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Have CapPlaneShaper conform more closely to WallMeshShaper #17
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I actually think using a 20240823_123612.mp4 |
this could actually easily be solved by adding a 20240823_124757.mp4 |
I've had a little bit of a go at this, the threading stuff is making it a bit hard to do due to the lack of a guaranteed build order. I'd have to (potentially) find a way to generate the wall mesh data independently for the cap, I need to somehow read the wall settings independently too. My workaround for most scenes is just to modify the mesh I'm using to work better with independent caps, which isn't a solution but a workaround. I'll leave this open for now, in case some brain-jolt occurs and I figure out a cheap, encapsulated way to process this. |
Being able to use a
CapPlaneShaper
to create a dome ceiling on top of aWallMeshShaper
would be super handy. It mostly works out-of-the-box but it seems there are some issues and/or edge-cases;2a. it does with certain values (screenshot 3)
PS. It would be great to be able to discuss things like this either in a Discord channel or i you enabled discussions here at Github, as to not create issues for things that might just be a user error.
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