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Reactjs #1
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@markolofsen In my opinion, this a more robust solution. This solution offers open source bidirectional communication while the metaeditor solution you posted does not. With metaeditor, communication between Unreal and React can only be done with a proprietary blueprint plugin. Correct me if I'm wrong. |
Communication is direct. the plug-in is necessary for the data exchange standard. There are no restrictions, you can not use the plugin, it will not affect the work in any way. |
@jjohnson5253 |
Have you tried reactjs solution for Pixel Streaming https://github.com/markolofsen/metaeditor ?
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