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Raphael.as
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const TIMES_ORPHANAGED_WITH_RAPHAEL:int = 683;
//The event itself:
//Requirement: Player has found Desert storage chest &
//Tel'Adre has been found.
//PC has 5+ gems
//Second requirement:
//- Player has C,D,DD or E breasts, at least girly/ample thighs, no humongous ass, is between 4 and 6 feet and has a bipedal lower body.
//- Player does not have a cock or balls, for now
function RaphaelLikes():Boolean {
//({If player has no legs, or a centaur body.}
if(!player.isBiped())
return false;
//({If player has above E cup breasts}
if(player.biggestTitSize() >= 12) return false;
//({If player has below C cup breasts}
if(player.biggestTitSize() < 3) return false;
//({If player has grown less than girly hips}
if(player.hipRating < 6) return false;
//({If player has gotten a massive butt}
if(player.buttRating >= 16) return false;
//({If female player has gotten bigger than 6 feet}
if(player.tallness > 72) return false;
//({If female player has gotten smaller than 4 feet}
if(player.tallness < 48) return false;
//({If player has grown ANY cock and balls}
if(player.balls > 0 || player.cockTotal() > 0) return false;
//(For now:
//({If player has lost all gender}
if(player.gender == 0) return false;
return true;
}
//If first two requirements are met, than trigger when:
//Female PC wakes up.
//{First encounter}
function meetRaphael():void {
outputText("", true);
outputText("You stir in your sleep, bothered by a noise. It's the familiar creaking of your camp's storage chest, as if you've just opened it up to fill with freshly found loot. Groaning, you hog your blankets and twist. Nothing to worry about then. You soon drift back into a pleasant dream about all the spoils you've accumulated over the time here. Life is good.\n\n", false);
outputText("Suddenly, you sit up straight and something occurs to you. If you're sleeping, then who's opening the chest?\n\n", false);
outputText("You rush out of bed and into camp, concerned for your stash.\n\n", false);
outputText("\"<i>Hey!</i>\" you call out sleepy as, indeed, a strange red being is rummaging through your belongings. It has its front body in your storage chest, throwing junk about in search of valuables while its bright red tail wags in the air. The moment it notices you, it jumps up and runs off so fast it turns into a red blur. Only at the outskirts of your camp, on top of a small crumbled wall, does it take the time to introduce itself.\n\n", false);
outputText("\"<i>Ha-hah!</i>\" it exclaims boastfully with a sharp, young, dashing voice while standing tall and proud on top of its perch. \"<i>Another daring caper committed by...</i>\" The being takes the time to strike a pose. \"<i>...the Russet Rogue!</i>\"\n\n", false);
outputText("You rub your eyes, walk towards the wall and take a curious look up. It appears to be a red fox. He's looking down on you with a triumphant smirk on a tapered snout; most definitely male and masculine. Although not the broadest figure around, his muscles are lean and strong. His contoured torso flares up above narrow hips and gives him a body that has an agile deftness to it. He wears a loose, red-brown jacket and supple deerskin pants, with a red sash across the hip and soft-soled boots below. They do much to complement the vivid color of his fur, which is a vibrant crimson, broken only by the beige fur running down his chest and towards his crotch. Lithe, the only two things that are large about him is the clear bulge in his thin leather pants and the bushy tail that flicks playfully from side to side. The russet rogue takes quite a bit of pleasure from larceny it seems. Judging by his ornate outfit, he does it for the thrill of it. He himself must be well off.", false);
//Set first meeting complete
flags[134] = 1;
doNext(2654);
}
//~~~ Next Page ~~~
function meetRaphaelPtII():void {
outputText("", true);
outputText("Suddenly, Raphael's features grow soft and surprised as he look down upon you. You get the feeling he's eyeing you up and catching a peek at your cleavage, but you can't be sure.\n\n", false);
outputText("\"<i>Marae must have cursed me for my audacity, for I am growing blind even at my young age.</i>\" The fox puts his hand to his forehead and pretends to faint. He rights himself just before he hits the ground, however and lands in a kneel before your feet.\n\n", false);
outputText("You can't help but smile a little at the amount of theatrical flourish.\n\n", false);
outputText("\"<i>Here I thought I had searched the entire camp, found every treasure, pilfered every gem...</i>\" He states while sauntering towards you in a disarming, wide stride. \"<i>... but it seems I've overlooked the greatest jewel of all!</i>\" And Raphael kneels before you, taking you by the hand and planting a kiss upon it. \"<i>Can you ever forgive me for my blindness, my fair lady?</i>\" And he takes your hand in both his paws, while looking deeply into your eyes. His own are a deep emerald green, contrasting sharply with his bright red coat. They are set below a sturdy brow that gives him playful maturity and a rough regal elegance.\n\n", false);
outputText("What do you do?", false);
//[Talk] [Slap] [Swoon]
simpleChoices("Talk",2657,"Slap",2655,"Swoon",2656,"",0,"",0);
}
//{When Player chooses Slap/refuse after the first encounter}
function RaphaelFirstMeetingSLAP():void {
outputText("", true);
outputText("With an offended scowl you throw a flat palm across his face. You make sure to catch his nose and sharp snout, sending him a clear message.\n\n", false);
outputText("It takes Raphael completely by surprise. The fox keeps his head in the wake of the blow for a good five seconds in disbelief, but tries once more when he recovers.\n\n", false);
outputText("\"<i>I can assure you senorita, that I had no intention of tainting your honor.</i>\" He pats your hand.\n\n", false);
outputText("This time you wrestle your hand from Raphael's hold and throw him the heavier back of your hand, sending him to fall on his back. You're actually getting angry at him. How dare he sneak into your camp, try to rob you and then seduce you! By the time it occurs to you to actually apprehend him, Raphael has already beaten a hasty retreat by hopping back up on the wall.\n\n", false);
outputText("\"<i>It is clear I was twice the blind fool!</i>\" He proclaims on top the ruined palisade. \"<i>You might look like one, but verily, you are not a lady. I would advise you to gain manners, but sadly, a hag cannot be taught female grace with any greater aptitude than a pig can be taught to dine with silverware. You will remain at best, a very curvy mangirl.</i>\"\n\n", false);
outputText("Raphael curtsies and tips his hat before making his escape. \"<i>You have my condolences.</i>\"\n\n", false);
outputText("You resolve to wash your hand. You're sure you've not seen the last of the russet rogue, but it will be time in coming before that happens with the severity of your rejection.", false);
//{Game Removal}
//No more meetings + endgame in 21 days
flags[133] = 0;
flags[136] = 1;
doNext(1);
}
//{When player chooses swoon after the first encounter}
function RaphaelFirstMeetingSWOON():void {
outputText("", true);
outputText("You snicker softly, shift your weight on one leg and blush a little. He's quite the charmer; almost good enough to forgive him for robbing you. The attention he showers you with doesn't leave you cold either.\n\n", false);
outputText("\"<i>Normally I rob opulent merchants and criminals. I have no idea what drew me into your camp. Perhaps destiny willed this fateful meeting?</i>\" He looks up and burrs with a suave accent. \"<i>Then again, I am attracted to extraordinary splendor.</i>\" He gazes at you with an emerald shimmer in his rich green eyes.\n\n", false);
outputText("Curious, you finally ask him who he really is.\n\n", false);
outputText("\"<i>Why I am Raphael!</i>\" He lisps affectionately and rises slowly. \"<i>Adventurer extraordinaire, redistributors of misplaced wealth and connoisseur of all things fine in life.</i>\" He strides into camp with the kind of respectful confidence that makes the place his own. He pops open the tightly locked trunk with the mere kick of the boot and places his ill-gotten gains back into your belonging. \"<i>The orphanage will have to wait. Tonight, I will regale the small ones with tales of exceptional beauty instead.</i>\"\n\n", false);
outputText("A faint, nondescript sound is heard and you instantly pull away from the surreality of your little meeting, to realize others might not be so smitten by the apparently world famous thief. What if others discover him? Your mind races to come up with excuses for your illicit rendezvous, but clearly, you're more worried about Raphael's presence than he is. He merely smiles at the noise, keeps his cool and takes you by the hand. One more time he plants a kiss on top of it by bending through crossed knees.\n\n", false);
outputText("\"<i>For now, do not worry yourself my shining jewel. The russet rogue never forgets a mark. I will answer all your questions in good stead, but for now, patience. I can already tell a woman like you is deserving of delicacy and finesse, like the blooming rose needs nurture and time to reveal her innermost beauty.</i>\"\n\n", false);
outputText("And in a blink of an eye, the red fox jumps back up the wall. \"<i>We will meet again!</i>\" He exclaims in a hushed tone, while slinking over to the other side of the wall.\n\n", false);
outputText("You hold the hand he touched close to your chest.", false);
stats(0,0,0,0,0,0,10,0);
doNext(1);
}
//{When you choose the [Talk] option in the first encounter}
function RaphaelFirstMeetingTALK():void {
outputText("", true);
outputText("You squint your eyes at him, pulling on your arm to wrestle it from his hold. When you remark he stole from you and ask him to return it, Raphael simply throws you a vulpine smirk.\n\n", false);
outputText("\"<i>Mere souvenirs fair blossom, to remind me of your beauty!</i>\" He schmoozes and strides into camp with the kind of confidence that makes him own the place. He pops open the tightly locked trunk with the mere kick of a boot and places his ill-gotten gains back into your belonging. From within the large sack, he pinches a small pouch of your gems and quickly spirits it away. With his lightning quick fingers, you see him place it between his shoulders.\n\n", false);
outputText("You insist he return all of it, but the Russet Rogue merely smiles as he walks back towards you. \"<i>My, whatever do you mean, pretty senorita? Are you accusing me of being less than forthright?</i>\" He raises his shoulders.\n\n", false);
outputText("Tiring of his charades, you reach behind his neck to retrieve the pilfered pouch, but when you do, there is none to be found. It's the only place he could have put it, but it's gone and he isn't using his arms! You frown. It's clear that the fox is as good as his reputation. He's hiding the pouch with the skill of a pickpocket. You begin to consider how he does it, but before you do, the fox comments on your body posture.\n\n", false);
outputText("\"<i>My, aren't we frisky. What happened to foreplay? Shouldn't you be buying me dinner before you ravish me? Breakfast perhaps?</i>\" Raphael clucks. You jump away as you realize you've had your hands all over his body.\n\n", false);
outputText("\"<i>No, my lady. If you ever want to inspect these particular goods, we will have to meet again!</i>\" Raphael hops up the same wall, spinning about on one leg. \"<i>Do not worry yourself, my fair flower. The russet rogue never leaves a lady wanting. For now, patience. I can already tell a woman like you is deserving of delicacy and finesse, like the blooming rose needs nurture and time to present her full glory.</i>\"\n\n", false);
outputText("And in a blink of an eye, the red fox jumps back up the wall. \"<i>We will meet again!</i>\" He exclaims in a hushed tone, while slinking over the wall to land on the other side.\n\n", false);
//{Optional: Raph makes off with 5 gems)
player.gems -= 5;
if(player.gems < 0) player.gems = 0;
statScreenRefresh();
doNext(1);
}
//{Second encounter.}
//Again at bedtime
function RaphaelDress():void {
outputText("", true);
outputText("A small pebble hits the ground near you, waking you up. When a second one hits, you're sure someone is trying to draw your attention.\n\n", false);
outputText("Rubbing your eyes, you pull yourself out of bed, wondering what's going on. Sticking your head through the front wall of your tent, you take a curious peek outside, but find no-one around.\n\n", false);
outputText("The first thing you do is open your storage chest, to see if the Russet Rogue has robbed you again. This doesn't appear to be the case, and instantly, your eye is drawn to an addition instead of a subtraction from its contents. You seem to have gained a new outfit! Upon a carefully folded fabric of rose red color, a note is left below a gorgeous ruby pendant upon a golden setting and carried by a filigree chain. Curiously, you open the note and read it.\n\n", false);
outputText("\"<i>I happened across this beautiful ensemble and was instantly reminded of the one thing in Mareth that makes its splendor pale in comparison. Fair trappings, to fit around a beautiful body.\n\n", false);
outputText("Yours faithfully,\n - The Russet Rogue\n\n", false);
outputText("P.S. The clothes are my gift to you. I would delight to see you wear it whenever you desire to meet. Ownership of the ruby however, remains to be seen.</i>\"\n\n", false);
outputText("You hold the ruby pendant to the light. It must be priceless. Its crimson shimmer is enough to make you forget to ask yourself, where Raphael could have gotten it from. You wonder what he means by ownership. It very clearly is in your possession now.\n\n", false);
outputText("Soon enough you put it down and begin to inspect the equally lustrous garment he left you. You unfold it and marvel at the Bordeaux colored clothes.", false);
//nxt page
doNext(2659);
}
//~~~ Next Page ~~~
function RaphaelDressPtII():void {
outputText("", true);
outputText("It's a one piece suit, combining intricate full-body stockings with a graceful corset and an elegant long sleeve, short top jacket sewn in. You try to slip into the unitard and soon figure out you're supposed to do so in the nude, with the tight outfit serving as underwear and overwear both. Made of the finest silk, the feeling is sensual when your naked body slides into the satin lattice and fills out the pliable lacework with your volume. Pulling on the zipper in the back, you seal yourself in and reign the corset tight. It causes the suit to hug and clutch every curve on you with comfortable snugness, bringing out the rounds and the flow of your body. With the incorporated leather corset pressing into your waist, it also forces you to maintain a dignified, elegant posture. It fits like a literal glove, with rings across each of your fingers to pull down its sleeves and leather padding below the stockings of your feet. You can't help but tug the corset's cords one more time to add upon the tightness and an added feeling of secure comfort. Other than that, the fabric is featherlight and you soon notice how some parts do a better job at covering you up than others.\n\n", false);
outputText("All over your body where the gossamer isn't reinforced with jacket or corset, the density of the delicate velvet web varies. Although the silk hugs across your " + vaginaDescript(0) + " and through the crack of your ass as a triple layer that guards against prying eyes, the surface of your hips and legs is clearly seen through the transparent motif of flowers swirling across the lace. The cheeks of your " + buttDescript() + " feel equally exposed despite the presence of four sweeping rosebranches stitched across them, but at least the jacket trails past your lower back and partly covers your buttocks with its parted tailflaps.", false);
//({If player has tail}
if(player.tailType > 0) outputText(" Your tail peeks out through the cut.", false);
outputText(" You still can't help but feel that anyone standing behind you is given a generous glimpse of your ornate ass, however. The same goes for your " + breastDescript(0) + "; cupped, lifted and presented as they are to the outside world by grasping silk. Their ample curve and tender flesh are clearly visible through the red lace. The only thing saving their modesty is the tactical application of a sea of organic patterns across the lower half, with the curl of two roses covering your " + nippleDescript(0) + "s. The ensemble comes with a pair of red stiletto high heels, but you're not sure you're ready for them. Wearing them would only perk up your noticeable posterior even more. That your " + breastDescript(0) + " contrast above a slender waist is enough for now. Maybe on special occasions.\n\n", false);
outputText("You blush as the wind breezes by, and with the exception of the upper jacket, feel like you're wearing nothing at all. This sensation is only aggravated when you can't help but slip a finger across your inner thigh and feel it glide up effortlessly across the textile. It's like you've only become more sensitive for wearing it. Much to your amazement, the triple layer across your " + vaginaDescript(0) + " doesn't provide quite as much protection as you assumed earlier; at least not so much against roving fingers. You find the fabric across your womanhood has a hidden opening to it. Rubbing through it is enough to part the velvet folds and set your finger upon your own. It's not apparent, but anyone aware of this shameful split would have easy access to your depths without even disrobing you. You feel nude.\n\n", false);
outputText("You stand up straight and look over your body one more time. With this outfit, you could walk into a stately ballroom with as much confidence as you could a seedy burlesque, even though both places would be filled with people turning their heads. At least your blush would match the color of the outfit, while an audience would try to figure out whether you're either a lost duchess or a stray dancer. You're not certain if you want to continue wearing it, although you're sure Raphael would appreciate you for it. You change back for now - you'll have to decide once you've cleared your head.", false);
//{Third encounter unlocked}
shortName = "R.BdySt";
//Set 'time to wear dress' countdown.
