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libvulkan on macOS not found #5
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Ah thanks for trying, macos defs needs some love, since I cannot test it. ash has a feature called If you want to try out Else they also mention macos here: |
Works by manually putting libMoltenVK.dylib as libvulkan.dylib next to ddnet-rs After ~2 seconds of seeing the menu I get a pink screen. In the logs one time is UTC, the other localtime:
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Mh ok, since vulkan support wasn't great on ddnet either for macos, maybe we hit some weirdness of moltenvk again. Generally a WGPU backend is planned which would have native metal support |
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If you do Sadly i also get the pink screen with both local build and CI build |
Does
not work on macOS? The issue I mentioned tells that earlier versions worked correctly. |
brew: Downloaded MoltenVK 1.2.6 from https://github.com/KhronosGroup/MoltenVK/releases/tag/v1.2.6 and renamed to libvulkan.dylib, seems to work, i get mouse stuck when pausing in game (esc key) so i need to kill the app xD |
I hope I fixed that with #62 by making the grab modes have a fallback since macOS does not support confined cursors with winit apparently |
I have libvulkan in /opt/homebrew/opt/vulkan-loader/lib/, but still seeing:
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