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main.cpp
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main.cpp
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// -*- mode:C++; tab-width:4; c-basic-offset:4; indent-tabs-mode:nil -*-
//
// Author: Ugo Pattacini - <[email protected]>
#include <string>
#include <mutex>
#include <yarp/os/all.h>
#include <yarp/dev/all.h>
#include <yarp/sig/all.h>
#include <yarp/math/Math.h>
#include "helpers.h"
using namespace std;
using namespace yarp::os;
using namespace yarp::dev;
using namespace yarp::sig;
using namespace yarp::math;
/***************************************************/
class CtrlModule: public RFModule
{
protected:
PolyDriver drvArm, drvGaze;
ICartesianControl *iarm;
IGazeControl *igaze;
BufferedPort<ImageOf<PixelRgb> > imgLPortIn,imgRPortIn;
BufferedPort<ImageOf<PixelRgb> > imgLPortOut,imgRPortOut;
RpcServer rpcPort;
mutex mtx;
Vector cogL,cogR;
Vector x0, o0;
bool okL,okR;
bool simulation;
ObjectRetriever object;
/***************************************************/
bool getCOG(ImageOf<PixelRgb> &img, Vector &cog)
{
int xMean=0;
int yMean=0;
int ct=0;
for (int x=0; x<img.width(); x++)
{
for (int y=0; y<img.height(); y++)
{
PixelRgb &pixel=img.pixel(x,y);
if ((pixel.b>5.0*pixel.r) && (pixel.b>5.0*pixel.g))
{
xMean+=x;
yMean+=y;
ct++;
}
}
}
if (ct>0)
{
cog.resize(2);
cog[0]=xMean/ct;
cog[1]=yMean/ct;
return true;
}
else
return false;
}
/***************************************************/
Vector retrieveTarget3D(const Vector &cogL, const Vector &cogR)
{
// FILL IN THE CODE
Vector pos(3);
igaze->triangulate3DPoint(cogL, cogR, pos);
return pos;
}
/***************************************************/
void fixate(const Vector &x)
{
// FILL IN THE CODE
igaze->lookAtFixationPoint(x);
}
/***************************************************/
Vector computeHandOrientation()
{
// FILL IN THE CODE
Vector x(3);
Vector o(4);
iarm->getPose(x, o);
return o;
}
/***************************************************/
void approachTargetWithHand(const Vector &x, const Vector &o)
{
// FILL IN THE CODE
Vector newDof, curDof;
iarm->getDOF(curDof);
newDof = curDof;
newDof[0] = 1;
newDof[1] = 1;
newDof[2] = 1;
iarm->setDOF(newDof, curDof);
Vector xd;
xd = x;
xd[0] = x[0] + 0.05;
xd[1] = x[1] + 0.05;
xd[2] = x[2] + 0.05;
iarm->goToPose(xd, o);
Time::delay(5);
}
/***************************************************/
void roll(const Vector &x, const Vector &o)
{
// FILL IN THE CODE
Vector xd;
xd = x;
xd[0] = x[0] + 0.05;
xd[1] = x[1] - 0.05;
xd[2] = x[2] + 0.05;
iarm->goToPose(xd, o);
iarm->setTrajTime(0.5);
bool done = false;
while(!done){
iarm->checkMotionDone(&done);
Time::delay(0.1);
}
}
/***************************************************/
void look_down()
{
// we ask the controller to keep the vergence
// from now on fixed at 5.0 deg, which is the
// configuration where we calibrated the stereo-vision;
// without that, we cannot retrieve good 3D positions
// with the real robot
if (!simulation)
igaze->blockEyes(5.0);
// FILL IN THE CODE
Vector ang(3);
iarm->getPose(x0, o0);
ang[0] = 0;
ang[1] = -45;
ang[2] = 5;
igaze->lookAtAbsAngles(ang);
bool done = false;
while(!done){
iarm->checkMotionDone(&done);
Time::delay(0.1);
}
}
/***************************************************/
bool make_it_roll(const Vector &cogL, const Vector &cogR)
{
Vector x;
if (simulation)
{
yInfo()<<"detected cogs = ("<<cogL.toString(0,0)<<") ("<<cogR.toString(0,0)<<")";
x=retrieveTarget3D(cogL,cogR);
}
else if (!object.getLocation(x))
return false;
yInfo()<<"retrieved 3D point = ("<<x.toString(3,3)<<")";
fixate(x);
yInfo()<<"fixating at ("<<x.toString(3,3)<<")";
Vector o=computeHandOrientation();
yInfo()<<"computed orientation = ("<<o.toString(3,3)<<")";
approachTargetWithHand(x,o);
yInfo()<<"approached";
roll(x,o);
yInfo()<<"roll!";
return true;
}
/***************************************************/
void home()
{
// FILL IN THE CODE
iarm->goToPose(x0, o0);
bool done = false;
while(!done){
