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I would like it to be possible through a creature “power” to transform one creature into another.
Ideally, if a certain spell is cast, it would be possible to execute a piece of the map script.
In this “piece” one could set different animation seti (modifying the part under [sprites] and the part [attributes] and the others, so as to change the creature.
By timer of the script, it could then restore the original configuration.
The text was updated successfully, but these errors were encountered:
I would like it to be possible through a creature “power” to transform one creature into another.
Ideally, if a certain spell is cast, it would be possible to execute a piece of the map script.
In this “piece” one could set different animation seti (modifying the part under [sprites] and the part [attributes] and the others, so as to change the creature.
By timer of the script, it could then restore the original configuration.
The text was updated successfully, but these errors were encountered: