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ArrayExtension.cs
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using System;
namespace Cnoom.UnityTool.Extensions
{
public static class ArrayExtension
{
/// <summary>
/// 清空数组中的所有元素,将它们设置为默认值
/// </summary>
/// <param name="array">要清空的数组</param>
public static void Clear<T>(this T[] array)
{
for(int i = 0; i < array.Length; i++)
{
array[i] = default;
}
}
/// <summary>
/// 将数组中的所有元素设置为指定的值
/// </summary>
/// <param name="array">要设置值的数组</param>
/// <param name="value">要设置的值</param>
public static void UniValue<T>(this T[] array,T value)
{
for(int i = 0; i < array.Length; i++)
{
array[i] = value;
}
}
/// <summary>
/// 随机获取数组中的元素
/// </summary>
/// <param name="array"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static T Random<T>(this T[] array)
{
return array[UnityEngine.Random.Range(0, array.Length)];
}
/// <summary>
/// 克隆数组
/// </summary>
/// <param name="array"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static T[] Clone<T>(this T[] array)
{
T[] clone = new T[array.Length];
Array.Copy(array, clone, array.Length);
return clone;
}
}
}