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tic-tac-toe.jsx
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// entire game from the tutorial inside the spec for simplicity
// the code taken from https://codepen.io/gaearon/pen/LyyXgK
import React from 'react'
export function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
]
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i]
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a]
}
}
return null
}
function Square(props) {
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
)
}
export class Board extends React.Component {
constructor(props) {
super(props)
this.state = {
squares: Array(9).fill(null),
xIsNext: true,
}
}
handleClick(i) {
const squares = this.state.squares.slice()
if (calculateWinner(squares) || squares[i]) {
return
}
squares[i] = this.state.xIsNext ? 'X' : 'O'
this.setState({
squares: squares,
xIsNext: !this.state.xIsNext,
})
}
renderSquare(i) {
return (
<Square
value={this.state.squares[i]}
onClick={() => this.handleClick(i)}
/>
)
}
render() {
const winner = calculateWinner(this.state.squares)
let status
if (winner) {
status = 'Winner: ' + winner
} else {
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O')
}
return (
<div>
<div className="status">{status}</div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
)
}
}
export class Game extends React.Component {
render() {
return (
<div className="game">
<div className="game-board">
<Board />
</div>
<div className="game-info">
<div>{/* status */}</div>
<ol>{/* TODO */}</ol>
</div>
</div>
)
}
}