flags[135] = 7;
takeItem();
}
/*DRESS HERE
Descriptive: A high society bodysuit. It is as easy to mistake it for ballroom apparel as it is for boudoir lingerie. The thin transparent fabric is so light and airy that it makes avoiding blows a second nature.
Optional:
Multiplies evasion ratings. It has crap armor rating.
~~~*/
function RaphaelEncounterIIDressFollowup():void {
//{Encounter two}
//{Requirement: PC is wearing High society bodysuit.
//Sequence: When PC wakes up the next day.})
flags[140] = 1;
//Clear dress countdown. Its over and done with.
flags[135] = 7;
outputText("", true);
outputText("You awake to the soft patter of footsteps moving away from you. For a second you think nothing of it, but soon awake to the realization you might have been robbed again. When you sit up and notice a weight off your chest, you realize someone has made off with the priceless ruby pendant Raphael gifted you earlier. They swiped it straight off your neck!\n\n", false);
outputText("You rush out of your tent, but when you look around and spot something red lying on the small ruined wall on the outskirts of your camp, you realize that the situation isn't as urgent as you had feared. You begin to understand what the wily fox meant to imply with uncertain ownership of the pendant.\n\n", false);
outputText("Curious, you amble towards the Russet Rogue. Raphael, this time armed with a picnic basket and a bottle of fine wine, makes a nonchalant impression as he lies leisurely on top of the wall. His tail flicks about playfully, while he swirls a small amount of wine within a crystal glass. At first he looks at the fluid casually and takes a sip, before rolling his head sideways to look down upon you.\n\n", false);
//({If player still meets the first encounter requirements:}
if(RaphaelLikes()) {
outputText("\"<i>How long ago was it, that you had a decent breakfast, hhhmmm?</i>\" He smirks. \"<i>One that didn't include imp gut and hellhound testicles. A worn out camp like this one is no place for a lady. Let me at least endeavor to give a woman of your caliber a taste of the good life.</i>\"\n\n", false);
outputText("When you inspect the rest of his body, it's clear that Raphael is still the sly fox. Your ruby pendant hangs from his belt. He has once again stolen it from you after gifting it earlier, like it was some game. When he notices your interest, he flicks his tail over it, causing the necklace to disappear.\n\n", false);
outputText("\"<i>The temporary price of admission for a moment of wonder.</i>\" He assures you. \"<i>Trust me that it'll be worth it. Join me, and I might even teach you the tricks of the trade. That is, unless you're cunning enough to frisk me for it.</i>\" He smiles playfully.\n\n", false);
outputText("What do you do?", false);
flags[139] == 0;
//[Reject] [Frisk] [Date]
simpleChoices("Reject",2662,"Frisk",2663,"Date",2661,"",0,"",0);
}
//({If player does not meet the first encounter requirements:}
else {
outputText("When he catches sight of you, he spurts out the sip.\n\n", false);
outputText("\"<i>Mon Dieu!</i>\" He states shocked and stands up on top his well.\n\n", false);
outputText("\"<i>What terrible tragedy! The land has taken its toll on the once so beautiful.</i>\" He looks down on you.\n\n", false);
//({If player has no legs, or a centaur body.}
if(player.lowerBody == 3 || player.lowerBody == 4 || player.lowerBody == 8 || player.lowerBody == 11)
outputText("\"<i>You're missing half your body!</i>\" He refers to your morphed legs.\n\n", false);
//({If player has above E cup breasts}
if(player.biggestTitSize() >= 7) outputText("\"<i>Your female curves.... replaced with such... udders!</i>\" He looks at your bosom. \"<i>No woman could be elegant with such monstrosities up front!</i>\"\n\n", false);
//({If player has below C cup breasts}
if(player.biggestTitSize() < 3) outputText("\"<i>Your female curves.... gone!</i>\" He looks at your bosom. \"<i>It's hard to tell you apart from a little girl!</i>\"\n\n", false);
//({If player has grown less than girly hips}
if(player.hipRating < 6) outputText("\"<i>What happened to that fine hourglass shaped figure? Those comely hips?</i>\"\n\n", false);
//({If player has gotten a massive butt}
if(player.buttRating >= 13) outputText("\"<i>Oh... my... Marea! " + player.short + ", look at your butt. It is so big! You look one of those cat guy's girlfriends. Who understands those cat guys? You look like a total prostitute. I mean, your butt. It's just so big. I can't believe it's just so round and so out there! Gross!</i>\" The fox shakes his head and breaks it down. \"<i>I hate big butts! So vulgar.</i>\"\n\n", false);
//({If female player has gotten bigger than 6 feet}
if(player.tallness > 72) outputText("Raphael rolls his eyes across your giant body and looks intimidated. \"<i>I can forget about remaining unseen when I take someone of your size somewhere!</i>\"\n\n", false);
//({If female player has gotten smaller than 4 feet}
if(player.tallness < 48) outputText("Raphael squints like he has trouble seeing you from there, because of your dimunitive size. \"<i>I've dated goblins once... didn't work out.</i>\"\n\n", false);
//({If player has grown ANY cock and balls}
if(player.balls > 0 || player.cockTotal() > 0) outputText("\"<i>What is that bulge below the tight outfit I gave you?</i>\" The fox inspects your groin. \"<i>No, never mind. I don't want to know.</i>\"\n\n", false);
//(For now:
//({If player has lost all gender}
if(player.gender == 0) outputText("\"<i>There's... something different about you today. Your smell, it has changed.</i>\"\n\n", false);
outputText("The fox looks dissapointed. \"<i>Beauty is in the eye of the beholder, but it certainly isn't gracing mine right now. Senorita... or what remains of it, please clean yourself up. Meanwhile, I just remembered: I have a sick mother to take care of. I hope you'll excuse me!</i>\" he mentions before hopping back of the wall and making a hasty retreat.\n\n", false);
outputText("You clench your jaw as he vanishes, more than a bit offended.", false);
//{Game removal untill the PC complies with the requirements again.})
doNext(1);
flags[139] = 1;
//7 days to fix or done with!
}
}
//{Choose [Date] after second encounter}
function RaphaelSelectDate():void {
outputText("", true);
outputText("You smile bashfully, not expecting this sort of gesture from anyone in Mareth. You hardly care about the pendant and you nod at him.\n\n", false);
outputText("\"<i>Ha-ha!</i>\" Raphael hops to his feet on top the wall and gloats at you. \"<i>You're sure you're ready for this journey? Because I'm going to show you the time of your life!</i>\" He kneels down on top his wall and extends you his hand on approach.\n\n", false);
outputText("It almost feels like you're consenting when you reach for his soft, cushioned padded furry paw, after which he pulls you up and helps you over the wall.", false);
//{Unlocks Picnic}
doNext(2668);
}
//{When player chooses [Reject] after second encounter}
function RaphaelChooseReject():void {
outputText("",true);
outputText("You sigh at the fox and shake your head. You're not interested in him or his advances.\n\n", false);
outputText("He flicks his tail past his body again and within the blink of an aye, the glass of wine is exchanged for the stolen pendant.\n\n", false);
outputText("\"<i>The Russet Rogue is no thief Señora.</i>\" He states seriously and tosses the bauble back at your feet. You drop your frown.\n\n", false);
outputText("\"<i>Such a pity though... the flower who refused to bloom.</i>\" He stands atop his crumbled wall. \"<i>Take my advice fair lady. Life is too short and this world too fleeting, for missed opportunities. Let your hair drop, loosen your guard and enjoy the finer things in life.</i>\" He nods and winks at you. \"<i>You might discover it might not be so bad.</i>\"\n\n", false);
outputText("In the two seconds it takes for you to pick up the pouch, you find that the fox has vanished as though he were never there. Amazed, you climb onto the wall and try to figure out where he'd gone that fast. Peeking over the wall confirms your suspicions of him simply letting himself fall off the wall to make an elegant exit. A single shattered glass can be found on the other side, but no trace of the fox.", false);
//{Game Removal.}
flags[133] = 14;
flags[136] = 1;
doNext(1);
}
//{When player chooses [Frisk] after second encounter}
function RaphaelChooseFrisk():void {
outputText("", true);
outputText("You flash a playful smile and express the desire to get your jewelry back.\n\n", false);
outputText("Challenged, Raphael hops from his perch and leans against the wall like a misbehaved rascal at your approach. With his back towards the boulders, he has his hands behind his head and one foot up against the stacked cobblestone; braving his body like he's eager for your touch. \"<i>My, whatever are you talking about, senorita? Know something I don't?</i>\"\n\n", false);
outputText("Noticing how Raphael leaves more room between his hands and his head then necessary, you reach beind his neck to retrieve the pilfered pendant, but when you do, there is none to be found. It's the only place he could have put it, but it's gone and he isn't using his arms!\n\n", false);
/// Int/Spe Variables ///
//({Int or Spe below 24 and Cor is not higher than 19}
if((player.inte < 24 && player.spe < 24) && player.cor < 19) {
outputText("You frown, befuddled and eyeing the body you hold close to yours. He must be a magician, you conclude.\n\n", false);
outputText("When you look up again, you realize you have your arms around his neck. His verdant green eyes peer into yours daringly and before the awkward moment has a chance to pass, the russet rogue steals a kiss. Putting the tip of his snout on your lips, he gives you a kiss more passionate and skilled than you thought possible with a sharp muzzle such as his. He discontinues before you have the time to either enjoy it or feel intimidated by it.\n\n", false);
outputText("\"<i>Forgive me...</i>\" He growls softly with low tone. \"<i>You're just so cute when consternated.</i>\"\n\n", false);
outputText("\"<i>But the day is young!</i>\" He proclaims before slipping from your hold and up the wall, extending you his paw. \"<i>Join me! And together we shall paint the forest russet red!</i>\" And he winks at you while pulling you up. \"<i>Maybe I could even show you how I do it, huh?</i>\"\n\n", false);
//{Next scene picnic}
doNext(2668);
}
//({Int or Spe between 24-36 and Cor is not higher than that}
else if((player.inte < 36 && player.spe < 36) && player.cor < 36) {
outputText("Not outdone through wit, you notice how the fox is moving his tail about. The wileful rogue is using his fifth limb to move the pendant about his body! You quickly reach around and pat him across the back and flanks, but inspecting the tip of his tail leaves the pendant nowhere to be found. By then Raphael is moving his arms and legs to misplace it further. In a game of cat and mouse all through his red fur, you follow the movement through from his lower back, his feet and his thighs. The sly vulpine clearly enjoys leading you on your hunt across his skin and supple deerskin attire, as you graze over taut leather spanned across a contoured, masculine body. Raphael always appears one step ahead. That is, until the trail ends near his crotch.\n\n", false);
//({If player corruption is below 15}
if(player.cor <= 15) outputText("You have the stronge urge to grab hold of the oddly enlarged bulge between his legs and retrieve the necklace from within his pants, but the lewdness of the gesture keeps you from it.\n\n", false);
//{If player corruption is at or higher then 15}
else outputText("With no intention to relent, you grab him by the oddly enlarged bulge in his tight leather pants and squeeze softly, discovering how several of his jewels are harder than others. He hid your gem amongst his own!\n\n", false);
outputText("\"<i>My, aren't we frisky. What happened to foreplay? Shouldn't you be buying me dinner before you ravish me? Breakfast perhaps?</i>\" Raphael clucks. \"<i>Although frankly.</i>\" He growls softly with low tone. \"<i>I would gladly suffer through a thousand indignities, for a mere touch from one such as you.</i>\"\n\n", false);
outputText("\"<i>But the day is young!</i>\" He proclaims before slipping from your hold and up the wall, extending you his paw. \"<i>Join me! And together we shall paint the forest russet red!</i>\" And he winks at you while pulling you up. \"<i>You have skill though. Stick with me and maybe I can teach you.</i>\"\n\n", false);
//{Next scene picnic}
doNext(2668);
}
//({Int or Spe are above 35 and Cor is not higher than that}
else if(player.cor < 35) {
outputText("Figuring it out easily, you notice how the fox is moving his tail about. The sneaky rogue is using his fifth limb to move the pendant about his body! Deducing the only way he could do that without moving his arms, you reach for the heel of his lifted foot and intercept the string before he can pass it onto his leg.\n\n", false);
outputText("\"<i>Nice try!</i>\" You comment with a triumphant smile, when you quickly retrieve the necklace and walk away from Raphael before he realizes you've outwitted him. You hug the jewelry tight.\n\n", false);
outputText("The fox seems like a gracious loser and the young man beams. \"<i>Well played!</i>\" He congratulates you behind your back. \"<i>You show potential. However, I urge you not to grow complacent. There's quite a few tricks that only a true master thief like I possesses. If you'd allow me, I could teach you even more about my craft, graduate you into a whole new way of living. One you never knew existed...</i>\"\n\n", false);
outputText("How do you respond?", false);
//Reject] [Accept]
simpleChoices("Reject",2665,"Accept",2664,"",0,"",0,"",0);
}
//{If player's corruption is higher than 19 and higher than Intelligence.}
else {
outputText("You don't quite manage to follow where Raphael keeps the pendant, but you're certain it's somewhere on his body and you intend to find out where! With more eagerness than the Fox had expected, you paw across his lean body. You slip into his leather clothes and run the hairs of his fur through scraping fingers. It makes Raphael gasp slightly as you trace down his body, eventually discovering that the bulge in front of his tight leather pants has become larger than when noticed it to be earlier!\n\n", false);
outputText("\"<i>My, such an eager little thing.</i>\" He comments pleased.\n\n", false);
outputText("You ask yourself the age old question if he's just happy to see you, but you suspect differently when you reach out for the firm lump and cup it.\n\n", false);
outputText("What do you do?", false);
//[Squeeze] [Fondle]
simpleChoices("Squeeze",2667,"Fondle",2666,"",0,"",0,"",0);
}
}
//[Accept]
function friskAcceptChoice():void {
outputText("", true);
outputText("\"<i>Come on then!</i>\" He proclaims before shooting up the wall, extending you his paw. \"<i>Join me! And together we shall paint the forest russet red!</i>\"\n\n", false);
outputText("You waive his paw and choose to walk around the 8 foot long wall, instead of struggle to climb over it. Raphael flashes a grin of delight when you do. \"<i>I can see I've caught on to a smart one! Stick with me and I could even finish your education. I promise that graduation will be something... special.</i>\"\n\n", false);
//{Next scene picnic}
doNext(2668);
}
//[reject]
function friskRejectChoice():void {
outputText("", true);
outputText("You scoff, cross your arms and reject the offer by telling Raph your answer from across your shoulder, with your back still turned to him aloofly. Pleased with yourself, you add that he's nothing more than a carnie with an accent and that you won't be needing his help.\n\n", false);
outputText("\"<i>As you say, my desert rose. It is clear that I have no more to teach you then.</i>\"\n\n", false);
outputText("You startle when you hear the fox bang against your chest. When you turn around, he's once again stealing from you!\n\n", false);
outputText("\"<i>There's no teaching those of lesser stock a sense of grace and refinement. Those are still decidedly my domain!</i>\" He guffaws with a bag of goods across his back and runs off.\n\n", false);
outputText("\"<i>Even without a belt on?</i>\" You ask him, holding up the leather strap he wore across his waist a mere minute ago. You took the time to swipe it along with the pendant.\n\n", false);
outputText("As Raphael bolts, he has a look of surprise on his face. He doesn't last long before his pants drop to his ankles and he falls flat on his face.\n\n", false);
outputText("He yelps when he loses hold of the bag, which drops to the ground. The fox uses both hands to protect his modesty by holding up his pantaloons, slipping over the spilt gems a few good times and flailing about, before finally making it to the wall with nothing to show for it.\n\n", false);
outputText("\"<i>I will regain my honor!</i>\" He exclaims while waving his hands in a theatrical flourish, causing his pants to drop once more.\n\n", false);
outputText("You laugh as he blushes, beating a sound retreat. You're sure this won't be the last you'll see of him however.", false);
//{Game removal}
flags[133] = 14;
flags[136] = 1;
doNext(1);
}
//[Fondle]
function friskFondleChoice():void {
outputText("", true);
outputText("You gently massage the leathery package. It increases in size until a distinct shape of some length forms above it. When Raphael moves his hips forward appreciatively, you look up, throw him a smile and slip your hand into his pants. He's not wearing any underwear, you notice as you rummage about. Struggling to restrain yourself, you slip past the throbbing meat of his naked cock and dig around his jewels instead, removing the ruby from behind them.\n\n", false);
outputText("\"<i>Such a good girl you are.</i>\" He smirks lewdly. \"<i>You have a lot of talent in those fingers. A distinct gift. There's a lot I could show a feisty little minx such as you.</i>\"\n\n", false);
outputText("You deftly remove the sweat stained, fogged up stones and tug them away between your breasts.\n\n", false);
outputText("\"<i>And I in turn, will have to retrieve those.</i>\" He growls low.\n\n", false);
outputText("\"<i>But the day is young!</i>\" He proclaims before shooting up the wall and extending you his paw. \"<i>Join me! And together we shall paint the forest russet red!</i>\" And he winks at you while pulling you up. \"<i>Stick with me and I could finish your education. I will promise that your graduation will be... everything you hoped for. Like the wild mare is shown what is expected from her, the russet rogue never leaves a lady wanting.</i>\"\n\n", false);
stats(0,0,0,0,0,0,5+player.lib/10,0);
//{Next scene Picnic}
doNext(2668);
}
//[Squeeze]
function friskSqueezeChoice():void {
outputText("", true);
outputText("Vicious and eager to teach him some humility, you dig into the tender package and squeeze hard enough to drive the sharp edges of your pendant into Raphael's jewels. The fox immediately grabs you by the wrist, but this is one trap he isn't wriggling out of. You drive him to his knees while he lets out a high pitched, muffled squeal replete with a blank, agonized expression on his face.\n\n", false);
outputText("\"<i>You have some balls stealing from me fox.</i>\" You comment and grin. \"<i>Just checking. Is that too soft or should I squeeze harder?</i>\"\n\n", false);
outputText("Raphael shakes his head while a tear wells up in his eyes. When you roll his privates into the sharp edges, he finally lets out a cry loud enough to hear from miles away.\n\n", false);
outputText("You chuckle and look around you to see if anyone heard. When you look back to see him squirming between your fingers however, all you're holding onto is the ruby pendant. Raphael has pulled off an amazing switching trick and has escaped. Instead, he stands on top the wall panting and defiant.\n\n", false);
outputText("\"<i>I'll be sure to repay the favor.</i>\" He warns you with a high pitched voice while clasping his poor genitals. \"<i>Nobody touches my goods like that and gets away with it.</i>\"\n\n", false);
outputText("He raises just a single finger to the air and groans painfully. \"<i>We will meet again!</i>\"\n\n", false);
//{Game removal}
flags[133] = 14;
flags[136] = 1;
doNext(1);
}
function RaphaelPicnic():void {
outputText("", true);
outputText("As Raphael leads you forward by your hand, you ask him where he's taking you. When he leads you deeper into the forest however, he requests you keep quiet with a wink and a smile. You had nearly forgotten about the dangers of Mareth because of your chaperon's boldness, but are reminded of them as Raphael often holds to perk his ears up as if tracking noises. Something about him makes you feel safe however and your confidence isn't misplaced. Even though you walk ahead for almost an hour, you never seem to stumble upon any imps, goblins or giant bees. Raphael often pauses and then decides to head another way as if sensing their presence ahead. For the first time since you got here, you actually manage to enjoy your surroundings, with the Russet Rogue keeping an eye out for danger. Even seeing a giant tentacle beast lurch by beneath gives no cause for concern, when Raphael hides the two of you up a tree and the creature seems oblivious to your presence.\n\n", false);
outputText("The trek goes on for another half an hour and just when you're pleasantly spent from your eventful stroll, Raphael reveals the spot he's been leading you towards. In a forest clearing, a lush meadow reveals itself, overgrown with flowers of all kinds. The soft moss in the middle seems like the perfect place for a picnic and the Fox takes out a large blanket and puts down the basket. Walking has given you a healthy appetite and your tummy growls softly at the sight of fresh croissants and lean strips of bacon. You blush and hope that the fox's sharp ears haven't picked up the gentle sound, but that's probably too much to hope for as he smirks at you from the side.\n\n", false);
outputText("\"<i>Mademoiselle?</i>\" Raphael inquires your readiness. \"<i>Breakfast, is served!</i>\" he exclaims while uncorking a bottle of wine. He has neatly arranged a series of plates, each filled with small delicacies.\n\n", false);
outputText("You smile at the flower flanked arrangement. It almost looks far too good to be true, but the smell wafting from the still warm drumsticks is simply too good to pass up on. You sink to your knees and wait patiently for Raphael to join you. The wine babbles warm and softly upon the glass when he pours it, standing at a perfect 90 degree angle from the hips, his tail as a balance and one arm in the back. It gives you a chance to admire him. He's been wagging that tight butt in front of you the entire journey over here, while his silky tail almost appears to trap sunlight within its fine long hairs. From tip to bottom, a white streak runs down his body's underside. You're not sure whether you approve of his clothes. He's a fine dresser and you admire the color and quality of the leather covering his body, but you wonder if he'd look even better without them on. A pelt and clothes both seem like an odd combination, despite being fashionable.\n\n", false);
outputText("Only when Raphael picks up a piece of bacon and nibbles on it, do you seek to satisfy your own urge by breaking off a piece of baguette and washing the moist bread down with a sip of wine. You're oddly at peace with consuming something of Raphael's. Not only because he partakes just as eagerly, but because spiking the food doesn't seem like his style. Going over the dangers in your mind however, you also quickly realize that this is simply his method of winning you over with charm. Deep down, you're still supposed to be the hero champion this realm needs. It will take more than just wine and pastry to win you over.", false);
//~~~ Next page ~~~
doNext(2669);
}
function RaphaelPicnicII():void {
outputText("", true);
outputText("You clear your throat and look at the fox knowingly. A look only returned to him by a coy smile of innocence, while he pours you another glass. You'll indulge him for now...\n\n", false);
outputText("Curious and certain he has a great deal of knowledge on Mareth, you begin asking Raphael questions about his craft and his experiences. Soon enough, two distinct subjects come up as possible topics. Then again, the wine goes straight to your head and this seems like the perfect time to enjoy more leisurely activities and simply enjoy yourself.\n\n", false);
//[Discuss] [Skill] [Flirt]
simpleChoices("Fencing",2671,"Thieving",2678,"Flirt",0,"",0,"",0);
}
function RaphaelPicnicEnd():void {
outputText("", true);
outputText("The fox is a thief of more than just gems. The concept of time vanishes around him and before you know it, his antics have entertained you for nearly the entire early morning. Raphael is an amazing time sink. You notice how late it is by way of more light peeking in over the forest's treeline. You should return to the portal. It's not difficult to part with the fox however. Only now do you notice how much more anxious and guarded he has become with the increase in light, frequently looking over his shoulder. When you tell him you should be going, the young man smiles relieved.\n\n", false);
outputText("\"<i>Are you sure senorita? In your presence, I would gladly spend an eternity.</i>\"\n\n", false);
outputText("You know he's just keeping up appearances and making you feel welcome however. When you smile and assure him that you must be getting back, Raphael declares his regret one more time before literally scrambling to get away from the meadow, hastily cleaning up the picnic. He doesn't even bother to put things back in the basket. He just takes the four corners of the blanket and folds it into a bag slung over the shoulder. A bit perturbed, you look after him as he slips into the treeline.\n\n", false);
outputText("However, just before he vanishes, the fox gives you a wink and a bow. \"<i>My Lady, it has been a true delight and it would be to my great fortune, if you'd allow me to see you again.</i>\"\n\n", false);
outputText("He seems so hasty that you'd begin to question it, but your doubt is taken away as the fox takes the time to stare patiently at you from the forest's edge. \"<i>How could I resist, when you're dressed and made so gorgeously?</i>\" He smiles, referring to your elegant red suit.\n\n", false);
outputText("A minute of silence follows and just when it has been long enough to reassure you, he throws you something and slips away and vanishes.\n\n", false);
outputText("You catch the object: he has returned the priceless ruby pendant. You recollect yourself and head back to camp.", false);
doNext(1);
}
//{Player chooses [Skill]}
function RaphaelPicnicSkill():void {
outputText("", true);
//{Introduction scene that Plays out only once.}
if(flags[137] == 0) {
outputText("You allow yourself to be distracted by the sheer opulence of the picnic. Crystal glasses, fine linen blanket, intricately woven basket. And then the clothes and pendant he put on you. Where does he get these things from? It almost leaves you jealous. While you peer across the arrangement, Raphael even manages to retrieve a small guitar. With his long slender fingers, he picks the snares and fine-tunes it. When the Russet Rogue frowns seriously and occupies himself with the small instrument - cradling in its arms focusing on its tortured plinks - you notice just how dedicated and dashing he is.\n\n", false);
outputText("Whatever else is on display however, your eye is consistently caught by the fox's rapier. Raphael has left it sheathed in a scabbard reinforced with silver upon the hard brown leather. The sword's guard sticks out from the sheath and is fashioned out of fine golden filigree that domes around a red hilt. The weapon makes you curious. It appears so delicate that you can hardly believe it to be serviceable in battle.\n\n", false);
outputText("When you ask Raphael if such a small weapon ever managed to impress anyone, he snaps one of the snares in shock and draws a long face. \"<i>It is not a thin, flimsy thiengue!</i>\" He balks in his unique accent and loses his cool for a moment. \"<i>I'll have you know it's perfectly average compared to those of others!</i>\" He defends himself with an excitable hand gesture.\n\n", false);
outputText("There's a moment of awkward silence as you realize the young man places more pride in his sword than you thought. However, Raphael recollects himself with a smile and chuckles at himself like he's been had by someone who just doesn't understand.\n\n", false);
outputText("\"<i>No, my lady. This is a man's weapon in every definition of the word.</i>\" He beams and picks it up, pulling the blade from the sheath with a cold iron swish. \"<i>Notice how its long hard length stands tall and fierce upon a sturdy hilt designed for deep thrusts.</i>\"\n\n", false);
outputText("Holding it up, it indeed gleams sensually in the sun. However, Raphael then points it downwards and directly at you, carefully tracing the point across your outfit. You can feel the cool edge glide across. \"<i>Notice the roving tip, how she searches for an opening upon a quivering body's wavering guard.</i>\"\n\n", false);
outputText("When Raphael places the point between your breasts, you cannot help but stare at the steely needle with fascination. Driven by long steel, the sharp tip feels heavy enough to slide into your flesh in a single thrust. The feeling is only stronger for wearing an outfit such as yours, leaving your body so acutely vulnerable against the outside world. You stand corrected; there is something very intimidating about it.\n\n", false);
outputText("\"<i>Could I learn to use it?</i>\" You ask Raphael, who then begins to snicker into his fist and snorts unseemly.\n\n", false);
outputText("When you don't flinch and just stare at him in earnest, the fox looks up with surprise. \"<i>Oh, you are serious about that?</i>\" He remarks and snaps out of it by adopting the coy frown typical of the wileful fox.\n\n", false);
outputText("When you ask him if he thinks that's weird, the vulpine rogue shakes his head. \"<i>Not at all mademoiselle. In fact, I am of the opinion that every woman of your remarkable beauty should know how to defend herself. Perish the thought of having to relinquish your womanhood to anything other than a true gentleman, or having it ravished by beasts instead. And if you must fight, I cannot think of a weapon more suited for a woman than the rapier. I would be honored to teach you.</i>\"\n\n", false);
outputText("\"<i>Shall we?</i>\" He jumps to his feet and extends you an arm.\n\n", false);
