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CMakeLists.txt
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CMakeLists.txt
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# Win32 et al requires cmake version 3.16 because we use a newer command
# "file(GET_RUNTIME_DEPENDENCIES ..." that is only available at v3.16+
# On other platforms (*nix, MacOS) we need to support older 3.12+ for the
# server and other components
cmake_minimum_required(VERSION 3.21...3.22 FATAL_ERROR)
# Set vcpkg if exists. Used by MacOS and Visual Studio
if(DEFINED ENV{VCPKG_ROOT} AND FREECIV_USE_VCPKG)
message(STATUS "Microsoft VCPKG enabled, setting toolset specific settings.")
set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
CACHE STRING "")
endif()
# Detect MS Visual Studio
if (CMAKE_GENERATOR MATCHES "Visual Studio")
message(STATUS "Microsoft Visual Studio enabled, setting toolset specific settings.")
set(CMAKE_GENERATOR_TOOLSET "ClangCl")
message(STATUS "VS Cmake Generator Toolset: ${CMAKE_GENERATOR_TOOLSET}")
set(CMAKE_GENERATOR_PLATFORM "x64")
message(STATUS "VS Cmake Generator Platform: ${CMAKE_GENERATOR_PLATFORM}")
endif()
# Set up cmake search path
if (EMSCRIPTEN)
message(STATUS "Using Emscripten-specific settings")
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/emscripten)
endif()
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
# Always generate the compilation database by default
set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
# Set the build defaults
include(cmake/FreecivBuildOptions.cmake)
# Add support for Auto Revision
include(AutoRevision)
# Set some variables from AutoRevision for use here and later
list(LENGTH FC21_REV_TAG_LIST FC21_REV_TAG_LIST_LENGTH)
# When we tag a stable release we only get 3 of the 4 components populated,
# so we manually set some of the variables we need for the full version.
if (${FC21_REV_TAG_LIST_LENGTH} EQUAL 3)
list(GET FC21_REV_TAG_LIST 0 FC21_MAJOR_VERSION)
list(GET FC21_REV_TAG_LIST 1 FC21_MINOR_VERSION)
list(GET FC21_REV_TAG_LIST 2 FC21_PATCH_VERSION)
set(FC21_VERSION_LABEL "stable")
set(IS_STABLE_VERSION true)
set(FREECIV21_VERSION "${FC21_MAJOR_VERSION}.${FC21_MINOR_VERSION}.${FC21_PATCH_VERSION}")
else()
list(GET FC21_REV_TAG_LIST 0 FC21_MAJOR_VERSION)
list(GET FC21_REV_TAG_LIST 1 FC21_MINOR_VERSION)
list(GET FC21_REV_TAG_LIST 2 FC21_VERSION_LABEL)
list(GET FC21_REV_TAG_LIST 3 FC21_PATCH_VERSION)
set(IS_STABLE_VERSION false)
set(FREECIV21_VERSION "${FC21_MAJOR_VERSION}.${FC21_MINOR_VERSION}")
endif()
# Set project
project(freeciv21 VERSION ${FREECIV21_VERSION} LANGUAGES C CXX)
# Gather all the tailored settings we need for Windows builds early.
if(WIN32 OR MSYS OR MINGW)
# We need to alter the out of box values of these variables for Win32 et al builds
set(CMAKE_INSTALL_DATAROOTDIR ".")
set(CMAKE_INSTALL_BINDIR ".")
set(PROJECT_NAME "data")
set(CMAKE_INSTALL_DOCDIR "${CMAKE_INSTALL_DATAROOTDIR}/doc/")
get_filename_component(MINGW_PATH ${CMAKE_CXX_COMPILER} PATH)
endif()
add_compile_definitions(PUBLIC $<$<CONFIG:Debug>:FREECIV_DEBUG>)
# After project() because the list of languages has to be known
include(FreecivDependencies)
include(FreecivHelpers)
# Put all executables at the root of the build tree
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# We do this after all targets with third-party code have been created, so
# the options only apply to code we own.
include(EnableCompilerWarnings)
# Include subdirectories with the actual project definitions
add_subdirectory(utility)
add_subdirectory(common)
add_subdirectory(data)
if (FREECIV_ENABLE_CLIENT)
add_subdirectory(client)
endif()
if (FREECIV_BUILD_LIBSERVER)
add_subdirectory(server)
endif()
# Always add tools, conditionals are inside
add_subdirectory(tools)
# Add docs
add_subdirectory(docs)
# Use Auto Revision variables to convert some templates to real files at build
# time. Avoid overwriting if the version didn't change.
configure_file("utility/fc_version.h.in" utility/fc_version.h.new
@ONLY NEWLINE_STYLE UNIX)
file(COPY_FILE "${CMAKE_BINARY_DIR}/utility/fc_version.h.new"
"${CMAKE_BINARY_DIR}/utility/fc_version.h"
ONLY_IF_DIFFERENT)
# Include Installation Commands
include(FreecivInstall)
# Packaging (CPack)
include(CPackConfig)