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Change the texture of CubeMap/IBL used in the test to the same one #68
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@cx20 Not only IBL, In these CG pipelines, libraries/engines people have their own policy/thought. In my opinion, a realistic solution would be making an automation tool. |
I basically decided to use Original Image: The following are the differences in the display results for each library. The following are the test results and comments. Please note that it may be a usage issue, not a library. |
I think the problem with cubemaps in Three.js was fixed in #424. |
I think the problem with cubemaps in PlayCanvas was fixed in #512 |
Currently, glft-test uses different cubemap textures for each library.
Use the same texture as much as possible because it is difficult to compare.
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