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2.5.6_ReleaseNotes.md

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Egret 2.5.6 Release Note

Updated on: November, 27th, 2015

Welcome to Egret!

Overview

In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description.

Updated items

This update aggregates all the changes from 2.5.5 to 2.5.6.

  • egret.updateAllScreens() was realized under native mode.
  • Fixed the calculating error in touch area that happens when screen matching mode is changed in RESIZE event.
  • Editing bug caused by renaming or deleting file.
  • Fixed a bug of EditableText’s prompt property.
  • Fixed the problem that error info stack fails to clean up when executing build.
  • Fixed Rect component’s drawing anomaly.
  • Video playing was optimized.
  • Fixed the problem that FPS flickers when program returns to game page from backstage.
  • Third party library p2 upgraded to 7.0.
  • BitmapText added alignment property. 
  • Fixed the drawing bug caused by setting the alpha property of display object.
  • HttpRequest supports binary loading under native mode.
  • Fixed hitTestPoint’s occasional inaccurate test.
  • Added new screen matching modes-- fixedNarrow and fixedWide.

Roadmap

  • Add support for WebGL.
  • Add filter function.