menu-jog').click(this.toggleJog.bind(this));
// attach shortcut key
//$(document).keydown(this.jogKeyDown.bind(this));
//$(document).keydown(this.jogKeyUp.bind(this));
var el = $('#com-chilipeppr-widget-3dviewer-renderArea');
el.focus();
$(document).keydown(this.jogKeyDown.bind(this));
$(document).keyup(this.jogKeyUp.bind(this));
this.isJogBtnAttached = true;
}
},
setupJog: function(evt) {
console.log("setupJog.");
if (this.isJogSelect) {
console.log("we are already in jogging mode. being asked to setup, but returning cuz u can't setup more than once.");
return;
}
// var el = $(this.renderer.domElement);
//var el = $('#com-chilipeppr-widget-3dviewer-renderArea');
//el.focus();
//console.log("setupJog. el:", el);
//el.keydown(this.jogKeyDown.bind(this));
//el.keyup(this.jogKeyUp.bind(this));
//this.renderer.domElement.addEventListener( 'keydown', this.jogKeyDown.bind(this), false );
// start watching mouse
var el = $(this.renderer.domElement);
el.mousemove(this.jogMouseMove.bind(this));
el.click(this.jogMouseClick.bind(this));
$('.com-chilipeppr-widget-3d-menu-jog').addClass("active");
$('.com-chilipeppr-widget-3d-menu-jog').addClass("btn-primary");
// make sure animation stays on
//this.gotoXyz({x:0,y:0,z:3});
this.isJogSelect = true;
},
unsetupJog: function() {
if (!this.isJogSelect) {
console.log("we are being asked to unsetup jog, but it is not running so why are we getting called?");
return;
}
var el = $(this.renderer.domElement);
el.unbind("mousemove"); //this.jogMouseMove.bind(this));
el.unbind("click");
$('.com-chilipeppr-widget-3d-menu-jog').removeClass("active");
$('.com-chilipeppr-widget-3d-menu-jog').removeClass("btn-primary");
this.unsetupJogRaycaster();
this.isJogSelect = false;
},
toggleJog: function(evt) {
if ($('.com-chilipeppr-widget-3d-menu-jog').hasClass("active")) {
// turn off
this.unsetupJog(evt);
} else {
this.setupJog(evt);
}
},
jogKeyDown: function(evt) {
//console.log("jogKeyDown. evt:", evt);
//if ((evt.cltrKey || evt.altKey) && !this.isJogSelect) {
//if ((evt.ctrlKey || evt.altKey) && !this.isJogSelect) {
if ((evt.ctrlKey) && !this.isJogSelect) {
//evt.preventDefault();
//this.isJogSelect = true;
this.wakeAnimate();
this.setupJog(evt);
} else {
//console.log("we are already jogging. ignoring keydown.");
}
},
jogKeyUp: function(evt) {
//console.log("jogKeyUp. evt:", evt);
//if ((evt.keyCode == 17 || evt.keyCode == 18) && this.isJogSelect) {
if ((evt.keyCode == 17) && this.isJogSelect) {
//this.isJogSelect = false;
this.unsetupJog(evt);
}
},
arrowHelper: null,
jogPlane: null,
isJogRaycaster: false,
jogArrow: null,
jogArrowCyl: null,
jogArrowLine: null,
jogArrowShadow: null,
unsetupJogRaycaster: function() {
this.sceneRemove(this.jogPlane);
this.sceneRemove(this.jogArrow);
this.isJogRaycaster = false;
},
setupJogRaycaster: function() {
console.log("doing setupJogRaycaster");
console.log("mimic grid size:", this.grid);
var helper = new THREE.BoundingBoxHelper(this.grid, 0xff0000);
helper.update();
// If you want a visible bounding box
//scene.add(helper);
// If you just want the numbers
console.log(helper.box.min);
console.log(helper.box.max);
console.log("boundingbox:", helper.box);
var w = helper.box.max.x - helper.box.min.x;
var h = helper.box.max.y - helper.box.min.y;
// create plane at z 0 to project onto
var geometry = new THREE.PlaneBufferGeometry( w, h );
var material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} );
this.jogPlane = new THREE.Mesh( geometry, material );
//this.scene.add( this.jogPlane );
// setup arrow helper
/*
var length = 50;
var hex = 0xffff00;
var origin = new THREE.Vector3(0,0,50);
var dir = new THREE.Vector3(0,0,-1);
//if (this.arrowHelper != null) this.scene.remove(this.arrowHelper);
this.arrowHelper = new THREE.ArrowHelper( dir, origin, length, hex );
//this.arrowHelper.material.visibility = false;
this.scene.add( this.arrowHelper );
*/
console.group("draw jogArrow");
// remove grid if drawn previously
if (this.jogArrow != null) {
console.log("there was a previous jogArrow. remove it. jogArrow:", this.jogArrow);
this.sceneRemove(this.jogArrow);
} else {
console.log("no previous jogArrow.");
}
// TOOLHEAD WITH SHADOW
var jogArrowGrp = new THREE.Object3D();
// jogArrow Cylinder
// API: THREE.CylinderGeometry(bottomRadius, topRadius, height, segmentsRadius, segmentsHeight)
var cylinder = new THREE.Mesh(new THREE.CylinderGeometry(0, 5, 40, 15, 1, false), new THREE.MeshNormalMaterial());
cylinder.overdraw = true;
cylinder.rotation.x = -90 * Math.PI / 180;
cylinder.position.z = 20;
//cylinder.position.z = 40;
cylinder.material.opacity = 0.3;
