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Recompile for modern MacOS #8
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It is possible, and there are major code changes required. We have a PR that does the SDL work (#5) but it has repercussions for backwards compatibility on older platforms, so it hasn't been adopted yet. |
On Mon, 15 Jun 2020, David Schmidt wrote:
It is possible, and there are major code changes required. We have a PR that does the SDL work (#5) but it has repercussions for backwards compatibility on older
platforms, so it hasn't been adopted yet.
Hey there,
I've also looked into building it under HomeBrew (brew.sh), and was
surprised there wasn't already a cask for it.
Would this be an option moving forward, or is the license somehow
incompatible or something like that?
…-Dan
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No, it's just a matter of deciding how to proceed. Older systems don't support SDL, and need the older graphics rendering system. Newer systems support SDL now and probably some time into the future, so it's a good path going forward. It's just that it'll require two independent branches that require a little different concept of development. Not hard, just not a big priority for anyone that has the time to do the work. |
A 64-bit port (and future ARM) would require either a native Cocoa driver or moving to SDL (which handles the Cocoa part behind the scenes). Note that Kent himself has updated the KEGS Mac port to use Swift and Cocoa. |
Hey there,
Would it be possible to have a compiled version for modern MacOS machines, or are there major code changes required?
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