outputText("When you ask him if you shouldn't be wearing armor instead of wafer-thin silk bodystockings, he laughs. \"<i>I assure you. For the Rapier, you are dressed perfectly.</i>\"\n\n", false);
//{Leads up to fencing variables}
}
//{Below 30 speed. PC chooses [Skill] Must play out at least once}
if(player.spe < 30 || flags[137] == 0) {
outputText("The two of you amble over to a mossy field. Raphael is up front and waving about his rapier playfully, grazing the tip through the flora and even slashing at a wasp. You can't seem to spot the insect flying around after he does that.\n\n", false);
outputText("When you reach the center of the field however, Raphael throws the weapon to the ground with temperament and tells you to prepare.\n\n", false);
outputText("\"<i>Aren't we going to use the weapon?</i>\" You ask him, causing him to smirk.\n\n", false);
outputText("\"<i>So eager.</i>\" He snarls exitedly. \"<i>Whatever happened to foreplay?</i>\"\n\n", false);
outputText("You try to explain that this isn't what you meant, but the fox shakes his head. \"<i>The sword, is merely an extension of the rest of our body. The sharp of the edge is meaningless, when the arm that aims it and the feet that drive it suffer from inferior technique. It is... footwork.</i>\"\n\n", false);
outputText("\"<i>Observe!</i>\" He exclaims and motions you to keep your distance. For just a moment, Raphael stands still as though caught in a moment of intense preparation.\n\n", false);
outputText("The first thing Raphael does, is to move his feet. He rapidly taps his boots down upon the moss below while he holds both arms wide in the air like a bird of prey, as though working towards a moment of instant momentum. When that moment comes, the fox turns into a true dervish. He spins about, squats down to pick up the rapier and with the long steel in hand, his swerves become only wider for it. The edge cleaves the air, until he draws it to a standstill and flicks the length around faster than you can follow it. He enacts a series of mock parries and dodges, before extending the long weapon forward with an outstretched hand and a straight spine. With the other arm far back, he adopts a posture of perfect poise.\n\n", false);
outputText("From this position he suddenly retreats wildly, jumps backwards and with a frantic kick through the air, lands gracefully again. From there he strides backwards contemptuously and swishes the sword about in wide elegant arcs, like he's mocking the invisible opponent from whom he just escaped into thinking both maneuvers were perfectly calculated through sheer grace. Concentrating hard and starting another maneuver, the fox then closes his eyes. The mien on his snouts relaxes when he holds the chin of his triangular head to his chest and centers his balance, to carry the sword around his body in a series of wide sweeps, swiveling on his right foot exactly three times. He only ends the movement by weaving in an extra flick to the side and then putting the tip to the ground, striking a powerful pose. Raphael then throws the steel back towards his hip, twirls it about his side and passes it underneath his arms in elegant fashion, only to tuck it behind his back. A moment of serenity follows where the blade isn't even used.\n\n", false);
outputText("With the subtle movement of the fingers on an upraised free hand - to a rhythm known only to the fox - he twirls his unburdened hand across his face while staring at you with a smile that couldn't possibly be any more cocksure. You're relieved. For a moment you though it had vanished after such a deserving display. He deeply enjoys his little performance, knowing damn well it must be impressive.\n\n", false);
outputText("All of this before he suddenly falls into the last of his repertoire. Drifting lazily towards one foot, he finishes strongly with another series of powerful pirouettes that take him across the entire field within a mere dozen steps. Raphael himself becomes the centre calm in his own whirlwind of cleaving cuts. When he veers back into a straight line again, the sight is glorious. Raphael's beautiful long tail is still caught up in the wake of the spin, while his eager blade is already forging ahead in another direction. The two tips are exactly one moment behind and one moment ahead of anything the fox does, like a trailing red shadow and a blurred iron meridian. Before you, he throws the momentum forward, until only the blade swerves around its own forward axis, while he hops about on excited dancing feet. With a beautifully simple thrust, he then simply pierces the rapier forward in a vigorous straight line. It puts all that strength and passion into an idle plunge away from you, dissipating into the thin air around the softly trembling steel. For a moment, you wish such splendid force and elegant might had been reserved for you instead. Such powerful movements, broken by moments of such form and calm.\n\n", false);
outputText("Raphael has the energy left to manage a theatrical flourish. He swerves his feet about, moves his hands with temperament to strike a few poses, before he puts a hand on the hip of his one straight leg and raises his sword into the air with victorious bravado. \"<i>Footwork!</i>\" He proclaims.\n\n", false);
//(If this looked like something like this in your mind, I've done well. I couldn't help but try and describe that in words. Warn me if I overdid it. Could try to cut a few sequences. Maybe just a summary will do with fewer Freudian references to sex.)
outputText("\"<i>Join me my fine fae, and I will teach you to dance.</i>\" He states while discarding the blade.\n\n", false);
outputText("\"<i>Dance?</i>\" You mumble with a smile, walking up to him and taking him by his hand.\n\n", false);
outputText("\"<i>Dance!</i>\" He snarls certain, wrapping his paw around your waist and pulling you close to him.\n\n", false);
outputText("Raphael tries to lead you off into a slow tango, but obviously overestimates the amount of nimbleness you own feet possess. You quickly rectify this by tripping over his boots and stepping on his toes. Each time provokes a little yelp from the fox, who soon realizes he has his work cut out for him. Whatever Raphael is, he does not give up easy, and you soon dance the morning away on top of his tortured toes.\n\n", false);
outputText("In the end, you're forced to stop practice at Raphael's urging, barely even developing a sense for rhythm. You're simply not fast enough to keep up with the fox ... yet. Meanwhile the poor fox has taken off his boots and has seated himself upon a nearby boulder, where he tries to rub the feeling back into his sensitive feet. You can't help but smile a little at your own bungling and feel sorry for the daunting amount of time and effort Raphael needed to put into you with so little to show for it. With you in hand, the otherwise delicate dancer is slowed down into a broken mess. You are determined to try and get better at it though.\n\n", false);
outputText("\"<i>I was very impressed by your earlier show.</i>\" You walk over and reassure him. Raphael looks somewhat discouraged.\n\n", false);
outputText("\"<i>That was the most beautiful thing I ever saw. Do you really think I could ever master that much elegance and refinement mister fox?</i>\" You chime appreciatively, running a teasing finger down his neck.\n\n", false);
outputText("Raphael's smile returns for him. \"<i>Raphael!</i>\" He burrs. \"<i>And for someone like you I'd gladly suffer a dozen broken toes at once!</i>\" He boasts. \"<i>I will teach you grace becoming of your beauty yet!</i>\"\n\n", false);
outputText("\"<i>Again!</i>\" He stands up and extends you an arm with renewed energy.", false);
stats(-1,-1,3,0,0,0,15,0);
flags[137] = 1;
}
//{Fencing practice variables: Speed 30-39 Must play out at least once}
else if(player.spe < 39 || flags[137] == 1) {
outputText("In the middle of the mossy field, you grab Raphael by his paw as he offers it. The other you instinctively put around his shoulder, when he does the same around your waist. This forces the both of you to hold each other close. A little closer than what you're normally comfortable with. Raphael doesn't seem to mind when you lean away from him however. He treats it as a game between you.\n\n", false);
outputText("When you ask him if he's sure that this is part of a dance. He chortles. \"<i>M'lady, it takes two to tango!</i>\"\n\n", false);
outputText("\"<i>Vamanos!</i>\" The fox moves his feet about, leading you into dance.\n\n", false);
outputText("You concentrate on his movements, looking down at his feet. However, you're quick and agile enough to keep up with him and soon drift off into his rhythm. When you look up, Raphael smiles at you while he leads you across the field. You feel the air pass across your skin, through the thin silk of your exposed outfit, but the two of you are fully clothed nonetheless when you glide across the field like the mingled breath of two lovers upon a spring meadow. It has become his game, now that you're nimble enough to keep up with it.\n\n", false);
outputText("He shifts from many intimidating steps towards you, to pulling your body towards his in fevered paces back. You struggle to keep your distance, tangled within his hold and circling around each other like soaring hawks. You grip his shoulder and hand firmly in an effort to make your resistance known, but Raphael simply growls while sweeping you along in heated exertion. You refuse to give in and eventually, you become a slave to the rhythm instead. Your steps are simply that much more elegant, your performance that much more inspired, when you press your lush body into that of the handsome rogue and tighten your steps, loosen your turns. Before you know it, your body rubs and undulates eagerly against the driving fox, until finally, Raphael sweeps you backward. Missing a winding turn, he throws you around his body and catches you just before you fall to the moss. Leaning in over you, he puts his snout to your ear and warbles something in a language of burbling groans unknown to you.\n\n", false);
outputText("When he picks you back up, he also appears to have picked up his rapier. Within the hold of both your hands, a firm hilt is now felt and your swirls are accompanied by the sound of swishing metal. When he leads you off into a mutual sideward step across the marsh, it looks as though the both of you are following the rapier's tip as a united entity.\n\n", false);
outputText("However, you dig your heels crudely into the moss and stop Raphael from moving any further. Worried over the inclusion of the razor-sharp weapon, you object to the lack of safety.\n\n", false);
outputText("<i>\"Do not fear ze blade!\"</i> Raphael rolls his voice and holds you close to him, to stare deeply into your eyes. Because the magic of the moment still lingers, you're paralyzed as he explains. <i>\"Do not fear any blade!\"</i> he reiterates fiercely. <i>\"To fear the blade is to prepare yourself to get hit by it! Such nonsense will not happen, when you are a fencer like I am, like you will become, señorita! Between us, our skill, we will not mention it!\"</i>\n\n", false);
outputText("You gasp. For the first time, Raphael forbids you something with harsh tone. It's quite the departure. You hang limply from his grasp, your " + breastDescript(0) + " squashed against his chest like dough.\n\n", false);
outputText("<i>\"We will treat the blade like we do our dancing partners, our lovers - even when they are held by the lowly hands of our enemies. We will drift around them like summer blossoms,\"</i> he declares. <i>\"And even should it hit us,\"</i> he burrs, low and soft, \"<i>we will accept its icy kiss as a part of our performance, temper its exacting touch with a hot dash of our blood. Drop your guard mademoiselle; relax, for you are untouchable in your grace and beauty.\"</i>\n\n", false);
outputText("When he pushes you away from him, his shove is so unexpected that you barrelroll backwards across the moss. Caught up in the moment, you right yourself admirably however and when you do, you notice how the swish of metal has followed to accompany you. In the tumble, Raphael has granted you control of his rapier. You now hold onto his weapon, the hilt still warm. It is such an empowering feeling that you begin to play with it, dancing and twirling along the moss a few times in an emulation of what Raphael did earlier. You enjoy how it cleaves the air to your motions. You're not as good as the fox yet, but it is liberating. And while you still feel nude in the clothes Raphael gave you, you also feel guarded behind the ornate hilt. In your elegant full body stockings and red corset-jacket, you must look dangerous, brazen and graceful to any onlooker.\n\n", false);
outputText("Only a minute later do you take the chance to stand still and feel the weapon within your grasp. The hilt cups your hand and you look down upon the weapon standing away from your body with admiration. When you run a proud finger along its firm length, you shiver. You could get used to the idea of being a cheeky lady fencer, free and in control.\n\n", false);
outputText("<i>\"Magnefique.\"</i> Raphael comments, pleased. <i>\"You could use some work on how to wield it properly, but only because you weren't born with one in hand like I was.\"</i> He smiles, saunters closer to you and releases the rapier from your intoxicated grip by fondling your fingers. <i>\"You still need a master to show you how to thrust and parry properly.\"</i>\n\n", false);
stats(-1,-1,3,0,0,1,25,0);
flags[137] = 2;
}
//{Fencing practice variables: Speed 40-49, Must play out at least once}
else if(player.spe < 49 || flags[137] == 2) {
outputText("Impressed by your fancy footwork - fast and accurate - Raphael has granted you the use of his rapier. You are still unsure of how to wield such a precise instrument, but the fox circles you curiously while he makes you practice lunges. It frustrates you. They aren't fierce lunges, aren't long ones. You don't even get to sweep across the mossy field as playfully, or as dramatically as Raphael makes fencing out to be. Basically you're stuck in your place, walking a straight line and jabbing it limply at an invisible opponent or twisting your wrist in awkward angles to learn all the different parries. Raphael has given you strict instructions on how to bear your body, but you have to admit that you pay such things lip service. You'd much rather be impaling something or slashing off the top of a melon, looking cool while doing it.\n\n", false);
outputText("<i>\"No, no!\"</i> the fox berates you. <i>\"All wrong! Merde! It feels like I'm working with an amateur here!\"</i> He waves his hands about in anguish and approaches you for the sixth time this session. <i>\"You'll have all the time you need to teach yourself flourish and fancy at a later date. For now, we perfect the basics! You need to have one unifying stance to fall back on. What's not to understand!?\"</i>\n\n", false);
outputText("You had it coming. You instantly realize you misaligned the tip with the straight line of your perfectly parallel body. Perhaps on purpose; it's actually quite fun to see the fox so passionate about little details. That he drops his role of incorrigible flatterer to become rightly upset with you is rather exciting too. He's a good teacher, being patient and attentive when you're sincere in your desire to learn, yet relentless and harsh when you slack, no matter how many excuses you make for yourself. You can't help but feel a little bad when you disappoint him and waste his time. It drives you to perform better, to please him and reward him for his efforts.\n\n", false);
