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ball.py
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from turtle import Turtle
class Ball(Turtle):
def __init__(self):
super().__init__()
self.color("white")
self.shape("circle")
self.penup()
self.x_move = 10
self.y_move = 10
self.move_speed = 0.1
def move(self):
new_x = self.xcor() + self.x_move
new_y = self.ycor() + self.y_move
self.goto(new_x, new_y)
def bounce_y(self):
self.y_move *= -1
self.move_speed *= 0.9
def bounce_x(self):
self.x_move *= -1
def reset_position(self):
self.goto(0, 0)
self.move_speed = 0.1
self.bounce_x()
# #
# position of the ball. But effectively,
#
# all that we're doing is we're defining an amount that the ball is going to move
#
# by in the X and the Y axis.
#
# We're adding that amount to the X and Y coordinates in order to move the ball.
#
# And when the ball needs to bounce off the top and bottom walls,
#
# we reverse the y_move number so that we get it to subtract instead of add.
#
# And that moves it in the opposite direction.