diff --git a/code/modules/projectiles/guns/specialist/sniper.dm b/code/modules/projectiles/guns/specialist/sniper.dm index 73ea4e990ad7..b87908b44fa4 100644 --- a/code/modules/projectiles/guns/specialist/sniper.dm +++ b/code/modules/projectiles/guns/specialist/sniper.dm @@ -101,7 +101,7 @@ return var/obj/item/weapon/gun/rifle/sniper/sniper_rifle = holder_item - if(world.time < sniper_rifle.aimed_shot_cooldown) + if(world.time < sniper_rifle.aimed_shot_cooldown || !sniper_rifle.able_to_fire(human)) return if(!check_can_use(target)) @@ -183,7 +183,7 @@ target.overlays -= lockon_direction_icon qdel(laser_beam) - if(!check_can_use(target, TRUE) || target.is_dead()) + if(!check_can_use(target, TRUE) || target.is_dead() || !sniper_rifle.able_to_fire(human)) return var/obj/projectile/aimed_proj = sniper_rifle.in_chamber