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app.js
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app.js
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/* Simple isometric game concept demo using Node.js and socket.IO
* Author: William Dias - twitter.com/diaswrd
* This code is shared to help beginners in javascript and node.js server-side technology.
* Feel free to use, edit and improve this code.
* And sorry for don't wrote tests, I'm still learning about node unit tests.
*/
/* Module dependencies. */
var express = require('express'),
io = require('socket.io');
/* Helpers */
var buffer = new Array(); //Users buffer.
/* Create server */
var app = module.exports = express.createServer();
app.register('.html', require('ejs'));
// Configuration
app.configure(function(){
app.set('views', __dirname + '/views');
app.set('view engine', 'html');
app.use(express.bodyParser());
app.use(express.methodOverride());
app.use(app.router);
app.use(express.static(__dirname + '/public'));
});
app.configure('development', function(){
app.use(express.errorHandler({ dumpExceptions: true, showStack: true }));
});
app.configure('production', function(){
app.use(express.errorHandler());
});
// Routes
app.get('/', function(req, res){
res.render('index', {
title: 'Simple Isometric Node Game Demo'
});
});
app.listen(8080);
console.log("Express server listening on port %d", app.address().port);
// Socket.IO
var socket = io.listen(app);
socket.on('connection', function(client) {
client.send({
buffer: {
your_id: client.sessionId,
other_players: buffer
}
});
client.on('message', function(message) {
if ('player_name' in message) {
var player_obj = {
player_id: client.sessionId,
player_name: message.player_name,
actualGround: "#ground-1-1",
orientation: "so"
};
client.player_name = message.player_name;
client.broadcast({
new_player: player_obj
});
buffer.push(player_obj);
} else if ('player_move' in message) {
client.broadcast({
player_move: {
player_id: client.sessionId,
actualGround: message.player_move.actualGround
}
});
for (i = 0; i < buffer.length; i++) {
if (buffer[i].player_id == client.sessionId) {
buffer[i].actualGround = message.player_move.actualGround;
buffer[i].orientation = message.player_move.orientation;
}
}
} else if ('chat_message' in message) {
client.broadcast({
chat: {
player_id: client.sessionId,
player_name: client.player_name,
message: message.chat_message
}
});
}
});
client.on('disconnect', function() {
for (i = 0; i < buffer.length; i++) {
if (buffer[i].player_id == client.sessionId) {
buffer.splice(i, 1);
}
}
client.broadcast({
player_leave: client.sessionId
});
});
});