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main_onnx_amd.py
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import onnxruntime as ort
import numpy as np
import pyautogui
import pygetwindow
import gc
import numpy as np
import cv2
import time
import win32api
import win32con
import pandas as pd
from utils.general import (cv2, non_max_suppression, xyxy2xywh)
import dxcam
import torch
import torch_directml
def main():
# Portion of screen to be captured (This forms a square/rectangle around the center of screen)
screenShotHeight = 320
screenShotWidth = 320
# For use in games that are 3rd person and character model interferes with the autoaim
# EXAMPLE: Fortnite and New World
aaRightShift = 0
# An alternative to aaRightShift
# Mark regions of the screen where your own player character is
# This will often prevent the mouse from drifting to an edge of the screen
# Format is (minX, minY, maxX, maxY) to form a rectangle
# Remember, Y coordinates start at the top and move downward (higher Y values = lower on screen)
skipRegions: list[tuple] = [
(200, 230, screenShotWidth, screenShotHeight)
]
# Autoaim mouse movement amplifier
aaMovementAmp = .8
# Person Class Confidence
confidence = 0.4
# What key to press to quit and shutdown the autoaim
aaQuitKey = "Q"
# If you want to main slightly upwards towards the head
headshot_mode = True
# Displays the Corrections per second in the terminal
cpsDisplay = True
# Set to True if you want to get the visuals
visuals = False
# Selecting the correct game window
try:
videoGameWindows = pygetwindow.getAllWindows()
print("=== All Windows ===")
for index, window in enumerate(videoGameWindows):
# only output the window if it has a meaningful title
if window.title != "":
print("[{}]: {}".format(index, window.title))
# have the user select the window they want
try:
userInput = int(input(
"Please enter the number corresponding to the window you'd like to select: "))
except ValueError:
print("You didn't enter a valid number. Please try again.")
return
# "save" that window as the chosen window for the rest of the script
videoGameWindow = videoGameWindows[userInput]
except Exception as e:
print("Failed to select game window: {}".format(e))
return
# Activate that Window
activationRetries = 30
activationSuccess = False
while (activationRetries > 0):
try:
videoGameWindow.activate()
activationSuccess = True
break
except pygetwindow.PyGetWindowException as we:
print("Failed to activate game window: {}".format(str(we)))
print("Trying again... (you should switch to the game now)")
except Exception as e:
print("Failed to activate game window: {}".format(str(e)))
print("Read the relevant restrictions here: https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setforegroundwindow")
activationSuccess = False
activationRetries = 0
break
# wait a little bit before the next try
time.sleep(3.0)
activationRetries = activationRetries - 1
# if we failed to activate the window then we'll be unable to send input to it
# so just exit the script now
if activationSuccess == False:
return
print("Successfully activated the game window...")
# Setting up the screen shots
sctArea = {"mon": 1, "top": videoGameWindow.top + (videoGameWindow.height - screenShotHeight) // 2,
"left": aaRightShift + ((videoGameWindow.left + videoGameWindow.right) // 2) - (screenShotWidth // 2),
"width": screenShotWidth,
"height": screenShotHeight}
# Starting screenshoting engine
left = aaRightShift + \
((videoGameWindow.left + videoGameWindow.right) // 2) - (screenShotWidth // 2)
top = videoGameWindow.top + \
(videoGameWindow.height - screenShotHeight) // 2
right, bottom = left + 320, top + 320
region = (left, top, right, bottom)
camera = dxcam.create(device_idx=0, region=region, max_buffer_len=5120)
if camera is None:
print("""DXCamera failed to initialize. Some common causes are:
1. You are on a laptop with both an integrated GPU and discrete GPU. Go into Windows Graphic Settings, select python.exe and set it to Power Saving Mode.
If that doesn't work, then read this: https://github.com/SerpentAI/D3DShot/wiki/Installation-Note:-Laptops
2. The game is an exclusive full screen game. Set it to windowed mode.""")
return
camera.start(target_fps=160, video_mode=True)
if visuals == True:
# Create and Position the Live Feed window to the left of the game window
cv2WindowName = 'Live Feed'
cv2.namedWindow(cv2WindowName)
visualsXPos = videoGameWindow.left - screenShotWidth - 5
cv2.moveWindow(cv2WindowName, (visualsXPos if visualsXPos >
0 else 0), videoGameWindow.top)
# Calculating the center Autoaim box
cWidth = sctArea["width"] / 2
cHeight = sctArea["height"] / 2
# Used for forcing garbage collection
count = 0
sTime = time.time()
so = ort.SessionOptions()
so.graph_optimization_level = ort.GraphOptimizationLevel.ORT_ENABLE_ALL
so.enable_mem_pattern = False
ort_sess = ort.InferenceSession('yolov5s320.onnx', sess_options=so, providers=[
'DmlExecutionProvider'])
# Used for colors drawn on bounding boxes
COLORS = np.random.uniform(0, 255, size=(1500, 3))
# Main loop Quit if Q is pressed
last_mid_coord = None
while win32api.GetAsyncKeyState(ord(aaQuitKey)) == 0:
# Getting Frame
cap = camera.get_latest_frame()
if cap is None:
continue
# Normalizing Data
npImg = np.array([cap]) / 255
npImg = npImg.astype(np.half)
npImg = np.moveaxis(npImg, 3, 1)
# Run ML Inference
outputs = ort_sess.run(None, {'images': np.array(npImg)})
im = torch.from_numpy(outputs[0]).to('cpu')
pred = non_max_suppression(
im, confidence, confidence, 0, False, max_det=10)
# Get targets from ML predictions
targets = []
for i, det in enumerate(pred):
s = ""
gn = torch.tensor(npImg.shape)[[0, 0, 0, 0]]
if len(det):
for c in det[:, -1].unique():
n = (det[:, -1] == c).sum() # detections per class
s += f"{n} {int(c)}, " # add to string
for *xyxy, conf, cls in reversed(det):
# normalized xywh
detTensorScreenCoords = (xyxy2xywh(torch.tensor(xyxy).view(
1, 4)) / gn).view(-1)
detScreenCoords = (
detTensorScreenCoords.tolist() + [float(conf)])
isSkipped = False
for skipRegion in skipRegions:
# TODO check logic. there are some rare edge cases.
# if min and max are both within the min and max of the other, then we are fully within it
detectionWithinSkipRegion = ((xyxy[0] >= skipRegion[0] and xyxy[2] <= skipRegion[2])
and (xyxy[1] >= skipRegion[1] and xyxy[3] <= skipRegion[3]))
# if above top edge, to the right of right edge, below bottom edge, or left of left edge, then there can be no intersection
detectionIntersectsSkipRegion = not (
xyxy[0] > skipRegion[2] or xyxy[2] < skipRegion[0] or xyxy[1] > skipRegion[3] or xyxy[1] < skipRegion[3])
if detectionWithinSkipRegion or detectionIntersectsSkipRegion:
isSkipped = True
break
if isSkipped == False:
targets.append(detScreenCoords)
targets = pd.DataFrame(
targets, columns=['current_mid_x', 'current_mid_y', 'width', "height", "confidence"])
# If there are people in the center bounding box
if len(targets) > 0:
# Get the last persons mid coordinate if it exists
if last_mid_coord:
targets['last_mid_x'] = last_mid_coord[0]
targets['last_mid_y'] = last_mid_coord[1]
# Take distance between current person mid coordinate and last person mid coordinate
targets['dist'] = np.linalg.norm(
targets.iloc[:, [0, 1]].values - targets.iloc[:, [4, 5]], axis=1)
# This ensures the person closest to the crosshairs is the one that's targeted
targets.sort_values(by="dist", ascending=False)
# Take the first person that shows up in the dataframe (Recall that we sort based on Euclidean distance)
xMid = targets.iloc[0].current_mid_x + aaRightShift
yMid = targets.iloc[0].current_mid_y
box_height = targets.iloc[0].height
if headshot_mode:
headshot_offset = box_height * 0.38
else:
headshot_offset = box_height * 0.2
mouseMove = [xMid - cWidth, (yMid - headshot_offset) - cHeight]
# Moving the mouse
if win32api.GetKeyState(0x14):
win32api.mouse_event(win32con.MOUSEEVENTF_MOVE, int(
mouseMove[0] * aaMovementAmp), int(mouseMove[1] * aaMovementAmp), 0, 0)
last_mid_coord = [xMid, yMid]
else:
last_mid_coord = None
# See what the bot sees
if visuals:
# Loops over every item identified and draws a bounding box
for i in range(0, len(targets)):
halfW = round(targets["width"][i] / 2)
halfH = round(targets["height"][i] / 2)
midX = targets['current_mid_x'][i]
midY = targets['current_mid_y'][i]
(startX, startY, endX, endY) = int(midX + halfW), int(midY +
halfH), int(midX - halfW), int(midY - halfH)
idx = 0
# draw the bounding box and label on the frame
label = "{}: {:.2f}%".format(
"Human", targets["confidence"][i] * 100)
cv2.rectangle(cap, (startX, startY), (endX, endY),
COLORS[idx], 2)
y = startY - 15 if startY - 15 > 15 else startY + 15
cv2.putText(cap, label, (startX, y),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, COLORS[idx], 2)
for skipRegion in skipRegions:
cv2.rectangle(cap, (skipRegion[0], skipRegion[1]), (skipRegion[2],
skipRegion[3]), (0, 0, 0), 2)
# Forced garbage cleanup every second
count += 1
if (time.time() - sTime) > 1:
if cpsDisplay:
print("CPS: {}".format(count))
count = 0
sTime = time.time()
# Uncomment if you keep running into memory issues
# gc.collect(generation=0)
# See visually what the Aimbot sees
if visuals:
cv2.imshow(cv2WindowName, cap)
if (cv2.waitKey(1) & 0xFF) == ord('q'):
cv2.destroyAllWindows()
exit()
camera.stop()
if __name__ == "__main__":
try:
main()
except Exception as e:
import traceback
print("Please read the below message and think about how it could be solved before posting it on discord.")
traceback.print_exception(e)
print(str(e))
print("Please read the above message and think about how it could be solved before posting it on discord.")
cv2.destroyAllWindows()