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Super Mario 64 Port

  • This repo contains a full decompilation of Super Mario 64 (J), (U), and (E) with minor exceptions in the audio subsystem.
  • Naming and documentation of the source code and data structures are in progress.
  • Efforts to decompile the Shindou ROM steadily advance toward a matching build.
  • Beyond Nintendo 64, it can also target the PS Vita.

This repo does not include all assets necessary for compiling the game. A prior copy of the game is required to extract the assets.

Building for the Vita

Savedata is stored at ux0:data/sm64_save_file.bin. cont.m64 can be put either into the same folder, or into ux0:app/SM6400001/ for TAS input.

Prerequisites

For running this on the PS Vita you will first need to extract the runtime shader compiler. Follow this guide for help with that.

  • Ubuntu: sudo apt install -y git build-essential pkg-config.
  • Windows (x86_64): pacman -S git make python3 mingw-w64-x86_64-gcc

Build Instructions

  1. Install VitaSDK
  2. Clone the repo: git clone https://github.com/bythos14/sm64-vita.git, which will create a directory sm64-vita and then enter it cd sm64-vita.
  3. Place a Super Mario 64 ROM called baserom.<VERSION>.z64 into the repository's root directory for asset extraction, where VERSION can be us, jp, or eu.
  4. Building
    1. Run ./build_deps.sh to build and install dependencies. This only has to be done once.
    2. Run make TARGET_VITA=1 vpk to build the game. Add -j4 to improve build time.
  5. The installable vpk will be located at build/us_vita/sm64.<VERSION>.f3dex2e.vpk

Known Issues

  1. At the start of the game with Princess Peach, when the camera zooms out the skybox seems to disappear. It is only temporary.
  2. The fade transition from the star select menu seems to have a minor bug, the white background disappears as it fades into white.
  3. TAS Input stops working if the app is suspended or the Vita is put to sleep.

Contributing

If you want to make it better, fork it and make it better. Thanks.

Credits

  • WOLFwang for making the livearea assets.
  • fgsfds for the initial effort towards porting to the vita.
  • The original sm64decomp team for this impressive decompilation.
  • The sm64-port team for the work towards porting the decomp to other platforms.
  • Rinnegatamante for making the vitaGL library, it made this port alot easier.