outputText("Raphael grabs you by the arm and pulls it further to the side. He squeezes your wrist, forcing you to loosen your hold on the weapon. You are startled by the firm pressure behind the gentle grip. You concentrate on his touch and try your best to attune yourself to his changes, but it only causes you to be overwhelmed moreso when the rogue suddenly pushes his body into yours. You're instantly reminded of how thin your attire is at certain places, when Raphael shoves his fur and leathery garments into you from behind. In an attempt to do a comprehensive job at posturing you, he moves his hands all over your body, straightening out your arms, moving your legs further apart and making sure your back is arched right. He tweaks you like an archer would pull back the string of his bow.\n\n", false);
outputText("<i>\"And most important of all...\"</i> Raphael places his face beside yours. You can see his snout in the corner of your eyes. <i>\"...chest forward.\"</i> Whereupon he slides his paws from your arms down to your " + breastDescript(0) + ". With more audacity than you expected, Raphael fearlessly cups your bosom, pushing breasts up with the long slender fingers. You can feel the soft, yet callous cushions of his digits brush through the thin silk top. He tweaks them, even tugs them forward a little, until the fox is perfectly satisfied you're holding them at the right angle. <i>\"Hips back...\"</i> he remarks, now driving his fingers downwards. You shudder when you feel them glide past your lower abs, boldly grabbing you by your " + hipDescript() + ". With gentle pressure, he pulls back on your pelvis until you're forced to stick your " + buttDescript() + " backwards, rubbing into his loins. The silk at back leaves the cheeks exposed and only now you realize again how bare you are back there, peeking out underneath the jacket with naught but thin stockings to cover. You can quite clearly feel the bulge in his pants ride into your " + buttDescript() + ". Raphael's tail flicks from side to side excitedly, perhaps betraying what the fox himself does not. He keeps his hold strictly professional and urges you to pay heed to your sword arm.\n\n", false);
outputText("<i>\"Relish the feel of the blade.\"</i> He angles your hips back a bit further, until his hot bulge nudges into your perineum. <i>\"Relax to its weight. Let it fall easily within your grasp.\"</i> He holds for a second, before throwing you a rather serious look from the corner of your eye. \"<i>Can you feel it?</i>\" he asks, blowing an inadvertent, hot breath across your ear. You roll your eyes back and cave by relaxing. Instantly, your satin-lined rump parts to swallow the mass he pressed against it. Raphael's bulge sinks firmly into the crack to throb up against the yawning of both your orifices there. A meeting of flesh is only withheld by the sensual silk of your panties and the supple deerskin of his pantaloons.\n\n", false);
outputText("<i>\"I think you have found the proper posture now.\"</i> he comments austerely, holding you by the " + breastDescript(0) + " once more to make sure the angle of your back is correct. You push your rear a bit deeper into the fox's loins without needing to be guided in, enjoying the heat pulsing off the seat upon his manhood and how shamelessly you're grinding into him. You actually begin to wonder if he himself doesn't notice and you struggle to contain the urge to wiggle around and bring attention to it.\n\n", false);
outputText("<i>\"Think you can remember how this feels?\"</i> Raphael asks. Your flustered acknowledgement comes out in the form of a soft groan.\n\n", false);
outputText("Perhaps with a deliberate, firmer brush than necessary, Raphael removes his crotch from your upturned ass and moves backward, seemingly uninterested. He adopts a serious stare, nods and commands you to practice jabs again, this time holding your stance. You do so to the letter with a bright blush, never remiss, but always feeling Raphael is getting a good look at your exposed buttocks as you raise them towards him like an offering. His tail wags to the rhythm of the display, even though the fox stares you down solemnly with crossed arms - ever the harsh taskmaster when it comes to grace.\n\n", false);
stats(-1,-1,3,0,0,2,60,0);
flags[137] = 3;
}
//{Warning when you have 50 speed, played through all 3 variables and choose {Skill} at the opening picnic}
else {
outputText("Regardless of the picnic's splendor, you are quickly drawn to Raphael's rapier again, having gained real feelings for the weapons during your previous sessions with it. The fox chuckles. <i>\"My fair fae; she is a woman of taste. She knows what she wants.\"</i>\n\n", false);
outputText("The weapon is lying between you. You stare at it, Raphael stares at you.\n\n", false);
outputText("<i>\"Would you like to own it?\"</i> he suddenly asks you.\n\n", false);
outputText("You look up and smile, cautious about the offer. You've built up a good rapport with the fox, but there's something mischievous about him, that still makes you playfully hesitant to completely trust him. You ask him what you'd have to do for it.\n\n", false);
outputText("<i>\"Spar with me over it.\"</i> The master fencer challenges you to what could only be an impossible fight. He has taught you everything you know about fencing.\n\n", false);
outputText("What do you do?", false);
flags[137] = 4;
//[Fence] [Discuss]
simpleChoices("Fence",2673,"Discus",2672,"",0,"",0,"",0);
return;
}
doNext(2670);
}
function fenceOfferChangeToDiscuss():void {
outputText("You blush, intimidated, and change the subject.\n\n", true);
//{Leads to conversation intro}
RaphaelPicnicChooseThieving(false);
}
//{Fence leads to the final sex fencing scenes}
function fenceRaphaelSexily():void {
outputText("", true);
//[sexy fencing finale]
outputText("It's the most beautiful morning yet out on the mossy field - at least, for fencing. It is a clouded day with perfect overcast. The fall of light is dispersed and faded, not harsh enough to blind anyone in any direction. Instead it falls gently upon the dark-green moss in rays of silver gray, shimmering on shoals of opaque pollen and glittering in drifting morning mists.\n\n", false);
outputText("The tall, fiery fox stands elegantly in the middle as a vivid, lean apparition around whom the bated fogs part. Of course, you're not doing so bad either in your classy thin outfit, drifting through it like a crimson spirit.\n\n", false);
outputText("<i>\"Draw your weapon.\"</i> Raphael smirks and points his weapon's scabbard at you, presenting the hilt. Suspicious, you ask him if sparring shouldn't involve two swords, but the fox curls up one side of his lips and wags the hilt at you one more time. You draw it before he changes his mind, pull it from Raphael's hold and use footwork to drift away from him. You roll the blade around as a warning, playfully swishing it like a snake rattling its tail. You're no longer inexperienced with it and struggle to understand how Raphael plans on getting it back from you. The tall and stately man stands by motionless and gracious, however, with a proud smirk and an unworried brow. He steps forward, challenging you, sash and tail flying in the wind. <i>\"Your move, mademoiselle. Sadly, few battles in this world are won by exquisite expositioning alone.\"</i>\n\n", false);
outputText("Eager to see him sweat, you pass forward as if threatening to hit him. The fox however, doesn't move a muscle at your bluffs, as though instantly recognizing them as harmless when they stop short of hitting him. After five tries, you feel you've been made a fool of long enough and you bite your lip to the decision that pricking him once couldn't hurt. Perhaps just once on the shoulder, to show him you mean business. When you try, though, the fox finally moves into action.\n\n", false);
outputText("Using the still-held sheath of the sword, the russet rogue swipes sideways and taps your attack out of the way. Carrying through the motion, he then lunges out at you in much the same way, armed with only a blunt leather length. You parry it just before it hits. It seems Raphael won't be needing a sword after all.\n\n", false);
outputText("<i>\"En garde,\"</i> the fox states with confidence, calm playfulness, and certain arrogance.\n\n", false);
outputText("Once again, you dance with the fox, the both of you circling the other while bodies pass by. At first you hesitate to strike at him with the sharp metal, but Raphael quickly proves he won't let that happen. You've gotten good with the rapier; just not good enough to actually hit the master fencer. No matter how hard you try, the fox simply uses gymnastic feats of avoidance to dodge it, while kicking moss about and dragging furrows through the field with roving feet. Meanwhile, he uses the scabbard to deflect and parry your blows eloquently, brushing it across your weapon's length to steer it away. Weaved in with subtle strength and careful cunning, he then taps the metal away with powerful strokes of stiff leather. It is as though your own fashion doesn't affect him, no match for his strength. It wears you down, chasing after him, often forcing him into awkward positions below your assault, but never quite managing to strike him properly.\n\n", false);
outputText("In the end, Raphael even manages to counterattack. With more gentle care than you bother to apply, he often puts the leather tip into your ribcage as though scoring a hit. When you begin to realize you're technically losing, the vulpine scoundrel remains gracious about it. He simply smiles, pokes you a few more times in the wake of your ebbing frenzy, before he does the impossible. Turning the scabbard back around, he anticipates one of your thrusts and turns the opening towards the incoming tip.\n\n", false);
outputText("With a soft metallic scrape, the sword falls into his sheath and you bump clumsily into his body, while Raphael continues to stand firm and proud. When he holds your wrist to the scabbard, he has effectively disarmed you. You can't believe it's over when you get back up, using his body as a support.\n\n", false);
//~~~ Next Page ~~~
doNext(2674);
}
function fenceRaphaelSexilyPtII():void {
outputText("", true);
outputText("You're a little embarrassed at how easily the fox outdid you. When you look up and stare him in the eyes however, Raphael is possessing of fantastic sportsmanship.\n\n", false);
outputText("<i>\"My lady,\"</i> the fox states delicately, <i>\"that was truly magnificent. You are a natural, I can tell.\"</i>\n\n", false);
outputText("You stammer and are not so sure of that yourself, but the confidence carried in his voice quiets all self-doubt. Maybe you were good. Perhaps you could have beaten him in any other way, but just not yet with his weapon of choice.\n\n", false);
outputText("<i>\"If your opponent had been any other person than me, then surely they would have succumbed to the sheer ferocity and fidelity of your offence.\"</i> He nods reassuringly and smiles at you. <i>\"In fact, I think this might be the last of our lessons; you are now good enough to develop your style without me. There are no more I can think of...\"</i> He pauses, then the fox turns the leather tip towards you and brushes up against you. <i>\"...with the exception of perhaps one.\"</i>\n\n", false);
outputText("You ask him anxiously what that lesson could be.\n\n", false);
outputText("<i>\"Well, it just so happens that your opponent was indeed none other than I. And faced with such unfair odds...\"</i> the fox growls, <i>\"... this would be the perfect opportunity to show you what losing is like against such opposition.\"</i>\n\n", false);
outputText("You look up and ask him what he means, but the fox's friendly smile is ever-present as he taps you with his sheathed sword. You fall silent when first he gently nudges it into your ribcage like scoring another few hits. When he brushes it in cirles across your left breast however, it sends a shiver down your spine. From there he drags it slowly down your body, from rib to rib, past your stomach, until he does no less then slide the sheath all the way between your legs. Raphael has touched you many times before, but now his predatory smile does not change when he lifts the length into the folds of your " + vaginaDescript(0) + ". As he stares you down, you realize this has been the most unambiguous gesture yet. Looking into his deep, emerald eyes sparkling with crafty cunning, you feel how your very essence is held aloft upon his desires. The ground moves out from under your feet as the sheath digs deeply into your labia.\n\n", false);
//{If PC has also reached the intelligence Apex}
if(flags[138] == 4) {
outputText("By now, you've grown wise enough to know of his ways. You spent enough time sitting with him around the picnic blanket to resist his wiles... when you want to. You hold your breath as the rogue closes in on you, putting his face close to yours. He growls softly at you and you moan back at him, but only after allowing yourself to do so.\n\n", false);
outputText("When he moves his lips forward, you place your hands on his shoulders and guide him away from your lips and into your neck instead. He nibbles on it softly, while you have the opportunity to admire the rest of him: his soft fur, his skilful, patient touches and his fine wardrobe. The sash falls in over your body while the supple brown and purple leather gives the graceful body moving in over you, a sturdy quality. Spending time with him has rubbed off on you. Only now do you appreciate the value of certain baubles that cling to his leathered threads, thinking like a pickpocket. A brooch that can only be priceless decorates the soft silk sash. You reach and fondle the magnificent ornament hanging off his hips. With a few nimble flicks of your fingers, you manage to get it off.\n\n", false);
}
//({Female characters who have also raised Intelligence to 49+}
if(player.inte > 49) {
outputText("Still possessing the fighting spirit of earlier and enough wits to resist him, it seems fitting to stand your ground and you push Raphael away from you. Surprised, he looks you in the eyes and realizes you're still very much in control of your mind and of the situation. To take you roughly on the moss instead of sweeping you off your feet would be a thing unbecoming of the refined fox. He needs you to consent, to win the game.\n\n", false);
outputText("<i>\"I have never met a woman with your skills in the rapier,\"</i> he sighs at you. <i>\"My lady, I must have you. It would only be right.\"</i>\n\n", false);
outputText("<i>\"Oh my, are you soliciting me, mister fox? Right here in the wilds, crudely upon the moss?\"</i> you tease coyly. <i>\"Wouldn't that mean I lose the game?\"</i>\n\n", false);
outputText("<i>\"Some games are meant to be lost.\"</i> He nuzzles you, putting his snout to your ear. <i>\"It will be... exquisite. Lose yourself, in my capable hands.\"</i>", false);
outputText("Do you let him?", false);
//[Yes] [No])
//yes to sex
//[No] leads up to the universal rejection scene
doYesNo(2675,2677);
}
//Elsewise to smex!
