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Assembly-CSharp-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C3CD965C-42DF-BAD8-5231-8E5429D8BE23}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_4_6_0;UNITY_4_6;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Dungeon Art Pack\AnimateSprite.cs" />
<Compile Include="Assets\Scripts\BombExplosion.cs" />
<Compile Include="Assets\Scripts\ButtonClick.cs" />
<Compile Include="Assets\Scripts\CollectionScripts\BombCollect.cs" />
<Compile Include="Assets\Scripts\CollectionScripts\BootsCollect.cs" />
<Compile Include="Assets\Scripts\CollectionScripts\BubbleCollect.cs" />
<Compile Include="Assets\Scripts\CollectionScripts\CandyCollect.cs" />
<Compile Include="Assets\Scripts\CollectionScripts\Collect.cs" />
<Compile Include="Assets\Scripts\CollectionScripts\FireArrowCollect.cs" />
<Compile Include="Assets\Scripts\CollectionScripts\LogCollect.cs" />
<Compile Include="Assets\Scripts\CollectionScripts\MoneyBagCollect.cs" />
<Compile Include="Assets\Scripts\CollectionScripts\MysteryBoxCollect.cs" />
<Compile Include="Assets\Scripts\CollectionScripts\PizzaCollect.cs" />
<Compile Include="Assets\Scripts\CollectionScripts\ShieldCollect.cs" />
<Compile Include="Assets\Scripts\CollectionScripts\SpikeyBallCollect.cs" />
<Compile Include="Assets\Scripts\Decorator\Boots.cs" />
<Compile Include="Assets\Scripts\Decorator\Bubble.cs" />
<Compile Include="Assets\Scripts\Decorator\Candy.cs" />
<Compile Include="Assets\Scripts\Decorator\ConcretePlayer.cs" />
<Compile Include="Assets\Scripts\Decorator\DaBomb.cs" />
<Compile Include="Assets\Scripts\Decorator\DecoratorClient.cs" />
<Compile Include="Assets\Scripts\Decorator\FireArrow.cs" />
<Compile Include="Assets\Scripts\Decorator\Log.cs" />
<Compile Include="Assets\Scripts\Decorator\MoneyBag.cs" />
<Compile Include="Assets\Scripts\Decorator\MysteryBox.cs" />
<Compile Include="Assets\Scripts\Decorator\Pizza.cs" />
<Compile Include="Assets\Scripts\Decorator\PlayerComponent.cs" />
<Compile Include="Assets\Scripts\Decorator\PlayerDecorator.cs" />
<Compile Include="Assets\Scripts\Decorator\Shield.cs" />
<Compile Include="Assets\Scripts\Decorator\SpikeyBall.cs" />
<Compile Include="Assets\Scripts\DestroyScript.cs" />
<Compile Include="Assets\Scripts\EnemyDamage.cs" />
<Compile Include="Assets\Scripts\EnemyMovement.cs" />
<Compile Include="Assets\Scripts\EnemyStats.cs" />
<Compile Include="Assets\Scripts\Factory\BasicLevel.cs" />
<Compile Include="Assets\Scripts\Factory\BossLevel.cs" />
<Compile Include="Assets\Scripts\Factory\EnvLevel.cs" />
<Compile Include="Assets\Scripts\Factory\Factory.cs" />
<Compile Include="Assets\Scripts\FadeOut.cs" />
<Compile Include="Assets\Scripts\LevelTransition.cs" />
<Compile Include="Assets\Scripts\Object Pool\PlayerProjectile.cs" />
<Compile Include="Assets\Scripts\Object Pool\Pool.cs" />
<Compile Include="Assets\Scripts\Observer\ConcreteObserver.cs" />
<Compile Include="Assets\Scripts\Observer\Handler.cs" />
<Compile Include="Assets\Scripts\Originator.cs" />
<Compile Include="Assets\Scripts\PauseMenuScript.cs" />
<Compile Include="Assets\Scripts\PlayerAnimationController.cs" />
<Compile Include="Assets\Scripts\PlayerDamage.cs" />
<Compile Include="Assets\Scripts\PlayerMovement.cs" />
<Compile Include="Assets\Scripts\PlayerStats.cs" />
<Compile Include="Assets\Scripts\Potion.cs" />
<Compile Include="Assets\Scripts\Spawner.cs" />
<Compile Include="Assets\Scripts\dodads.cs" />
<Compile Include="Assets\loadScene.cs" />
<Compile Include="Assets\saveScene.cs" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>