Updated on: December, 11th, 2015
Welcome to Egret!
In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description.
This update aggregates all the changes from 2.5.6 to 2.5.7.
- Fixed the problem that DisplayObject.hitTest abnormal.
- Fixed a bug of DisplayObject.hitTestPoint abnormal.
- Optimized EditableText.prompt property.
- Fixed RenderTexture render abnormal.
- Added Exml support version controller.
- Fixed the bug that open show-paint-rect in RELEASE mode.
- Fixed the bug that Graphics set lineStyle with default property.
- Fixed a bug of can not use build command when offline.
- eui added TextInput.
- ImageLoader added static property crossOrigin.
- The third-party libraries of jszip support ArrayBuffer in native.
- Add support for WebGL.
- Add filter function.