You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Feature / Addition suggestion:
Just wondering if it is possible to have the cheat support the Vulkan renderer for CS:GO? I am yet to tackle this myself, as I've got other projects going on.
I haven't found any concrete details as too why this couldn't be possible, not a biggie though.
The text was updated successfully, but these errors were encountered:
Hi! Yes, it is possible. All we need to do is make a Vulkan+SDL2 backend for Nuklear. I have no experience using the Vulkan API, but there already is a project which uses Vulkan+GLFW. https://github.com/m0ppers/nuklear-glfw-vulkan. We'd have to adapt this code to use SDL2 instead of GLFW. Then the cheat would detect if you are using Vulkan by trying to dlopen it's dynamic library.
Feature / Addition suggestion:
Just wondering if it is possible to have the cheat support the Vulkan renderer for CS:GO? I am yet to tackle this myself, as I've got other projects going on.
I haven't found any concrete details as too why this couldn't be possible, not a biggie though.
The text was updated successfully, but these errors were encountered: