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[MC] Ancient Core Hound - Movement #504
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* The movement path of all 15 Ancient Core Hounds in Molten Core was reworked. Additionally, they were moved to their correct spawn location. Corehound + 00 should have a little script executed on WP 10, but I don't think `dbscripts_on_creature_movement` can handle this right now.
What is this missing script? |
On we talked about this one on IRC, on WP 10, it should switch to movement-type 1 for 150 seconds. After that switch back to type 2, but whatever I tried, it runs back to WP 1. |
Ah yes, I remember. In theory, dataflags = dataflags | 0x08 should work, but I never tried. |
Dataflag 0x08 works if you change the movement from 2 -> 1. But it seems to have no effect for 1 -> 2. I will ask XF about it. |
I can confirm that, because I've noticed the same issue when spawning Dire Maul. When you switch back to waypoint movement, it always seems to start with waypoint 1 again, instead of continuing where it left. I can understand why though, but it's annoying in some cases. |
I'm currently backporting UDB rev407 release and I noticed that this workaround is used a couple of times. So I assume we can safely go down that road. |
That is a temp workaround, you would have to move the Corehound to a new spawn position and lose official data. I don't know about that. |
I never had the opportunity to use it, yet, but I think the curwaypoint in creature table should allow you to spawn the NPC in the middle of a pathway, at said waypoint instead of waypoint 1. |
I've tried it once,with the Obsidian Eradicator in AQ40, but without success. Not sure if I did something wrong there. |
possible core issue here |
I'm with @Tobschinski here. I also believe the curwaypoint doesn't work as intended. I used it twice for Dire Maul spawns, and the NPCs happily start running around at the first waypoint. I haven't checked the core code to figure out what goes wrong. So I'm not complaining, but just pointing it out. |
Waypoints for Ancient Core Hounds were customly done, or are even missing.Some dogs switch between random and waypoint movement.Update is needed.One of the Corehounds has a little script, it is missing.
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