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spritesheet.py
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# -*- encoding: utf-8 -*-
################################################################################
## TexPack Sprite and Sheet classes
################################################################################
__all__ = ['Rect', 'Sprite', 'Sheet']
import logging
log = logging.getLogger(__name__)
################################################################################
def get_next_power_of_2(n):
n = int(n) & 0x7fffffffffffffff
n -= 1
n |= n >> 32
n |= n >> 16
n |= n >> 8
n |= n >> 4
n |= n >> 2
n |= n >> 1
n += 1
return n
################################################################################
class Rect(object):
def __init__(self, w=0, h=0, x=0, y=0):
self.x = x
self.y = y
self.w = w
self.h = h
def __repr__(self):
return 'Rect<x=%s,y=%s,w=%s,h=%s>' % (self.x, self.y, self.w, self.h)
@property
def left(self):
return self.x
@left.setter
def left(self, value):
self.x = value
@property
def top(self):
return self.y
@top.setter
def top(self, value):
self.y = value
@property
def right(self):
return self.x + self.w
@right.setter
def right(self, value):
self.w = max(0, value - self.x)
@property
def bottom(self):
return self.y + self.h
@bottom.setter
def bottom(self, value):
self.h = max(0, value - self.y)
@property
def width(self):
return self.w
@width.setter
def width(self, value):
self.w = max(0, value)
@property
def height(self):
return self.h
@height.setter
def height(self, value):
self.h = max(0, value)
@property
def empty(self):
return self.w <= 0 and self.h <= 0
def copy(self):
return Rect(self.w, self.h, self.x, self.y)
def intersects(self, rect):
return self.x + self.w > rect.x and self.x < rect.x + rect.w and \
self.y + self.h > rect.y and self.y < rect.y + rect.h
def contains(self, rect):
return rect.x >= self.x and rect.x + rect.w <= self.x + self.w and \
rect.y >= self.y and rect.y + rect.h <= self.y + self.h
def intersect(self, rect):
r = Rect()
r.left = max(self.left, rect.left )
r.top = max(self.top, rect.top )
r.right = min(self.right, rect.right )
r.bottom = min(self.bottom, rect.bottom)
return r
def union(self, rect):
r = Rect()
r.left = min(self.left, rect.left )
r.top = min(self.top, rect.top )
r.right = max(self.right, rect.right )
r.bottom = max(self.bottom, rect.bottom)
return r
################################################################################
from PIL import Image
from PIL import ImageDraw
import os
class Sprite(Rect):
def __init__(self, image, *args, **kwargs):
Rect.__init__(self, *args, **kwargs)
if str(image) == image:
self.filename = image
kwargs.setdefault('name', os.path.basename(image))
image = Image.open(image).convert('RGBA')
self.name = kwargs.get('name')
self.image = image
self.rotated = False
self.x, self.y = 0, 0
@property
def image(self):
if self.rotated:
if not hasattr(self, '_rimage') or self._rimage is None:
self._rimage = self._image.transpose(Image.ROTATE_90)
return self._rimage
else:
return self._image
@image.setter
def image(self, value):
self._image = value
self._rimage = None
self.w, self.h = value.size
self.rotated = False
def rotate(self):
self.rotated = not self.rotated
self.w, self.h = self.h, self.w
class Sheet(object):
def __init__(self, **kwargs):
layout = kwargs.get('layout')
min_size = kwargs.get('min_size', 0)
max_size = kwargs.get('max_size', 0)
rotate = kwargs.get('rotate', False)
npot = kwargs.get('npot', False)
square = kwargs.get('square', False)
try:
min_size = int(min_size)
min_size = min_size, min_size
finally:
pass
try:
max_size = int(max_size)
max_size = max_size, max_size
finally:
pass
self.layout_type = layout
self.min_size = min_size
self.max_size = max_size
self.rotate = rotate
self.npot = npot
self.square = square
self.clear()
def clear(self):
self.sprites = []
self.size = self.min_size
def grow(self, gw=0, gh=0):
maxw, maxh = self.max_size
oldw, oldh = self.size
if gw or gh:
w = oldw + gw
h = oldh + gh
else:
w = oldw * 2
h = oldh * 2
if maxw > 0 and w > maxw:
w = maxw
elif w < 1:
w = 1
if maxh > 0 and h > maxh:
h = maxh
elif h < 1:
h = 1
self.size = w, h
log.debug('grow to %dx%d', w, h)
return w > oldw or h > oldh
def checkw(self, rect):
w, _ = self.size
rw = rect.x + rect.w
return rw <= w
def checkh(self, rect):
_, h = self.size
rh = rect.y + rect.h
return rh <= h
def check(self, rect):
return self.checkw(rect) and self.checkh(rect)
def do_layout(self, sprites=None):
placed = []
remain = []
if self.layout_type:
if sprites is None:
sprites = self.sprites
self.layout = self.layout_type(self)
placed, remain = self.layout.add(*sprites)
return placed, remain
def guess_size(self, sprites):
minw, minh = 0, 0
area = 0
for spr in sprites:
area += spr.w * spr.h
if minw < spr.w: minw = spr.w
if minh < spr.h: minh = spr.h
w = h = int(area ** 0.5)
if w < minw: w = minw
if h < minh: h = minh
log.debug('guess starting size of %dx%d', w, h)
return w, h
def add(self, sprites):
temp = self.sprites + sprites
gw, gh = self.guess_size(temp)
self.grow(gw - self.size[0], gh - self.size[1])
placed, remain = self.do_layout(temp)
while remain:
maxw = max(spr.w for spr in remain)
maxh = max(spr.h for spr in remain)
if not self.grow(maxw, maxh):
break
placed, remain = self.do_layout(temp)
self.sprites = placed
return remain
def prepare(self, debug=None):
log.debug('\t%r', self.size)
minw = max(spr.x+spr.w for spr in self.sprites)
minh = max(spr.y+spr.h for spr in self.sprites)
if self.square:
log.debug('enforce square texture')
minw = minh = max(minw, minh)
else:
log.debug('allow non-square texture')
if not self.npot:
log.debug('enforce POT texture')
minw = get_next_power_of_2(minw)
minh = get_next_power_of_2(minh)
else:
log.debug('allow NPOT texture')
self.size = minw, minh
log.debug('\t%r', self.size)
## redo layout with final size
self.do_layout(self.sprites)
texture = Image.new('RGBA', self.size) # args.color_depth
for spr in self.sprites:
log.debug('\t%r %r %r %r', (spr.x, spr.y, spr.w, spr.h), spr.image.size, spr.image.mode, spr.rotated)
texture.paste(spr.image, (spr.x, spr.y), spr.image)
if debug:
draw = ImageDraw.Draw(texture)
color = debug
for spr in self.sprites:
x0, y0, x1, y1 = spr.left, spr.top, spr.right, spr.bottom
draw.rectangle((x0, y0, x1, y1), None, color)
draw.text((x0+2, y0+2), spr.name, color)
if hasattr(spr, 'alias'):
y0 += draw.textsize(spr.alias.name)[1]
draw.text((x0+2, y0+2), spr.alias.name, color)
self.layout.debug_draw(texture, draw)
return texture
@property
def coverage(self):
area = self.size[0] * self.size[1]
used = 0
for spr in self.sprites:
used += spr.w * spr.h
return float(used) / float(area)
################################################################################
## EOF
################################################################################