else doNext(2675);
}
//{speedsex}
function RaphaelPostFenceSex():void {
outputText("", true);
outputText("It's already too late to say no; you open your mouth to receive his agile tongue, accompanied by the slow approach of an inquisitive snout and slow breaths. An intimate embrace follows as you sink slightly into the maw of his muzzle, to wrestle with his limber tongue. The angle and pressure of the harsh leather sheath between your flushed lower lips might as well have tipped you into his body as you wrap your arms around his neck. When Raphael drops the harsh intruder to the ground, his paws begin to roam freely on your body. You can feel them travel everywhere, these soft hands of a swindler, through the thin silk of your outfit. When they stop to rest on your " + buttDescript() + ", he softly fondles your haunches. You're already lost when he begins to nibble you softly on the neck, sometimes rearing up and whispering things past your ear in a dialect you still can't understand.\n\n", false);
outputText("His whiskers feel smooth and soft when passing you by into a position behind you. You must admit, you like this stance best as he lays his impertinent snout on your shoulder and licks your neck with slow laps. When he starts to cup your " + breastDescript(0) + " with the gentle touch of his vulpine paws, you throw your head into his shoulder, reach up to hold him around your neck and stretch your torso. It brazenly presents all you have to offer while you arch your spine back, your " + breastDescript(0) + " more sensitive to his circling swerves. When your corset is uncinched and the zipper pulled down enough for the fox to flip the fabric down your tits, the touch of the cushions below his skillful fingers is exquisite. They have a rough sandy texture - every brush an acute sensation. Raphael wields it with such finesse however, that they feel like the cat's tongue upon a maiden's skin when he brushes by. When he pinches your " + nippleDescript(0) + " between two such pads and flicks it about briskly enough to barely leave an impression on the edge of madness, you feel as though you just climaxed from them. You shiver when he runs one of those paws down your crotch. Mercifully, Raphael does not part the silken opening of your suit. Your " + clitDescript() + ", sensitive and erect, is spared his unique ministrations.\n\n", false);
outputText("What he does do is grab your right leg, at the hollow of your knee, and drag it sideways. It forces you to stand on one leg with your groin spread. Luckily, your hold around his neck gives you all the support you need. There's one other thing giving you support, however; as you look down and gasp, Raphael's vulpine cock is resting in the hollow of your groin, poking through the fly of his pants. The bright-red, smooth tip stands out between your legs, riding up your womanhood admiringly. It lacks the mushroom-shaped crown of human men and, instead, his cock is pointed and tapered, much like the weapons he prefers. You can also feel a subtle, but noticeable canine bulb at the base throbbing against your sensitive loins.\n\n", false);
outputText("When Raphael notices your attention, the time seems right for one of his one-liners. 'Do not fear the blade', 'look how the length stands firm upon the hilt', a lecture on the art of parrying, or the like is not forthcoming, however. The fox says nothing instead and merely smiles knowingly at you from the side, knowing silent action is enough. With his one remaining free arm, he claws around the silk of your womanhood and does indeed part the subtle opening of interlapping folds. For a moment you gasp as his hot, slick cock falls freely into the denuded skin of your quaking " + vaginaDescript(0) + ". It shouldn't come as a surprise he knows of the secret opening in the clothes: he gifted them after all, perhaps planning it all along.\n\n", false);
outputText("You tremble as Raphael shifts back, angles his cock into the furrow of your womanhood and takes your moist opening in a single inward incursion. ", false);
cuntChange(12,true);
outputText("After that he slowly begins to oscillate into you. You're turned into a wreck as you hold on for dear life, feeling the russet rogue enter you repeatedly. His paw continues to trace around your body to tease your tits or bother your lovebud. Your one remaining foot has long since begun to buckle under the repeated bumps against your g-spot. Raphael does not have an impressive girth, but he uses it well in rapid plunges into your yielding loins. He often changes his angle, until not an inch of your loosening walls have been deprived of an pleasurable inner invasion, as he brushes into your walls with deep lunges.\n\n", false);
outputText("Finally, you can bear it no more with his hot breath across your neck. Your body convulses limply around his upright impalement, the fox still standing tall and firm. You try to close your leg or slip down his body, but with two firm hands Raphael holds you in climactic embrace like captured prey. Only after you howl and rock your hips forth to the involuntary rhythm of orgasm, does Raphael allow you to drop to the moss. The dew-dappled meadows feel like salvation, but little do you know that it does not end there.\n\n", false);
outputText("With a victorious glint, Raphael rolls you on your back while you're still dazed. The fox, taking the sash from his hips and tying either end around your knees, brings your legs towards your chest. He holds them there without any effort on the part of either of you, by putting his chest down on the cloth tied between them and mounting you again, lying on top of you. More deep thrusts follow, this time deep enough for the tip to titilate even your cervix, while the slender knot at his base parts the sensitive entrance a little wider with every bottoming bump into you.\n\n", false);
outputText("It is how you spend the rest of that morning, filled a thousands times over and constantly driven past the edge of orgasmic bliss by the master fencer's trained thrusts. His civilized smile has long since given way to the mean smirk of a sexual victor driving his victim to the edge of madness.", false);
stats(0,0,0,0,0,0,-100,0);
doNext(2676);
}
function postRaphaelCoitus():void {
outputText("", true);
flags[149] = 1;
outputText("When you wake up on a bed of soft moss, Raphael has disappeared completely.\n\n", false);
//({When player had reached the SPE fencing apex}
if(flags[137] == 4) {
outputText("The only thing left behind is his rapier, sticking out of the moss. He's bound it with his red sash around the length like a ribbon, as though he has now gifted it to you. Perhaps it is his way of congratulating you.\n\n", false);
//[Weapon: Rapier. Speed, instead of strength, influences the damage rating. Never as strong as the heavier weapons or sword, but works great with speed & evasion, encouraged by the rapier.])
shortName = "RRapier";
takeItem();
}
//({When player has reached the INT Conversation apex}
if(flags[138] == 4) {
outputText("However, you realize he's left you with more than just pleasant memories of sitting with him around the picnic. Realizing how skilled you declined him and how deftly you lead him around, your realize you may have mastered his art of keeping another's attention and leading them around with cunning and acting. This misdirection could have great applications in battle.\n\n", false);
//Optional Perk: Misdirection. Intelligence adds to the chance to evade. Turns you into a true rogue together with the bodysuit.])
player.createPerk("Misdirection",0,0,0,0,"You've learned quite a lot from Raphael, and your training, combined with the bodysuit, makes it easier to avoid attacks.");
}
outputText("You return to camp, having cleaned up the picnic and taking the rations that were left with you. You can't help but wonder if you'll ever see him again though.\n\n", false);
//[Removes Raph from the game. 7 days later, the Quicksilver scene plays out.]
flags[133] = 7;
//Next button if not taking Rapier
if(flags[137] != 4) doNext(1);
}
//~~~
//{Player chooses no to sex}
function declinePuttingOutForRogues():void {
outputText("", true);
outputText("<i>\"No.\"</i> You shake your head, dropping the atonal monosyllable as if it were the last note in a musical play.\n\n", false);
outputText("The horny fox frowns. It's like raising an invincible shield between you. He reaches out towards your face and body, but he cannot touch anymore.\n\n", false);
outputText("Some of the magic of the moment is still there in the fine young man leaning over your aroused body. He could still take you right there and right now and you know you'd probably enjoy it too. However, it would be unseemly. It would be to rape an equal and to Raphael, that would deprive him too of the dignity he tries so hard to maintain. You can tell it from his face; the agonized quandary.\n\n", false);
outputText("When he gets off your body, you've won. You've caught Raphael in his own game. You've led him around. He'd probably do anything for it, but cannot obtain it.\n\n", false);
outputText("<i>\"Fine,\"</i> he mumbles. He rolls off and sits sulking a few paces away from you. It's the first time the young man fails to keep a cheerful attitude.\n\n", false);
outputText("You smile, a bit sorry for the way you broke him, but you try to convince him that he shouldn't mope. The two of you had fun. It's getting late and you occupy yourself with cleaning up the picnic.\n\n", false);
outputText("After a small while, the fox finally speaks. <i>\"It seems like there isn't anything more I can teach you,\"</i> the fox claims. <i>\"... I'm proud of you, my greatest student.\"</i>\n\n", false);
outputText("You turn around to smile at him. However, Raphael has vanished.\n\n", false);
//({When player had reached the SPE fencing apex}
if(flags[137] == 4) {
outputText("The only thing left behind is his rapier, sticking out of the moss. He's bound it with his red sash around the length like a ribbon, like he has now gifted it to you. Perhaps it is his way of congratulating you.\n\n", false);
//[Weapon: Rapier. Speed, instead of strength, influences the damage rating. Never as strong as the heavier weapons or sword, but works great with speed & evasion, encouraged by the rapier.])
shortName = "RRapier";
takeItem();
}
//({When player has reached the INT Conversation apex}
if(flags[138] == 4) {
outputText("You realize he's left you with more than just pleasant memories of sitting with him around the picnic, though. Realizing how skillfully you declined him and how deftly you lead him around, your realize you may have mastered his art of keeping another's attention and leading them around with cunning and acting. This misdirection could have great applications in battle.\n\n", false);
//[Optional Perk: Misdirection. Intelligence adds to the chance to evade. Turns you into a true rogue together with the bodysuit.])
player.createPerk("Misdirection",0,0,0,0,"You've learned quite a lot from Raphael, and your training, combined with the bodysuit, makes it easier to avoid attacks.");
}
outputText("You return to camp, having cleaned up the picnic and taking the rations that were left with you. You can't help but wonder if you'll ever see him again.\n\n", false);
//[Removes Raph from the game. 7 days later, the Quicksilver scene plays out.]
flags[133] = 7;
flags[136] = 1;
//Next button if not looting!
