Updated on: January, 11th, 2016
Welcome to Egret!
Developed by Egret Technology, Egret Engine 3.0 includes a newly built 3D engine and a 2D engine created based on HTML5. With its robust cross-platform operability and commitment to solving the performance and fragmentation problems of HTML5 APP and games, Egret Engine 3.0 will perfectly meet developers’ needs. We appreciate every suggestion and please send it to Egret team if you have any.
This update aggregates all the changes from 2.5.7 to 3.0.0.
- Fixed some Audio bug such as play delayed, repeated loading and not loop.
- Fixed the bug that not automatically change the entry file in IOS project.
- eui.UIEvent.dispatchUIEvent supports bubbles and cancelable.
- Added TOUCH_CANCEL event.
- Fixed the bug that repeat cumulative error message is displayed.
- When use create_app command will follow H5 version.
- Fixed the bug that texture offset abnormal when use MovieClipData.
- The eui.UIEvent.CHANGE_START event will only be dispatched in scroll begin. The egret.Event.CHANGE event will be dispatched in in scrolling.
- Fixed the bug that automatic dirty rectangle abnormal when TextField is scaled.
- Add support for WebGL.
- Add filter function.