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Threaded Cascade Classifiers for Unity with Vuforia

References

UnityMainThreadDispatcher.cs is from https://github.com/PimDeWitte/UnityMainThreadDispatcher

Getting Started

For this script to work with Unity, you must compile a few dependencies. Don't be afraid, it's not that complicated!

Preconditions:

  • Microsoft Visual Studio
  • Microsoft VC++ distributables
  • Emgu CV use WCF(Windows Communication Foundation), therefore requires .Net 3.0
  1. You will need EmguCV, a .net wrapper for OpenCV

    1. Download the newest release of EmguCV from https://sourceforge.net/projects/emgucv/
    2. Install EmguCV
    3. Open the root of EmguCV in your explorer and go to /EmguCV/Solution/<platform>/
    4. Open the solution Emgu.CV.sln inside the folder (You will need Microsoft Visual Studio, as well as the newest VC++ distributables for that)
    5. If your preconditions are all set, you should now be able to build the whole project by right clicking on the project in the solution and selecting the option Build Solution. This can also be done by selecting Build > Build Solution
  2. Now you have to copy the compiled dependencies to your Unity project

    1. Create a new folder Plugins inside your Unity project Assets folder
    2. Go to /EmguCV/libs and copy all the dlls (with the already given structure), paste these dlls with the subfolders to your created Plugins directory. Plugins should now look like this: Plugins after EmguCV dlls
  3. For the classifiers, we also need the Rectangle class from System.Drawing. Since System.Drawing is not included in Unity by default (no support), we have to include the System.Drawing dll.

    1. Just navigate to your Unity installation directory and go to Unity/Editor/Data/Mono/lib/mono/2.0
    2. Copy the file System.Drawing.dll
    3. Paste it to your Plugins folder, just like before. Plugins should now look like this: Plugins after System Drawing dlls