if(flags[137] != 4) doNext(1);
}
//{Player chooses [Thieving] while in the picnic}
function RaphaelPicnicChooseThieving(newl:Boolean = true):void {
if(newl == true) outputText("", true);
//(Introduction; plays out only once)
if(flags[138] == 0) {
outputText("Faced by the 'world-renowned Russet Rogue' - self proclaimed though he may be - your mind fills itself with questions as you try to come up with topics of conversation. The flamboyant fox must lead an interesting life; one made only more infamous by superstitious folktale and colorful exaggerations. You intend to get to the bottom of it however! You lean slightly forward and ask Raphael if everything they say about rogues is true.\n\n", false);
outputText("<i>\"Certainly not!\"</i> The fox grins. <i>\"People often underestimate how tiring proper lovemaking is. I restrict myself to a mere tryst a day. No more, often less. You ladies would be the death of me otherwise.\"</i>\n\n", false);
outputText("When you ask him what he's doing now, the fox nods at you subtly and swerves his tail about in delight. <i>\"Other than that, I sold my grandmother out for a good price - I know how to bargain - and I nicked these boots off a perfectly healthy man and their size does not correlate with certain other attributes I possess. A rogue like me relies on a...\"</i> here he winks, <i>\"...silver tongue and magic fingers.\"</i>\n\n", false);
outputText("You smile. He's pretty cute for a pickpocket. When he rests himself upon one hip, left hand draped across an upturned knee to show off the gentle slope of his curving torso, the young fox is handsome too in his calm elegance. He might not be the broadest guy around, but the wide cheeks of his angular face are the same as the rest of his body: elegantly masculine and handsomely shaped. His narrow waist makes his fine chest and strong hips stand out enticingly. He's still eyeing you up as though ready to apply that healthy frame upon you, should you let him. You glimpse once at the strained bulge in his pants while returning the look. Is he attracted to you?\n\n", false);
outputText("<i>\"What else would you like revealed?\"</i> Raphael quips suggestively, smiling.\n\n", false);
//{Leads to [Thieving] scenes subjects to PC stats.}
}
//{[Thieving], intelligence (Less than 30): Must play out at least once.}
if(player.inte < 30 || flags[138] == 0) {
outputText("<i>\"How do pickpockets do it?\"</i> you blurt out bashfully; the first thing coming to mind is how it's possible for them to reach into pockets without the victims even sensing it.\n\n", false);
outputText("When you pick up a nearby sparerib and nibble upon it, you notice how Raphael isn't partaking. He merely stares at you, resting on his hip and with both hands on the blanket. The triangular ears on the sides of his cuneate head perk up like that of a patient predator's. Raphael's tail flicks about like the tip of a paintbrush, swept by a balmy breeze. Whenever he raises it, a subtle draft of Raphael's fragrant male musk mingles with the sweet scent of meadow bloom.\n\n", false);
outputText("You blush when you stare back into those vibrant green eyes, set as they are besides a sharp red nose and with the vivid orange jowls running down below it. A delicate beige shade colors his lower jaw and runs all the way through across the underside of his body, down his body's neck, chest, stomach, hips and shapely crotch, contrasting sharply with the flawless fire of his crimson coat. All of it punctuates the brilliant emerald of his deep irises. They have flecks of jade and shades of dark within them. They sparkle and shimmer, as though desiring something of you. It's quite hard to resist.\n\n", false);
outputText("When you ask him what's the matter, Raphael merely blinks and smiles genuinely. <i>\"Only now do I notice, just how sexy you are.\"</i> He manages a surprising amount of baritone for a voice as young as his.\n\n", false);
outputText("You try to crack a smile and disavow it, but you can't seem to move a muscle. You can't even blink and are trapped helplessly within Raphael's gaze. His voice has begun to mesmerize you, carrying you off in the ebb and flow of its soft tremor. As his lips move, you don't even hear what he's saying. When he lowers his voice, you lean in closer to enjoy the playful whimsy of his accent on the end of every of his sentences. After a while, the depth of his eyes become your only world, his perfumed musk your only air, the soft bristle of his hairs across your bare breasts the only thing you feel. When Raphael stops talking, you just focus on his low erotic growls while nestling within his warm fur, to be swept by the swirl of his lush tongue around yours.\n\n", false);
outputText("When you hear Raphael pull on your zipper, you snap out of the daze and find yourself in a precarious position. Apparently you climbed on top of the fox without realizing it and are in the midst of a passionate kiss. He's massaging your breast with one soft, furry hand, while using the other on the zipper in an attempt to disrobe you. You detach yourself with a startled cry, before shimmying awkwardly off his body. You can't believe you just threw yourself at him!\n\n", false);
outputText("Raphael himself remains amicable and relents, leaning back on crossed arms and with a pleased smile, as though signifying it was all you. <i>\"And that is what they call distraction. Notice how you didn't even realize until the last moment I had my hands on your body?\"</i> Raphael states academically. He lets you recover, but keeps a careful eye on you like a considerate lover. <i>\"That's how a proper pickpocket operates.\"</i>\n\n", false);
outputText("You respond with a embarrassed \"<i>uh-huh</i>\" as you turn your back to the fox and shield your breasts. The taste of his saliva is still on your tongue, surprisingly sweet. You would have protested, if you hadn't asked for a demonstration of his skills earlier.\n\n", false);
stats(-1,-1,0,3,0,1,40,0);
flags[138] = 1;
}
//{Picnic Thieving 30-39 Int. Must play out at least once.}
else if(player.inte < 39 || flags[138] == 1) {
outputText("<i>\"Are rogues born to be what they are?\"</i> you ask him curiously.\n\n", false);
outputText("The fox, pouring you another glass of wine, laughs. <i>\"Depends on the rogue. I myself was definitely born with a gift, a pernicious scamp even as a toddler. I would steal kisses, woo my aunties, and swipe small baubles before I even learned to walk.\"</i> The fox smiles glib and leans back. <i>\"Yes, I'm afraid I was destined for this line of work. When you think about it, you can no more blame me for stealing and being a ladies' man than you could the sun for rising or a wolf for eating meat or reeking foul. Locking me up would surely be a crime against nature.\"</i>\n\n", false);
outputText("When you ask him if it is a thing you could learn, he looks at you with piqued interest. <i>\"Now, the rapier. That is true skill learned. Actually being a rogue, however?\"</i> The fox rubs the white streak across his chin. <i>\"Can a feel for the theatrical, mastering another's attention and making skillful love to a woman, be learned? I suppose, with the right student...\"</i>\n\n", false);
outputText("When you ask him whether it is something he could teach, Raphael grins like he saw it coming. <i>\"Well, I suppose, but for your lessons in womanly lovemaking I'd need to be there with you two ladies to guide your progress. Perhaps even involve myself when it is absolutely called for.\"</i> The fox shrugs coyly. <i>\"Such are sacrifices I'd be willing to make if you insist though.\"</i>\n\n", false);
outputText("When you snicker and point out that's not what you meant, Raphael winks. <i>\"You mean on men like me? Oh but my jewel of the night's sky, I do not know if I'd have the heart to create such potent combination of wiles and beauty. To teach one such as you the art of seduction, would be to hand the suns and stars a magnifying glass. Every man you'd met would be smitten. You'd be able to seduce your way into the courts of kings and the chambers of emperors, to sunder countries and topple empires.\"</i>\n\n", false);
outputText("And the fox leans forwards, staring deeply into your eyes while waving his russet tail about. <i>\"Mademoiselle, your beauty alone is more than the world can bear. Surely, a goddess like you does not need deception, to bring mere mortal men like I, to their knees.\"</i> He whispers and growls softly, almost forcing you to lean closer to him in turn. He has begun to softly drown you in his expressive green eyes and the faint musk drifting of his body. However, the moment you think about it and realize these things to be a deliberate ploy, you snap out of it.\n\n", false);
outputText("<i>\"Moves like the ones you're employing right now?\"</i> you ask the fox cunningly. Raphael smiles like you caught him, but after flashing you his flawless white teeth through the curl of his lips, simply continues.\n\n", false);
outputText("You begin a conversation that hardly matters compared to what you're actually doing. Something about body language, zones of comfort and distracting others with things they want to see, but it isn't as important as the way you say them. You have begun to lower your voice as well, drawling it to be a little hoarser, forcing Raphael to lean in closer as well. The fox, getting off his hip, has positioned himself playfully on hands and knees.\n\n", false);
outputText("Beneath you, a game of chess has started on the blanket's checkered surface. The baskets, eating utensils, plates, wine and glasses have become your pieces. You'd swear that Raphael is cheating in your game of drawing each other's faces closer by creeping towards you with the entirety of his body, but you're hard pressed to find proof as he doesn't appear to make any headway. The salt and pepper shaker are still the exact same distance away from his knees as they were a minute ago - exactly two spaces - though the shakers themselves have appeared to draw closer to you instead. You figure it out when you blink and spot him moving the pieces about the board with tail and hands, while distracting you and keeping you oblivious to the fact. It's a delicate game. If you'd stop talking right now you could easily point it out to him, but the fox uses his eyes, voice and swishing tail to prevent you from concerning yourself with the nearly unnoticeable. You wouldn't want to stop the game either; the first one to break the mood loses for a lack of grace and subtlety.\n\n", false);
outputText("Two can play at the game, however. Letting out a feminine giggle, putting up a charming smile, you inch backwards and angle your bosom forwards. You wink at him and present the fox with a clear flash of your cleavage, before taking the sight away again by turning bashfully. A few surprised, half-erotic coos later, alternated by a meaningful groan, and you're certain you've caught on. Raphael continues to peer directly into your eyes, but you can almost feel him strain not to look down. That he accidentally knocks over a bowl of sugar instead of deftly misplacing it, is a telling sign. Using the fresh baguettes nearby, you begin to build a little fort of fresh bread around you, in an effort to halt him at your gates while leading his attention away from doing just that.\n\n", false);
outputText("In the end, you're still too caught up in playing the game, instead of winning it however, like Raphael is. The fun you're having with this game of distraction, has ironically, distracted you too much to see it coming. Suddenly Raphael has his lips on top of yours, having scaled your walls of dough. Instantly the surreal little game you were caught up in and all the enjoyment you derived from it vanishes, to be replaced with the fox's passionate snout pressed into yours. It is a climax as you roll out your tongue and entwine it with his, to work off the previous energies into an altogether different game.\n\n", false);
outputText("<i>\"Not bad!\"</i> The fox states as he disconnects. <i>\"But you're missing the point, señorita.\"</i> he comments, pleased. <i>\"Although this was fine practice, it is not a game about winning. It is not a game about foiling the other side, your mark. This is a game... of togetherness, of both believing you can reach the state you desire, even though your goals may not be alike. It is about illusion. About gliding across fields of forbidding energies and secret desires.\"</i>\n\n", false);
outputText("When you ask him what he means, Raphael merely winks. <i>\"You've come this far, I'm sure you'll figure it out. A proper rogue, knows it by heart.\"</i>\n\n", false);
stats(-1,-1,0,3,0,1,40,0);
flags[138] = 2;
}
//{Picnic Thieving at 40-49 Int. Must play out at least once.}
else if(player.inte < 39 || flags[138] == 2) {
outputText("<i>\"Are you always this much of a charmer?\"</i> you wonder about Raphael, and how he always manages to keep his cool.\n\n", false);
outputText("He draws a weary smile, not completely disheartened. <i>\"It is my natural state of being... though I must confess; it takes effort to stay on top of my game.\"</i>\n\n", false);
outputText("When you ask him what he does for relaxation, the rogue raises his shoulders. <i>\"Being less than on the very top of my game. An audience will never know the difference however. Working the crowds, is vital.\"</i> When you ask him if that includes you, he merely grins.\n\n", false);
outputText("You try to imagine Raphael in a more homely situation while reaching for a croissant, but struggle to do so. Is there any time of day he's actually alone? Crashing after a long day of hopping up on walls, wooing women and pilfering pouches? You'd like to think there is, a time where the fox is simply tired somewhere, lying on a green sofa in a darkroom on a lazy afternoon, taking care of his own needs instead of what others think about him. You'd wonder what it would be like to hang around him then.\n\n", false);
outputText("From the corner of your eye, you see the fox approach again, a familiar, playful glimmer in his eyes. When he tries to put on airs however and do his little thing, you suddenly realize that your earlier musings have robbed him of all such charm. He has become too human to take what only can be an act, serious. With a half eaten croissant sticking out of your mouth in an unflattering way, you look upon his moves with luke-warm appraise. His methods have become humorous, too strained, when you don't take them seriously.\n\n", false);
outputText("Suddenly you realize what he meant with a game of togetherness. There is none when a rogue doesn't manage to engross his mark. They're all just details now: his fine clothes, sweeping tail, deep eyes and playful smile. With his voice he forms the sentences, but as he holds his little speech you catch onto a dozen little fibs and half truths to exaggerate your beauty. They're endearing and you'd almost fall for them, but maintaining a hold on your mind and analyzing it all ethologically leaves it with no hold over you. You've finally mastered the game, it seems, instead of the other way around.\n\n", false);
outputText("To humor Raphael, you let him get in close to you, returning his leer with a glazed stare. This time you're perfectly aware of his desire to taste of your lips - or rather, nip from your croissant - and you simply crawl backwards to let the few remaining inches between you and him persist. But you can't help but break from your apathetic posture when Raphael puts his paw on a tray of picnic butter and slips.\n\n", false);
outputText("Suddenly the once-so-dashing and stately young man plummets to the blanket, taking more than a few platters with him on his fall. When the clouds of powdered sugar subside, Raphael has made a fool of himself. His long body lies outstretched on top the ruined arrangement, soiled in smears of butter to which pepper and sugar cling. He's covered in strips of bacon. When he lifts the one across his eyelids up to peer from under it, you hold your hands to your mouth in surprise and struggle not to giggle at him, embarrassing him further.\n\n", false);
outputText("Raphael however, doesn't get angry at himself. The young prince of thieves isn't embarrassed and doesn't even try to desperately correct himself. He simply smiles, rolls slowly onto his back before your eyes and carries through the performance. He crooks his limbs above his prostrate body, curls his tail between his legs and acts like a young dog who has just made a mess, staring at you from upside down position with well-humoured puppy dog eyes.\n\n", false);
outputText("You crack up and laugh openly at his antics. Suddenly, you don't have as hard a time imagining Raphael relaxing.\n\n", false);
stats(-1,-1,0,3,0,1,20,0);
flags[138] = 3;
}
//{Int Thieving Apex Warning: When the PC's intelligence is at 50 or higher.}
else {
outputText("You've gotten used to dealing with the rogue, at least in respects to witty repartee and jousts of flirting. You disregard the exuberant display of food between you, as you size up your opponent. His rapier is lying exactly between the two of you, even though steel has not been the weapon you've engaged him with last.\n\n", false);
outputText("The fox is doing the exact same thing. It seems that the longer you have spent time with him, the broader that fine, sharp, attractive head of his has become. In the same light, you also notice how there's something different about him today. He has the same playful smile, but while he lies on his side leaning on a single elbow, he also has a patient, determined look about him. When he scoops up a bottle of wine and wields it like a phallic symbol pouring you another glass, there's an imposing quality about him that you thought he lost earlier.\n\n", false);
outputText("<i>\"Ready for another chat, mademoiselle?\"</i> he drawls lusciously.\n\n", false);
outputText("You realize that he's preparing for the long haul. You might not get off quite as easily as earlier, should you decide to flirt with him again.\n\n", false);
outputText("It occurs to you to change the subject to that of the rapier at his side but you are equally drawn to engaging the fox and satisfying your... curiosity.\n\n", false);
outputText("What do you do?", false);
flags[138] = 4;
//[Fencing] [Flirt]
//[Fencing] {Leads to Fencing Variables}
//[Flirt] Leads towards the final Int Sex scene.
