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DifferentialEq.hpp
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DifferentialEq.hpp
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/***************************************************************************
*
* Copyright (C) 2022 Codeplay Software Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Codeplay's crowd-simulation
*
* DifferentialEq.hpp
*
* Description:
* Kernel for calculating social forces
*
**************************************************************************/
#ifndef DifferentialEqu_hpp
#define DifferentialEqu_hpp
#include "Actor.hpp"
#include "Heatmap.hpp"
#include "MathHelper.hpp"
#include "Path.hpp"
#include <algorithm>
#include <array>
#include <iostream>
#include <sycl/sycl.hpp>
// Constant for scaling inter-actor repulsive force
constexpr float PEOPLEAi = 800;
// Constant for scaling actor-wall repulsive force
constexpr float WALLAi = 1300;
// Reproduces distance kept at normal desired velocities
constexpr float Bi = 0.08;
// Obstruction effect
constexpr float K1 = 125000;
// Obstruction effect
constexpr float K2 = 240000;
// Characteristic time
constexpr float Ti = 0.5;
// Integration timestep
constexpr float TIMESTEP = 0.001;
SYCL_EXTERNAL void differentialEq(
int actorIndex,
sycl::accessor<Actor, 1, sycl::access::mode::read_write> actors,
sycl::accessor<std::array<sycl::float2, 2>, 1, sycl::access::mode::read>
walls,
sycl::accessor<Path, 1, sycl::access::mode::read> paths,
sycl::accessor<bool, 1, sycl::access::mode::read> heatmapEnabled);
#endif