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eventloop.go
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package cnet
import (
"github.com/cuckooemm/cnet/internal/netpoll"
"golang.org/x/sys/unix"
"net"
"time"
)
type eventTcpLoop struct {
idx int // loop index in the server loops list
srv *tcpServer // server in loop
buffer []byte // read buffer
poller *netpoll.Poller // epoll
connections map[int]*conn // loop connections fd -> conn
eventHandler IEventCallback // user eventHandler
}
type eventUdpLoop struct {
idx int // loop index in the server loops list
srv *udpServer // server in loop
buffer []byte // read buffer
poller *netpoll.Poller // epoll
eventHandler IEventCallback // user eventHandler
}
func (el *eventTcpLoop) loopRun() {
defer el.srv.signalShutdown()
el.srv.logger.Printf("event-loop: %d: Listener: %s", el.idx, el.srv.ln.ln.Addr().String())
if err := el.poller.Polling(el.handleEvent); err != nil {
el.srv.logger.Printf("closeLoops idx = %d error : %s\n", el.idx, err.Error())
}
}
func (el *eventUdpLoop) loopRun() {
defer el.srv.signalShutdown()
el.srv.logger.Printf("event-loop: %d: Listener: %s", el.idx, el.srv.ln.ln.LocalAddr().String())
if err := el.poller.Polling(el.handleEvent); err != nil {
el.srv.logger.Printf("closeLoops idx = %d error : %s\n", el.idx, err.Error())
}
}
func (el *eventTcpLoop) loopAccept(fd int) error {
if fd == el.srv.ln.fd {
var (
cfd int
sa unix.Sockaddr
err error
)
cfd, sa, err = unix.Accept(fd)
if err != nil {
if err == unix.EAGAIN {
return nil
}
return err
}
if err = unix.SetNonblock(cfd, true); err != nil {
return err
}
var conn = newTCPConn(cfd, el, sa)
// 注册事件
if err = el.poller.AddRead(conn.fd); err != nil {
return err
}
el.connections[conn.fd] = conn
return el.loopOpen(conn)
}
return nil
}
func (el *eventTcpLoop) loopOpen(c *conn) error {
c.opened = true
out, action := el.eventHandler.OnConnOpened(c)
if el.srv.opt.TcpKeepAlive > 0 {
if _, ok := el.srv.ln.ln.(*net.TCPListener); ok {
_ = netpoll.SetKeepAlive(c.fd, int(el.srv.opt.TcpKeepAlive/time.Second))
}
}
if out != nil {
c.open(out)
}
if !c.outBuf.IsEmpty() {
_ = el.poller.AddWrite(c.fd)
}
return el.handleOperation(c, action)
}
func (el *eventTcpLoop) loopRead(c *conn) error {
var (
n int
out []byte
op Operation
err error
)
if n, err = unix.Read(c.fd, el.buffer); n == 0 || err != nil {
if err == unix.EAGAIN {
return nil
}
return el.loopCloseConn(c, err)
}
c.inBuf.Write(el.buffer[:n])
if out, op = el.eventHandler.ConnHandler(c); out != nil {
c.write(out)
}
switch op {
case None:
case Close:
return el.loopCloseConn(c, nil)
case Shutdown:
return ErrServerShutdown
}
return nil
}
func (el *eventTcpLoop) loopWrite(c *conn) error {
var (
head, tail []byte
n int
err error
)
head, tail = c.outBuf.LazyReadAll()
if n, err = unix.Write(c.fd, head); err != nil {
if err == unix.EAGAIN {
return nil
}
return el.loopCloseConn(c, err)
}
c.outBuf.Shift(n)
if len(head) == n && tail != nil {
if n, err = unix.Write(c.fd, tail); err != nil {
if err == unix.EAGAIN {
return nil
}
return el.loopCloseConn(c, err)
}
c.outBuf.Shift(n)
}
if c.outBuf.IsEmpty() {
if err = el.poller.ModRead(c.fd); err != nil {
return el.loopCloseConn(c, err)
}
}
return nil
}
func (el *eventTcpLoop) loopCloseConn(c *conn, err error) error {
if errDel, errClose := el.poller.Delete(c.fd), unix.Close(c.fd); errDel == nil && errClose == nil {
delete(el.connections, c.fd)
switch el.eventHandler.OnConnClosed(c, err) {
case Shutdown:
return ErrServerShutdown
}
c.releaseTCP()
} else {
if errDel != nil {
el.srv.logger.Printf("failed to delete fd: %d from poller: %d, error: %v\n", c.fd, el.idx, errDel)
}
if errClose != nil {
el.srv.logger.Printf("failed to close fd: %d, error:%v\n", c.fd, errClose)
}
}
return nil
}
func (el *eventTcpLoop) loopWake(c *conn) error {
var (
out []byte
op Operation
)
out, op = el.eventHandler.OnWakenHandler(c)
if out != nil {
c.write(out)
}
return el.handleOperation(c, op)
}
func (el *eventTcpLoop) handleEvent(fd int, ev uint32) error {
if c, ok := el.connections[fd]; ok {
switch c.outBuf.IsEmpty() {
// Don't change the ordering of processing EPOLLOUT | EPOLLRDHUP / EPOLLIN unless you're 100%
// sure what you're doing!
// Re-ordering can easily introduce bugs and bad side-effects, as I found out painfully in the past.
case false:
if ev&netpoll.OutEvents != 0 {
return el.loopWrite(c)
}
return nil
case true:
if ev&netpoll.InEvents != 0 {
return el.loopRead(c)
}
return nil
}
}
return el.loopAccept(fd)
}
func (el *eventUdpLoop) handleEvent(fd int, _ uint32) error {
return el.loopRead(fd)
}
func (el *eventUdpLoop) loopRead(fd int) error {
var (
n int
sa unix.Sockaddr
err error
)
n, sa, err = unix.Recvfrom(fd, el.buffer, 0)
if err != nil || n == 0 {
if err != nil && err != unix.EAGAIN {
el.srv.logger.Printf("failed to read UPD packet from fd:%d, error:%v\n", fd, err)
}
return nil
}
var (
p *pack
out []byte
op Operation
)
p = newUDPPack(fd, el, sa)
if out, op = el.eventHandler.PackHandler(el.buffer[:n], p); out != nil {
if err = p.sendTo(out); err != nil {
el.eventHandler.SendErr(p.remoteAddr, err)
}
}
switch op {
case Shutdown:
return ErrServerShutdown
}
p.releaseUDP()
return nil
}
func (el *eventTcpLoop) handleOperation(c *conn, op Operation) error {
switch op {
case None:
return nil
case Close:
_ = el.loopWrite(c)
return el.loopCloseConn(c, nil)
case Shutdown:
_ = el.loopWrite(c)
return ErrServerShutdown
default:
return nil
}
}