simpleChoices("Fencing",2671,"Flirt",2679,"",0,"",0,"",0);
return;
}
doNext(1);
}
//{High Int picnic ending}
function thieveryEnding():void {
outputText("", true);
outputText("It's a beautiful morning out on the meadows. The rising sun shines brightly and casts radiant beams of golden light across the clearing. Dandelion seeds, flower petals and feathers drift by on a strong, but balmy breeze that falls pleasantly across the skin. The air currents are dry, and amplify both smells and sounds. On the foregrounds of this brilliant backdrop, Raphael lies on his side with the sun rising in his back. The warm gusts and luminescent hue appear to set Raphael on fire. His radiant fur gleams in the sun and dances in the wind. The fine long hairs of it turn into delicate golden threads near the ends and run off endlessly into the ambient light. Perhaps he's the trickster that makes the airborne delight flutter by and the hot sun shine today? The fox himself however is the perfect picture of belonging, at peace within the setting. He has the top two buttons of his jacket unfastened, allowing the white fur on his chest to spill out in a manly way, only adding to the display.\n\n", false);
outputText("Raphael himself remains silent. There is no need to move as he looks upon you with a dreamy glaze in his eyes, sideways from his pointed snout. He's enjoying his sunbath.\n\n", false);
outputText("You break the silence by finally asking him what he wanted to talk about. When you do, Raphael rises up timelessly slow, like a rousing sungod. When he puts the sun in his back and loses the orange sheen across his fur, he turns back into the playful red scoundrel. <i>\"I have never met a woman... quite like you, " + player.short + ",\"</i> he drawls.\n\n", false);
outputText("Suddenly it appears the entire world rides upon his words towards you. Not just the fox and the picnic, but the sun, sky and wind too, flow in your direction. Just before the feeling overwhelms you, you snap out of it and turn your attention towards what the fox is doing. Like always, he carefully starts to draw closer like some patient predator, brushing across the checkered blanket and past the picnic pieces. You've grown wise enough to know of his ways and dismantle him. However, when you look around and realize how much work he's put into arranging this, you don't have the heart to do so. Perhaps that's what the fox meant by a game of two?\n\n", false);
outputText("You make the snap decision to simply indulge him and enjoy yourself. When the fox is nearly upon you however, you realize how hard it is to do that without losing your mind to his sensual advances. You go with the flow and seemingly relinquish control, but hold tentatively onto your senses and make sure not to get swept away. Perhaps within the current, opportunities will present themselves.\n\n", false);
outputText("You hold your breath as the rogue closes in on you, putting his face close to yours. He growls softly at you and you moan back at him, but only after allowing yourself to do so.\n\n", false);
outputText("When he moves his lips forward you struggle to not meet them and instead, fall gently on your back. Lying down below him, he concerns himself with the rest of your body first and slides in over you. You keep a close eye on the fox as he does, letting him know he won't be getting away with any untoward behavior.\n\n", false);
outputText("As he kisses you across the leg, the thing you feel most clearly are his whiskers and soft wet nose gliding across your thin silk attire. He keeps a respectable distance from your groin, skipping past it with a feathery touch. Instead, his inquisitive snout sniffs past your tummy and " + allBreastsDescript() + ". Meanwhile, you have the opportunity to admire him, his soft fur, his skillful touches and his fine wardrobe. The sash falls in over your body while the supple brown and red leather gives the graceful body moving in over you a refined quality. Spending time with him has rubbed off on you. Only now do you appreciate the value of certain baubles that cling to his leathered threads, thinking like a pickpocket.\n\n", false);
outputText("A brooch that can only be described as priceless decorates the soft silk sash. ", false);
//({When player has not reached the apex of fencing lessons/Optional: and also has less than 60 speed}
if(flags[137] != 4) outputText("You try to reach for the magnificent ornament hanging off his hips, but as the fox continues to move, you lack the nimbleness to remove it.\n\n", false);
//({When player has also reached the apex of fencing lessons
else outputText("You reach and fondle the magnificent ornament hanging off his hips. With a few nimble flicks of your fingers, you manage to get it off.\n\n", false);
outputText("Realizing you've allowed yourself to be distracted, you refocus. Raphael has his paws on your breasts and is about to kiss the top of them. Throwing him off, you sigh, brush his hands away while raising your own towards your head. Like this, you stretch out your upper body across the moss, and cross your hands to signify helplessness. It presents your " + breastDescript(0) + " even more invitingly, but you've elegantly dispersed his efforts. To touch them again on such short notice would be to flaw his otherwise refined lovemaking. Instead, the fox crawls in over you completely on hands and knees and looks you in the eyes. He realizes you're still very much in the game and to take you roughly on the moss instead of sweeping you off your feet would be a thing unbecoming of the refined fox. He needs your consent to win the game.\n\n", false);
outputText("You're enjoying yourself and so is Raphael, for as long as you keep the illusion up he might manage to woo his way into your pants. He's so fragile right now. You're almost literally holding the horny fox's desires and pride in the palm of your hand. You are in complete control.\n\n", false);
outputText("<i>\"I have never before met a woman of your breathtaking insight. Of such deep beauty.\"</i> He sighs at you. <i>\"My lady, I must have you,\"</i> he burrs.\n\n", false);
outputText("<i>\"Oh my, are you soliciting me, mister fox? Right here in the wilds, crudely upon the moss?\"</i> you answer coyly. <i>\"Wouldn't that mean I lose the game?\"</i>\n\n", false);
outputText("<i>\"Some games are meant to be lost.\"</i> He nuzzles you, putting his snout to your ear. <i>\"It will be... exquisite. Lose yourself, in my capable hands.\"</i>\n\n", false);
outputText("Do you?", false);
stats(0,0,0,0,0,0,25,0);
//Choose:
//[Yes] [No]
doYesNo(2680,2677);
//press [Yes] to smart sex
//[No] leads up to universal rejection scene
}
//{Player chooses Yes to Int sex}
function RaphaelThieverySmex():void {
outputText("", true);
outputText("You need no words. You place your hand on the back of Raphael's neck and pull his lisping tongue closer to your ears. After that, you lose yourself to the weight of a man atop you as the fox starts tending to your quivering body.\n\n", false);
outputText("Finally the fragile tension between you breaks. Raphael undoes your zipper and roughly pulls your bodysuit down, revealing your " + allBreastsDescript() + ". You're stunned; the fine, abrasive texture of his nimble fingers' pads run in eager circles across your sensitive neck, from whence moans have begun to flow. His soft fur brushes across your body as the fox moves downwards. Gingerly, he puts his maw down on your right breast and suckles once, but in the span of an agonizingly long time. The " + nippleDescript(0) + " is sucked into his toothy mouth, which he puts down on the nub carefully. The little points scrape by sensually, before your nipple slips through them.\n\n", false);
outputText("You gasp when he spreads your legs by placing his in between and parting them. When he fondles you down there, fingers rubbing into your flushed " + vaginaDescript(0) + ", you suddenly feel the wind passing through the hot bare inners of your parted folds. Raphael has opened the silken opening of your suit. It shouldn't come as a shock. He gifted them after all, perhaps planning for it all along. Another surprise follows as you can feel something hot and rigid standing off his body and lying on top of yours. Raphael's vulpine cock is resting in the hollow of your bellybutton, through the fly of his pants. The bright red, smooth tip rides up your tummy admiringly. It lacks the mushroom shaped dome that human men have and instead, his cock is pointed and tapered, much like the weapons he prefers. You can also feel a subtle, but noticeable canine bulb at the base, throbbing against your sensitive loins.\n\n", false);
outputText("When he finally lowers himself, positioning himself in front of your opening, you've already welcomed it. In the time it took him, the wind's soft breeze has passed through and licked by your exposed cunt for long enough. By now you long to get penetrated by something more substantial and indeed your wish is granted. When you feel the tip of Raphael's foxy cock trail down your furrow, it hits the spot and he takes your moist opening in a single inward incursion. ", false);
cuntChange(12,true);
outputText("After that he slowly begins to oscillate into you. You're turned into a wreck as you hold on for dear life, feeling the russet rogue enter you repeatedly. His paws grope your tits and pester the " + nippleDescript(0) + "s by twirling his abrasive hands around them. With a knowing look upwards, he has also begun to nibble down on your shoulders with his sharp teeth, giving you little lovebites across your neck that make you gasp. Your body has long since buckled under his luscious fur thanks to the repeated bumps against your g-spot. Raphael does not have an impressive girth, but he uses it well in rapid plunges into your yielding loins. He often changes his angle, until not an inch of your loosening walls have been deprived of a pleasurable inner indentation, as he brushes into your walls with deep lunges.\n\n", false);
outputText("Finally, you can bear it no more. You body convulses limply below him, the fox still jamming himself in with consistent rhythm. You raise your legs and clamp him around his hips as Raphael keeps up the motion, rocking into you like a voracious predator. Only after you howl and pump your hips to the involuntary rhythm of orgasm does Raphael allow you a breather by sitting up, but his penis is still locked into your " + vaginaDescript(0) + ". Little do you guess that it does not end there.\n\n", false);
outputText("With a victorious glint, the fox takes the sash from his hips and, tying either end around your knees, brings your legs towards your chest. He holds them there without any effort on the part of either of you, by putting his chest down on the cloth tied between them and mounting you again, lying on top of you. More deep thrusts follow, this time deep enough for the tip to titilate even your cervix, while the slender knot at his base parts the sensitive entrance a little wider with every bottoming bump into you.\n\n", false);
outputText("It is how you spend the rest of that morning, filled a thousands times over and constantly driven past the edge of orgasmic bliss by the master fencer's trained thrusts. His civilized smile has long since given way to the mean smirk of a sexual victor, driving his prey to the edge of madness.", false);
//~~~ Next page ~~~
doNext(2681);
}
function RaphaelThieverySmexPtII():void {
outputText("", true);
outputText("When you wake up on a bed of soft moss, Raphael has disappeared completely.\n\n", false);
//({When player had reached the SPE fencing apex}
if(flags[137] == 4) {
outputText("The only thing left behind is his rapier, sticking out of the moss. He's bound it with his red sash around the length like a ribbon, as though he has now gifted it to you. Perhaps it is his way of congratulating you.\n\n", false);
//[Weapon: Rapier. Speed, instead of strength, influences the damage rating. Never as strong as the heavier weapons or sword, but works great with speed & evasion, encouraged by the rapier.])
shortName = "RRapier";
takeItem();
}
//({When player has reached the INT Conversation apex}
if(flags[138] == 4) {
outputText("However, you realize he's left you with more than just pleasant memories of sitting with him around the picnic. Realizing how skilled you declined him and how deftly you lead him around, your realize you may have mastered his art of keeping another's attention and leading them around with cunning and acting. This misdirection could have great applications in battle.\n\n", false);
//[Optional Perk: Misdirection. Intelligence adds to the chance to evade. Turns you into a true rogue together with the bodysuit.])
player.createPerk("Misdirection",0,0,0,0,"You've learned quite a lot from Raphael, and your training, combined with the bodysuit, makes it easier to avoid attacks.");
outputText("(Gained Perk: Misdirection!)\n\n");
}
outputText("You return to camp, having cleaned up the picnic and taking the rations that were left with you. You can't help but wonder if you'll ever see him again though.", false);
//[Removes Raphael from game. In 7 days, the quicksilver scene plays out]
flags[133] = 7;
//If not taking item, go next.
if(flags[137] != 4) doNext(1);
}
//OH SHIT ENDGAME SHIT HERE SONS!