iarm->checkMotionDone(&done);
Time::delay(0.1);
}
Vector ang(3);
ang[0] = 0;
ang[1] = 0;
ang[2] = 5;
igaze->lookAtAbsAngles(ang);
}
public:
/***************************************************/
bool configure(ResourceFinder &rf)
{
string robot=rf.check("robot",Value("icubSim")).asString();
simulation=(robot=="icubSim");
Property optArm;
optArm.put("device","cartesiancontrollerclient");
optArm.put("remote","/"+robot+"/cartesianController/right_arm");
optArm.put("local","/cartesian_client/right_arm");
// let's give the controller some time to warm up
bool ok=false;
double t0=Time::now();
while (Time::now()-t0<10.0)
{
// this might fail if controller
// is not connected to solver yet
if (drvArm.open(optArm))
{
ok=true;
break;
}
Time::delay(1.0);
}
if (!ok)
{
yError()<<"Unable to open the Cartesian Controller";
return false;
}
drvArm.view(iarm);
// FILL IN THE CODE
Property optGaze;
optGaze.put("device","gazecontrollerclient");
optGaze.put("remote","/iKinGazeCtrl");
optGaze.put("local","/tracker/gaze");
if(!drvGaze.open(optGaze))
{
yError()<<"Unable to open the Gaze Controller";
return false;
}
drvGaze.view(igaze);
imgLPortIn.open("/imgL:i");
imgRPortIn.open("/imgR:i");
imgLPortOut.open("/imgL:o");
imgRPortOut.open("/imgR:o");
rpcPort.open("/service");
attach(rpcPort);
updateModule();
return true;
}
/***************************************************/
bool interruptModule()
{
imgLPortIn.interrupt();
imgRPortIn.interrupt();
return true;
}
/***************************************************/
bool close()
{
drvArm.close();
drvGaze.close();
imgLPortIn.close();
imgRPortIn.close();
imgLPortOut.close();
imgRPortOut.close();
rpcPort.close();
return true;
}
/***************************************************/
bool respond(const Bottle &command, Bottle &reply)
{
string cmd=command.get(0).asString();
if (cmd=="help")
{
reply.addVocab32("many");
reply.addString("Available commands:");
reply.addString("- look_down");
reply.addString("- make_it_roll");
reply.addString("- home");
reply.addString("- quit");
}
else if (cmd=="look_down")
{
look_down();
// we assume the robot is not moving now
reply.addString("ack");
reply.addString("Yep! I'm looking down now!");
}
else if (cmd=="make_it_roll")
{
// FILL IN THE CODE
bool go=false; // you need to properly handle this flag
if(okL && okR){
go = true;
}
bool rolled=false;
if (go || !simulation)
rolled=make_it_roll(cogL,cogR);
// we assume the robot is not moving now
if (rolled)
{
reply.addString("ack");
reply.addString("Yeah! I've made it roll like a charm!");
}
else
{
reply.addString("nack");
reply.addString("I don't see any object!");
}
}
else if (cmd=="home")
{
home();
// we assume the robot is not moving now
reply.addString("ack");
reply.addString("I've got the hard work done! Gone home.");
}
else
// the father class already handles the "quit" command
return RFModule::respond(command,reply);
return true;
}
/***************************************************/
double getPeriod()
{
return 0.0; // sync upon incoming images
}
/***************************************************/
bool updateModule()
{
// get fresh images
ImageOf<PixelRgb> *imgL=imgLPortIn.read();
ImageOf<PixelRgb> *imgR=imgRPortIn.read();
// interrupt sequence detected
if ((imgL==NULL) || (imgR==NULL))
return false;
// compute the center-of-mass of pixels of our color
mtx.lock();
okL=getCOG(*imgL,cogL);
okR=getCOG(*imgR,cogR);
mtx.unlock();
PixelRgb color;
color.r=255; color.g=0; color.b=0;
if (okL)
draw::addCircle(*imgL,color,(int)cogL[0],(int)cogL[1],5);
if (okR)
draw::addCircle(*imgR,color,(int)cogR[0],(int)cogR[1],5);
imgLPortOut.prepare()=*imgL;
imgRPortOut.prepare()=*imgR;
imgLPortOut.write();
imgRPortOut.write();
return true;
}
};
/***************************************************/
int main(int argc, char *argv[])
{
Network yarp;
if (!yarp.checkNetwork())
{
yError()<<"YARP doesn't seem to be available";
return 1;
}
ResourceFinder rf;
rf.configure(argc,argv);
CtrlModule mod;
return mod.runModule(rf);
}