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Avatars with multiple attachments on the same point don't get fully rezzed #76
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Thank you for taking the time to improve LibreMetaverse! We will review your contribution shortly. |
I have been playing with this myself its not just a render issue the client only seems to get the packet for 1 of the objects on a attachment point to test this I attached 2 objects to the same point with Hover text and in Packets.cs I added
and only 1 of the packets will turn up. |
the attachments are loaded before RequestSetAppearance is called so the AppearanceManager does not have anything todo with loading the attachments from the grid. |
still digging looks like the ObjectUpdatePacket never gets other attachments, this leads me to thinking that we are missing a flag to support multiple attachments before making the request for objects. |
I now have working multiple attachments (kinda hacky but it works) AppearanceManager.cs (near line: 2158)
AppearanceManager.cs (near line: 2399)
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I can confirm @Madpeterz amendments solve the issue. Have implemented this into my project and is working fine now. Thank you! |
Avatar attachments should be much more robust in upcoming 2.1.3 |
After getting some reports that my bots (in SL) were 'missing parts' (e.g. shoes not showing, the avatar is barefoot) or 'see-through' — essentially, clothing that uses alpha layers to mask imperfections/irregularities on mesh clothing — I logged in using the bots' account (using both Firestorm and the official SL Viewer), and everything was rezzed properly on the default outfit; but when the avatar is logged in via LibreMetaverse, there are, indeed, 'missing attachments'.
I first thought it was just a local viewer issue, e.g. some items take longer to rez than others (like some HUDs with an insane number of textures in them). However, that theory didn't fit the facts: it's pretty much irrelevant which viewer or operating system is used, or if the cache has been freshly deleted, or wherever you log in from (different networks, local Ethernet, Wi-Fi...), or whatever region the avatars are in, it's always the same avatars that always miss the exact same items.
Because this happens to some avatars but not all I was stumped about this for quite a while, until I noticed a pattern: the avatars missing items/clothing seem to have multiple attachments/layers/clothes on the same attachment point.
This is, of course, not an issue with contemporary viewers: the ability to have multiple items on the same attachment point (or multiple layers of clothing on the same layer) has been around for quite a while (a decade or so) in SL, and it works flawlessly on OpenSimulator as well.
Obviously, this issue can be side-stepped simply by making sure that only one item is attached per attachment point.
Since I haven't seen this issue raised before, I wonder if this has some kind of workaround, or is there no other choice but to hack at the code and figure out what's not working as it should?
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