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Describe the bug
In some circumstances (I'm not yet able to see the when exactly) all scripts mapped to inputs are lost (or disabled) and the player is being moved automatically after pressing an arrow key in the specific direction. The scripts are mapped with the "override defaults" checkbox set. Boundaries like collisions set within the scene are being ignored. The movement lasts until the player sprite reaches the scenes boundaries. All other scripts mapped on other keys (not the arrow keys) are being ignored, disabled or removed, too. Until this point everything works as expected. The scripts are mapped to the keys at scene init and are not being replaced, disabled or removed within the whole project. Except I am using lock/unlock and enable/disabling the player.
To Reproduce
I'm not able to reproduce this within a new project. It also does not happen every time at the same moment or after the same action in the game. But it happens every time the game is being played. No scene switching is done prior. The background is exactly in the size of 1 game boy screen.
Expected behavior
The mapped scripts are not being lost or disabled.
Platform (please complete the following information):
OS: macOS 15.2
App version 4.1.3
The text was updated successfully, but these errors were encountered:
Describe the bug
In some circumstances (I'm not yet able to see the when exactly) all scripts mapped to inputs are lost (or disabled) and the player is being moved automatically after pressing an arrow key in the specific direction. The scripts are mapped with the "override defaults" checkbox set. Boundaries like collisions set within the scene are being ignored. The movement lasts until the player sprite reaches the scenes boundaries. All other scripts mapped on other keys (not the arrow keys) are being ignored, disabled or removed, too. Until this point everything works as expected. The scripts are mapped to the keys at scene init and are not being replaced, disabled or removed within the whole project. Except I am using lock/unlock and enable/disabling the player.
To Reproduce
I'm not able to reproduce this within a new project. It also does not happen every time at the same moment or after the same action in the game. But it happens every time the game is being played. No scene switching is done prior. The background is exactly in the size of 1 game boy screen.
Expected behavior
The mapped scripts are not being lost or disabled.
Platform (please complete the following information):
The text was updated successfully, but these errors were encountered: