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hw04.js
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hw04.js
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/* randomPoint */
var sqrt = Math.sqrt;
var pow = Math.pow;
var random = Math.random;
/* POINT */
var Point = function (x, y) {
this.x = x || 0;
this.y = y || 0;
}
Point.prototype.getDistance = function(point) {
return sqrt(pow(point.y - this.y, 2) + pow(point.x - this.y, 2));
};
Point.prototype.translate = function(dx, dy) {
this.x += dx;
this.y += dy;
return this;
};
/* TRIANGLE */
var Triangle = function (p1, p2, p3) {
this.p1 = p1;
this.p2 = p2;
this.p3 = p3;
this.l1 = p2.getDistance(p3);
this.l2 = p3.getDistance(p1);
this.l3 = p1.getDistance(p2);
}
Triangle.prototype.getPerimeter = function() {
return this.l1 + this.l2 + this.l3;
};
Triangle.prototype.getArea = function() {
var p = this.getPerimeter() / 2;
return sqrt(p*(p - this.l1)*(p - this.l2)*(p - this.l3));
};
var randomPoint = function () {
var x1 = random() * 200 - 100;
var y1 = random() * 200 - 100;
return new Point(x1, y1);
};
var p1 = randomPoint();
var p2 = randomPoint();
var p3 = randomPoint();