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composeTransformations.c
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// composeTransformations.c
// By Sumanta
// Shows composition of transformations and the relative
// transformation of one object w.r.t another.
#include <math.h>
#include <gl\glut.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#define PI 3.14159265
void key(unsigned char, int, int);
void display(void);
void myReshape(GLsizei, GLsizei);
void drawMan(void);
void writeBlueManStatement(void);
void writeRedManStatement(void);
void writeTranslateStatement(void);
void writeRotateStatement(void);
void myinit(void);
GLuint theMan;
GLsizei wh = 500, ww = 500;
int count = 0;
int font=(int)GLUT_BITMAP_8_BY_13;
void myReshape(GLsizei w, GLsizei h)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-50.0, 50.0, -50.0, 50.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glViewport(0,0,w,h);
glClearColor (0.8, 0.8, 0.8, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
display();
glFlush();
ww = w;
wh = h;
}
void myinit(void)
{
theMan = glGenLists(1);
glNewList(theMan, GL_COMPILE);
drawMan();
glEndList();
glViewport(0,0,ww,wh);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, (GLdouble) ww , 0.0, (GLdouble) wh , -1.0, 1.0);
glClearColor (0.8, 0.8, 0.8, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
// Draw stick figure.
static void drawMan(void)
{
GLdouble angle;
int i;
glBegin(GL_LINE_LOOP);
for(i = 0; i < 20; ++i){
angle = 2 * PI * i / 20;
glVertex2f(0.0 + cos(angle) * 3.0, 7 + sin(angle) * 3.0);
}
glEnd();
glBegin(GL_LINES);
glVertex2f(0.0, 4.0);
glVertex2f(0.0, -4.0);
glVertex2f(0.0, -4.0);
glVertex2f(6.0, -10.0);
glVertex2f(0.0, -4.0);
glVertex2f(-6.0, -10.0);
glVertex2f(-6.0, 0.0);
glVertex2f(6.0, 0.0);
glEnd();
}
// Draw text.
void writeBitmapString(void *font, char *string, int rasterx, int rastery)
{
int i = 0, rx = rasterx, ry = rastery;
glRasterPos2i(rx, ry);
while (string[i] != '\0') {
glutBitmapCharacter(font, string[i]);
rx+=glutBitmapWidth(font, string[i]);
i++;
}
}
void display(void)
{
char theStringDrawBlueMan[] = "drawBlueMan;";
char theStringDrawRedMan[] = "drawRedMan;";
char theStringTranslate[] = "glTranslatef(20.0, 0.0, 0.0);";
char theStringRotate[] = "glRotatef(30.0, 0.0, 0.0, 1.0);";
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glColor3f(0.0, 0.0, 0.0);
switch (count) {
case 0:
goto step0;
break;
case 1:
goto step1;
break;
case 2:
goto step2;
break;
case 3:
goto step3;
break;
case 4:
goto step4;
break;
case 5:
goto step5;
break;
case 6:
goto step6;
break;
default:
break;
}
step6:
// Rotate.
// Text drawing statements are all enclosed within push/pop pairs
// so that the raster position is always w.r.t the identity transform.
glPushMatrix();
glLoadIdentity();
writeBitmapString((void*)font, theStringRotate, -40, -20);
glPopMatrix();
glRotatef(30, 0.0, 0.0, 1.0);
step5:
// Translate.
glPushMatrix();
glLoadIdentity();
writeBitmapString((void*)font, theStringTranslate, -40, -23);
glPopMatrix();
glTranslatef(20.0, 0.0, 0.0);
step4:
// Draw red man.
glPushMatrix();
glLoadIdentity();
writeBitmapString((void*)font, theStringDrawRedMan, -40, -26);
glPopMatrix();
glColor3f(1.0, 0.0, 0.0);
glCallList(theMan);
glColor3f(0.0, 0.0, 0.0);
step3:
// Rotate.
glPushMatrix();
glLoadIdentity();
writeBitmapString((void*)font, theStringRotate, -40, -29);
glPopMatrix();
glRotatef(30, 0.0, 0.0, 1.0);
step2:
// Translate.
glPushMatrix();
glLoadIdentity();
writeBitmapString((void*)font, theStringTranslate, -40, -32);
glPopMatrix();
glTranslatef(20.0, 0.0, 0.0);
step1:
// Draw blue man.
glPushMatrix();
glLoadIdentity();
writeBitmapString((void*)font, theStringDrawBlueMan, -40, -35);
glPopMatrix();
glColor3f(0.0, 0.0, 1.0);
glCallList(theMan);
step0:
glFlush();
}
void key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
break;
case ' ':
if (count < 6) count++;
else count = 0;
glutPostRedisplay();
break;
default:
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc,argv);
printf("Press the shift key to successively compose transformations.\n");
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(500, 500);
glutCreateWindow("Transformations");
glutDisplayFunc(display);
myinit ();
glutReshapeFunc (myReshape);
glutKeyboardFunc(key);
glutMainLoop();
return 0;
}