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Reactjs #1

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markolofsen opened this issue Mar 13, 2022 · 3 comments
Open

Reactjs #1

markolofsen opened this issue Mar 13, 2022 · 3 comments

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@markolofsen
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Have you tried reactjs solution for Pixel Streaming https://github.com/markolofsen/metaeditor ?

@jjohnson5253
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jjohnson5253 commented Jun 1, 2022

@markolofsen In my opinion, this a more robust solution. This solution offers open source bidirectional communication while the metaeditor solution you posted does not. With metaeditor, communication between Unreal and React can only be done with a proprietary blueprint plugin. Correct me if I'm wrong.

@markolofsen
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@markolofsen In my opinion, this a more robust solution. This solution offers open source bidirectional communication while the metaeditor solution you posted does not. With metaeditor, communication between Unreal and React can only be done with a proprietary blueprint plugin. Correct me if I'm wrong.

Communication is direct. the plug-in is necessary for the data exchange standard. There are no restrictions, you can not use the plugin, it will not affect the work in any way.

@markolofsen
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markolofsen commented Jun 1, 2022

@jjohnson5253
Here is an example of how to send commands directly without wrapping them in the MetaEdigor standard
Demo project https://ps.metaeditor.io/player/toronto_2

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