cylinder.material.transparent = true;
cylinder.castShadow = false;
console.log("jogArrow cone:", cylinder);
// move the cylinder up in the group to account for z pos of toolhead
// acct for scale
var posZ = (this.toolhead.position.z * 3);
cylinder.position.setZ(posZ + 20);
this.jogArrowCyl = cylinder;
jogArrowGrp.add(cylinder);
// scale the whole thing to correctly match mm vs inches
var scale = this.getUnitVal(1);
jogArrowGrp.scale.set(scale / 3, scale / 3, scale / 3);
// add fake shadow
var triangleShape = new THREE.Shape();
triangleShape.moveTo( 0, 0 );
triangleShape.lineTo( -8, 3 );
triangleShape.lineTo( -8.5, 2 );
triangleShape.lineTo( -8.7, 1 );
triangleShape.lineTo( -8.72, 0 );
triangleShape.lineTo( -8.7, -1 );
triangleShape.lineTo( -8.5, -2 );
triangleShape.lineTo( -8, -3 );
triangleShape.lineTo( 0, 0 ); // close path
var geometry = new THREE.ShapeGeometry( triangleShape );
//var mesh = THREE.SceneUtils.createMultiMaterialObject( geometry, [ new THREE.MeshLambertMaterial( { color: 0x000000, transparent: true, opacity:0.05 } ), new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } ) ] );
var mesh = THREE.SceneUtils.createMultiMaterialObject( geometry, [ new THREE.MeshLambertMaterial( { color: 0x000000, transparent: true, opacity:0.05 } ) ] );
//mesh.position.set( x, y, z - 125 );
//mesh.rotation.set( rx, ry, rz );
//mesh.scale.set( s, s, s );
// figure out z position
//mesh.position.setZ(this.toolhead.position.z);
// move shadow left by the amount by amount of z height
mesh.position.setX(posZ * -1);
this.jogArrowShadow = mesh;
jogArrowGrp.add( mesh );
// draw dotted lines from jog tip and shadow
var lineMat = new THREE.LineDashedMaterial( { color: 0x000000, xdashSize: 45, xgapSize: 45 } );
var lineGeo = new THREE.Geometry();
lineGeo.vertices.push(new THREE.Vector3( 0, 0, 0 ));
lineGeo.vertices.push(new THREE.Vector3( 0, 0, posZ ));
var line = new THREE.Line(lineGeo, lineMat, THREE.LineStrip);
this.jogArrowLine = line;
jogArrowGrp.add(line);
// add text
var txt = "Ctrl Click to XY Jog Here";
var txtObj = this.makeText({
x: 4,
y: (this.getUnitVal(7) / 2) *-1,
z: 0,
text: txt,
color: 0x000000,
opacity: 0.2,
size: 7 //this.getUnitVal(7)
});
jogArrowGrp.add( txtObj );
this.jogArrow = jogArrowGrp;
this.sceneAdd(this.jogArrow);
console.groupEnd();
this.isJogRaycaster = true;
},
jogMouseClick: function(evt) {
console.log("jogMouseClick. evt:", evt);
if (evt.ctrlKey || evt.altKey) {
if (this.jogCurPos != null) {
var pt = this.jogCurPos;
var gcode = "G90 G0 X" + pt.x.toFixed(3) + " Y" + pt.y.toFixed(3);
gcode += "\n";
chilipeppr.publish("/com-chilipeppr-widget-serialport/send", gcode);
} else {
console.warn("this.jogCurPos should not be null");
}
}
},
jogCurPos: null,
jogMouseMove: function(evt) {
//event.preventDefault();
if (!this.isJogSelect) {
return;
}
this.wakeAnimate();
//console.log("jogMouseMove. evt:", evt);
var mouse = {};
mouse.x = ( evt.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( evt.clientY / window.innerHeight ) * 2 + 1;
var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 ).unproject( this.camera );
var origin = this.camera.position.clone();
var dir = vector.sub( this.camera.position ).normalize();
if (!this.isJogRaycaster) {
this.setupJogRaycaster();
}
var raycaster = new THREE.Raycaster( origin, dir );
//console.log("mouse:", mouse, "raycaster:", raycaster);
var io = raycaster.intersectObject(this.jogPlane, false);
//console.log("io:", io);
if (io.length > 0) {
// we hit the jog plane
var pt = io[0].point;
// move arrow
this.jogArrow.position.set(pt.x, pt.y, 0);
this.jogCurPos = pt.clone();
}
},
showShadow: false,
setupCogMenu: function() {
$('.com-chilipeppr-widget-3dviewer-settings-shadows').click( this.onToggleShadowClick.bind(this));
},
onToggleShadowClick: function(evt, param) {
console.log("got onToggleShadowClick. evt:", evt, "param:", param);
this.showShadow = !this.showShadow; // toggle
this.drawToolhead();
},
setupFpsMenu: function() {
$('.com-chilipeppr-widget-3dviewer-settings-fr-5').click(5, this.onFpsClick.bind(this));
$('.com-chilipeppr-widget-3dviewer-settings-fr-10').click(10, this.onFpsClick.bind(this));
$('.com-chilipeppr-widget-3dviewer-settings-fr-15').click(15, this.onFpsClick.bind(this));
$('.com-chilipeppr-widget-3dviewer-settings-fr-30').click(30, this.onFpsClick.bind(this));
$('.com-chilipeppr-widget-3dviewer-settings-fr-60').click(60, this.onFpsClick.bind(this));
$('.com-chilipeppr-widget-3dviewer-settings-fr-0').click(0, this.onFpsClick.bind(this));
$('.com-chilipeppr-widget-3dviewer-settings-fr--5').click(-5, this.onFpsClick.bind(this));
},